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  1. #201
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ellatrix View Post
    Someone in full HA is basically guaranteed to be a more skilled and experienced player than someone in full soldiery. But this is going off on a tangent.
    Er, not really, person in HA could've bought those coils and person in soldiery could be an alt character, oh the possibilities are endless!
    (2)

  2. #202
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ellatrix View Post
    A correct analogy would be working and getting paid per project. More projects = more money!
    But if you rushed those projects they cant be professionally made! so... less money...
    (0)

  3. #203
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EZ5902 View Post
    But if you rushed those projects they cant be professionally made! so... less money...
    It doesn't matter how fast you complete these dungeons or 'projects'. You're still being paid the exact amount of Tomestone of sold/Poetics if you spend 10 minutes or 80 minutes completing the dungeon. So their analogy is correct in this case.

    The fact of the matter is, there is a lot of players across all games, not just MMOs, that always want to do things in the most efficient matter. If they can do a dungeon in 10 minutes rather than 25, they'll do it, me included. That being said, tanks should really get into the habit of asking if people want to speed run rather than taking off the starting line and dying within 10 seconds because they are undergeared/healer is undergeared/dps are horrible aoe comp, like MNK/MNK
    (0)

  4. #204
    Player
    Donarudo's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Yutani Donarudo
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ellatrix View Post
    I remember posting earlier in this thread that the majority of players will default to doing things that are efficient. All the proof I need is how players are now running dungeons now for relic items.

    The minority - those who want to be slow and inefficient - should stick to making a linkshell then run dungeons that way.
    Why should I have to stick to a linkshell to do that? Is DF for fast people only? Also in terms of slower people being the minority you in no way shape or form have relevant proof that is the case. Furthermore I have read this from the first page to last, and see more post in regards to disliking SR's then those who like them. However, far be it from me to claim that people who like speed runs are in the minority. Fact is the DF is there for everybody. You choose to use it so you get exactly what DF has to offer. If you don't like it, then that's your problem not mine.
    (1)

  5. #205
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    If anything there need to be more Countermeashures put in place in all dungeons to prevent speed running and just give more tombs to help out new people
    (2)

  6. #206
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    More countermeasures would mean fewer people queueing for them due to not wanting to bother with it. Worse still, adding more incentives to help new people will only invite more speed runners to try and jump into anything and everything they can with new people, purely to farm first-timer bonuses.

    It's unfortunately a bit of a paradox. More countermeasures = longer queues/fewer people running it, but more bonuses = more speed runners.
    (0)

  7. #207
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Dungeons are faceroll as it is. If you want to faceroll anymore, than feel free to go in with friends. Shit, this is why I can't stand these forums.
    (0)

  8. #208
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    Dungeons are faceroll as it is. If you want to faceroll anymore, than feel free to go in with friends. Shit, this is why I can't stand these forums.
    Yes, they are face rolls. But they are adding more force stops. Making it longer. If they are going to make them stupid easy, might as well make it fast and painless.
    (0)

  9. #209
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Exactly. If SE don't want people to speed run, then they need to make trash mobs have something that makes it unwise to speed run. Not make a roadblock that requires you to kill four wolves to make something pop up and then three mobs to make the wall crumble (what?). Once again, Pharos Sirius 2.1 is currently the only dungeon that made speed running almost (if not, completely) impossible. Not because of roadblocks (even if there were three), but because trash mobs had certain abilities that would make the healer throw their system out of the window if a tank dared to pull an extra set of mobs.
    (1)

  10. #210
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Jinrya-Geki View Post
    Yes, they are face rolls. But they are adding more force stops. Making it longer. If they are going to make them stupid easy, might as well make it fast and painless.
    Cause dungeons are really painful, right? O.o

    They really are not that painful, and the dungeons to this point can be sped run to a point, just not at the extent as they used to before.

    The dungeons are fine and you need to stop whining. Same with the poetic cap removal.
    (4)

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