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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Square would also not make mechanics too complex because they "don't want to stress/confuse their players". Yes I know I am the bearer of bad news, but knowing how Square thinks, they think most of their players are stupid. As much as I want to disagree with them, I keep getting people who prove them right.
    (0)

  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    It's sad for me to see how lost they seem to be with tuning new dungeons.

    This whole mess can be tracked back to the few loud voices of people complaining about the "difficulty" of the dungeons released in 2.1..

    This last patch was an improvement, though sadly this dungeons are still easier than the 2.0 release ones were when we were all gimp geared..
    But they committed their worst mistake with dungeons yet, instead of adding trash that simply does not allow you to aoe pull due to damage and/or mechanics they decided to put in full stop barriers where you just fight 2-3 mobs that are a joke..
    I have no issue with spending more time in dungeons either because of wipes or just because the challenge forces me to spend that much time, but forcing me to stay there extra time just to be hitting what are pretty much striking dummies is just not cool.

    That said there's no reason why we shouldn't have speedrunning be a thing, of course people simply shouldn't EVER(this is a main point) speedrun if their group isn't up for it.
    But speedrunning (or time attack runs) is a great way to keep dungeons engaging long after their release(i'll touch on that in a few paragraphs ) for those who like to do that stuff.. killing them completely is a mistake..

    It's also weird to me how many people seem to be disgusted of them and even go so far as saying that it makes players bad somehow which is just not true, after all good players can speedrun and do it faster and bad ones can't and i'll just leave it at that..


    On another note, what i'd really like to see them do in the future would be to completely revamp the expert roulette by doing as follows:
    • Making all the cap level dungeons part of the high level roulette.
    • Expert roulette also now has all the dungeons but with a twist, it places ilvl sync (let's say 0-5 ilvls above min req, details aren't important) on your runs to make it a truly "expert" run
    • Runs are timed and rewards are given accordingly (maybe bronze/silver/gold like other games have done) with a fixed daily reward bonus for completion and "in need" as we have now
    • Create leaderboards for run time(system is already there in lodestone) and add achievements for clearing dungeons in x time ranking(many achievements )

    Nothing in this list is new but i still find them good ideas and it has worked for other games, and it's a great way to keep cap dungeons(and we get a lot of them, we have what 13+ lvl 50 dungeons?!) 100% relevant and keep the community engaged with them(people chasing higher run ratings, leaderboard positions), and simply a good way of content recycling and it just fits so nicely with the ilvl sync system they have in place..

    There's another big thing they need to change going forward: itemization and dungeon rewards. For this one i have no suggestions atm but i hope they find something..

    Would like to hear what other people in this game community think of this, dunno if it was talked about in this thread or another but if so i apologize.

    Sorry for the long post

    P.S. : Speedrunning doesn't refer necessarily to aoe group pulling and just spamming stuff on them but simply figuring out ways to dungeons faster regardless of what they are..
    P.S. 2: Also this isn't about running dungeons in 5,10,15m they could take 1hr or 2hr for all i care so long as i'm actually engaged in them somehow.
    (1)
    Last edited by Pibz; 11-30-2014 at 05:31 AM. Reason: Clean up edit

  3. #3
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    It's been almost 2 years now since 1.23b ended, I was legacy too but 1.0 sucked, It's desighns, it's dificultys swings (Feild monsters are all lvl 10 and below but Twelve forbid should you go in satasha below level 25). I played Paladin during the speed run eras, but not because I liked speed running, I played Paladin because it was cue convenent. As a Dragoon DPS I HATE tanks that think they can speed run but cant. Healing us too dificult, dps slowes down when our TP and MP runs out, then when the Healer's MP runs out, We, All, DIE.

    So speed runs needed to not exist to begin with. The "Drops" in the Hull Breaker and Quarn, I like em. It gives the designs some uniqueness. They are also irrelevent from a "It drops my HP" point of veiw because Hullbreaker's is AFTER you beat a boss and Quarn HM's is BEFORE you fight one that's behind a door that you can't open with out clearing the Mobs any way. So all these point are irrelevent.

