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  1. #11
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Spoekes View Post
    Actually, in my opinion, the current solution in the dungeons is trying to cater to both the speed runner and the player that just hit the item level requirement for the dungeon or someone new to the dungeon.
    It's a fair middle ground.

    If you make Trash harder to the point it is a challenge for ilvl110+ players, you must raise the level cap, which is not inline the ilvl 90 drops in there.
    The other solution would be to reimplement the levelsynch to High level and Expert dungeons and have a challenge, so that you can see the dungeon is not too easy, you are just way too overgeared.

    You just cannot make every one happy.
    tbh, I hope you stay unhappy in this regard.
    it's very easy to make me happy. Just SE does everything wrong about it. I can think of several things they can do way better than they do now.

    Taking away the stop zones in every area is a good start. You have no real counter-argument other than to say no basically. If there were no stop zones, people can go what ever speed they want. The argument goes back and further except to this regard, if you have your way people can ONLY go slow. Where in my cause you can go slow or fast, everyone wins


    You have a keyboard type you want to go slow. If they doen't want to then when they die over and over they'll get the hint. If they boot you, you want to go slow anyway so whats another 10 minute wait before the next group?
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    Last edited by Jinrya-Geki; 01-09-2015 at 01:11 AM.

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