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  1. #10
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ladon View Post
    raelgun -
    The biggest complainers are the ones not doing enough, the ones that are doing fine and is working for is a lot larger then you think but stay quiet about it.

    Raid size yes, but thats all relative and can change, I prefer a large raid size but still pro lock out, this game also actually does have just as lenient make ups, but the class loot is inconsistent more then anything, blm and smn armour is shared but mnk and drg isnt yet uses the same primary stat. however RNG is still RNG

    The system exists in other mmos and people have got it to work in those, thats what you are not getting through, so whats the difference here, the playerbase cannot adapt or think out of the box to get with the system, I have provided a solution, get a roster above the size of 8 and rotate people out.

    And yes, people really do want this game to be more pug open or even more open to gain 'help' from those with experience, Ive had no issue recruiting and always get on day responses and be able to bargain when I needed to.

    What is wrong with playing with people who are on your same level, why does it always have to be 'friends', its a nice thought, but end game is mostly testing your self in coordination as well.

    Anti social to whom, thats not for you to decide, social interactions is defined by people themselves that are interacting with each other directly, not you or any outsider. If people want to just stick with their end game group, let them, thats not bad in anyway, stop using that as an excuse, they may actually prefer it.

    Also to samantha, 9 jobs, not every one plays 9 jobs, very few people bother with 9 jobs, so how is that representative, also I use wow as an example as a lot of the systems here is extremely similar to it.
    (3)
    Last edited by raelgun; 02-05-2015 at 09:40 AM.