    Speed runs were good for Pre-50s with new party members for the EXP bonus. After you hit Castrum at 50 though these bonuses stop. The Sol bonus can be achived with a new player as long as you clear in less than 30 minutes. if you take all 90 minutes to clear the EX dungeons then somthing is horably wrong in your team.

    Long story short there is no practical use for speed runing. The Darkhold thing is invalid as well because in 1.0 Darkhold was a post 50 dungeon and Batrall was one of THE hardest bosses in the game. He can still be tough now if every one is new but it's a simple, streat forward, and most of the time easy fight even if you are new.
    (0)

  4. #4
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I don't care for speed runs but I would like chain pulling. The only time I didn't really like the big pulls was the massive pulls tanks could do in Brayflox Hard and that is because of the goblins that dive on random players makes it a lot freaking harder to heal. A lot of the tanks that speed run don't understand what does damage and why people are taking damage from monsters.

    You can do the runs decently fast now but there are so many people with 50 tanks that you can end up with some really slow runs >.>.
    (0)

  5. #5
    Player
    AsunaTear's Avatar
    Join Date
    Oct 2014
    Posts
    56
    Character
    Asuna Tear
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    For me which party is a way to play, i love dungeons so i dont mind keeping a normal pace to clear and i'm fine with Speeds run too. I know people dont want to waste time, just want the loot, well i want that too but i apreciate every single minute of the dungeon's run. I'm a MNK ilv 114 and i think dungeons like "taking a break from raiding" stuff. I've never ran from a dungeon's run even with there is only new players, never got a 30 min penalty since my first log on. That's why roulettes exist, to veteran's play with new players and enjoy the experience and earn soldiery bonus. Instead of leaving try teaching to avoid wipes. I never forget what is the main purpose of this game, have fun and make new friends. I have a SCH ilv 110 too if it is a normal pace run i'll help dps if it is a speed run i just heal, either way is fine, just want to have fun, if u play a game your objective must be that, at the end of the week i'll have same poetics everyone have. ^^
    (5)

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Most people are replying as if every group is terrible. And that they are going slow if the party wants which is fine by me.

    The problem is groups who can do speed runs and handle massive pulls still can't speed run because of the dumb mechanics.

    If I want to clear a dungeon in less than 10 minutes. I should be allowed to.
    (0)

  7. #7
    Player
    silverwell's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    36
    Character
    Traevis Travan
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Jinrya-Geki View Post
    Most people are replying as if every group is terrible. And that they are going slow if the party wants which is fine by me.

    The problem is groups who can do speed runs and handle massive pulls still can\\'t speed run because of the dumb mechanics.

    If I want to clear a dungeon in less than 10 minutes. I should be allowed to.
    I want to properly learn the dungeons and classes, but speedrunning wont allow that.
    I also want to watch the MS cinematics, but who has time for that?

    Dungeons are for new players to learn, and for learning alts.
    I see a LOT of threads about the d-baggery of other players, the general theme is kick because they will cause wipe (before the dungeon can even truly begin!).
    Promoting speed runs makes bad end game players because they cant properly learn the class or mechanics.

    The "use party finder and go as slow as you want" (dont know if it was touched on again since page 1 or 2) argument is bs.
    Not everyone has a full friend list and not everyone in your FC and LSs may want to or be available to run dungeons at your bidding.
    (1)
    Last edited by silverwell; 12-03-2014 at 09:49 AM. Reason: Character Limit

  8. #8
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by silverwell View Post
    stuff that ignores that almost everyone needs to run dungeons to cap poetics/gain soldiery
    Yea, ok. You seem to have missed the entire point of the thread.
    (0)

  9. 12-03-2014 08:53 AM
    Reason
    Double post

  10. #10
    Player
    silverwell's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    36
    Character
    Traevis Travan
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Ellatrix View Post
    Yea, ok. You seem to have missed the entire point of the thread.
    I believe I understand the point of the thread.
    "Let me speedrun because I dont have time to help n00bs L2P! Capping is more important than learning the mechanics and helping n00bs! LOL, n00b, *vote kick succeeds*"
    Unless I missed something in the last ten-eleven pages?
    Thats what I read the first page as.
    (3)

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