Er, not really, person in HA could've bought those coils and person in soldiery could be an alt character, oh the possibilities are endless!
It doesn't matter how fast you complete these dungeons or 'projects'. You're still being paid the exact amount of Tomestone of sold/Poetics if you spend 10 minutes or 80 minutes completing the dungeon. So their analogy is correct in this case.
The fact of the matter is, there is a lot of players across all games, not just MMOs, that always want to do things in the most efficient matter. If they can do a dungeon in 10 minutes rather than 25, they'll do it, me included. That being said, tanks should really get into the habit of asking if people want to speed run rather than taking off the starting line and dying within 10 seconds because they are undergeared/healer is undergeared/dps are horrible aoe comp, like MNK/MNK
Why should I have to stick to a linkshell to do that? Is DF for fast people only? Also in terms of slower people being the minority you in no way shape or form have relevant proof that is the case. Furthermore I have read this from the first page to last, and see more post in regards to disliking SR's then those who like them. However, far be it from me to claim that people who like speed runs are in the minority. Fact is the DF is there for everybody. You choose to use it so you get exactly what DF has to offer. If you don't like it, then that's your problem not mine.I remember posting earlier in this thread that the majority of players will default to doing things that are efficient. All the proof I need is how players are now running dungeons now for relic items.
The minority - those who want to be slow and inefficient - should stick to making a linkshell then run dungeons that way.
If anything there need to be more Countermeashures put in place in all dungeons to prevent speed running and just give more tombs to help out new people
More countermeasures would mean fewer people queueing for them due to not wanting to bother with it. Worse still, adding more incentives to help new people will only invite more speed runners to try and jump into anything and everything they can with new people, purely to farm first-timer bonuses.
It's unfortunately a bit of a paradox. More countermeasures = longer queues/fewer people running it, but more bonuses = more speed runners.
Dungeons are faceroll as it is. If you want to faceroll anymore, than feel free to go in with friends. Shit, this is why I can't stand these forums.
Yes, they are face rolls. But they are adding more force stops. Making it longer. If they are going to make them stupid easy, might as well make it fast and painless.
Exactly. If SE don't want people to speed run, then they need to make trash mobs have something that makes it unwise to speed run. Not make a roadblock that requires you to kill four wolves to make something pop up and then three mobs to make the wall crumble (what?). Once again, Pharos Sirius 2.1 is currently the only dungeon that made speed running almost (if not, completely) impossible. Not because of roadblocks (even if there were three), but because trash mobs had certain abilities that would make the healer throw their system out of the window if a tank dared to pull an extra set of mobs.
Cause dungeons are really painful, right? O.o
They really are not that painful, and the dungeons to this point can be sped run to a point, just not at the extent as they used to before.
The dungeons are fine and you need to stop whining. Same with the poetic cap removal.
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