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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Doing Brayflox Any Mode is slow torture, personal opinion. Didn't care for the original either. And by overpulled, I mean I pulled everything in the area between the first and second boss, including the enemies you're apparently not supposed to pull, according to the DPS/Healer there. Problem is, we were split right down the middle on how to do it - I as the tank and my friend as one of the BLMs didn't want to SR, the other BLM and healer did. What happened to "the tank sets the pace of the dungeon" there? Yes I'm geared for it, hell, we were all overgeared for it. Fact is, half the party didn't want to, half did. Who's right or wrong?

    I'd have normally just ignored it all, stayed silent and pressed on to just be done with it, but I was admittedly in a bad mood that day. So yeah, I pulled it all, popped Hallowed, then put my weapon away and let the chaos ensue to make a point. I should've Mandervilled. No, not really.

    My own personal remedy for this situation is, basically, eat the timer. I didn't enjoy doing what I did, nor am I proud of losing my cool like that. So go ahead and speed run. I'll either see myself out at the start (no matter what role) or just not queue for it in the first place. At least therein lies my actual choice.


    EDIT: You have a point, Ellatrix, but the opposite is true as well. While I hesitantly went on to run Expert Roustasha this morning (always Sastasha. Always), the tank surprisingly did not attempt big pulls or try to speed run it, and the healer first spoke up in gratitude of it. Total luck of the draw that an entirely random DF party just so happened to feel the same about how to run that dungeon. It was a good time, and I really didn't care how long it took (Hint: Didn't take long at all with everyone on the same page.)
    (2)
    Last edited by ThirdChild_ZKI; 12-24-2014 at 05:43 AM.

  2. #2
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    If anything there need to be more Countermeashures put in place in all dungeons to prevent speed running and just give more tombs to help out new people
    (2)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    More countermeasures would mean fewer people queueing for them due to not wanting to bother with it. Worse still, adding more incentives to help new people will only invite more speed runners to try and jump into anything and everything they can with new people, purely to farm first-timer bonuses.

    It's unfortunately a bit of a paradox. More countermeasures = longer queues/fewer people running it, but more bonuses = more speed runners.
    (0)

  4. #4
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Dungeons are faceroll as it is. If you want to faceroll anymore, than feel free to go in with friends. Shit, this is why I can't stand these forums.
    (0)

  5. #5
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    Dungeons are faceroll as it is. If you want to faceroll anymore, than feel free to go in with friends. Shit, this is why I can't stand these forums.
    Yes, they are face rolls. But they are adding more force stops. Making it longer. If they are going to make them stupid easy, might as well make it fast and painless.
    (0)

  6. #6
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Jinrya-Geki View Post
    Yes, they are face rolls. But they are adding more force stops. Making it longer. If they are going to make them stupid easy, might as well make it fast and painless.
    Cause dungeons are really painful, right? O.o

    They really are not that painful, and the dungeons to this point can be sped run to a point, just not at the extent as they used to before.

    The dungeons are fine and you need to stop whining. Same with the poetic cap removal.
    (4)

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    Cause dungeons are really painful, right? O.o

    They really are not that painful, and the dungeons to this point can be sped run to a point, just not at the extent as they used to before.

    The dungeons are fine and you need to stop whining. Same with the poetic cap removal.
    whatever, white knight keep dreaming.
    (1)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Exactly. If SE don't want people to speed run, then they need to make trash mobs have something that makes it unwise to speed run. Not make a roadblock that requires you to kill four wolves to make something pop up and then three mobs to make the wall crumble (what?). Once again, Pharos Sirius 2.1 is currently the only dungeon that made speed running almost (if not, completely) impossible. Not because of roadblocks (even if there were three), but because trash mobs had certain abilities that would make the healer throw their system out of the window if a tank dared to pull an extra set of mobs.
    (1)

  9. #9
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i agree with you Jinrya. All mechanics to stop the speed/aoe runs are to give the single target dps more meaning. Which per se isn't that bad. but it's a very poor way of implementing/forcing it.
    Instead they should decrease trash and give us more bigger/Halfbosses, where single Target dps can shine. But sadly its always the same. positioning got watered down already cause of the stupid aoe, cone aoe cone trash mob moves. tanking isnt much fun, no matter if you speed run or not. I rather prefer to time a stun, or a spirit within cause it MATTERS, then to contantly dance around cone cone cone aoe aoe ...

    no wonder ppl speedrun or go tank whm blm blm and holy/flare the shit out of the mobs. it's the only effective way and to me nuking them down is far more fun then contantly avoiding aoes/cones. It's boring and lacks any kind of creativity so, as you said: either give us better dungeons (optics are nice always, but they are boring and easy 1 day after they go live) or let us speedrun them better.

    i would ofc prefer better mechanics since obviously all creative content goes to coils and weekly lockout content, the majoriy of the content added is extremely dull.
    (0)

  10. #10
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Actually, in my opinion, the current solution in the dungeons is trying to cater to both the speed runner and the player that just hit the item level requirement for the dungeon or someone new to the dungeon.
    It's a fair middle ground.

    If you make Trash harder to the point it is a challenge for ilvl110+ players, you must raise the level cap, which is not inline the ilvl 90 drops in there.
    The other solution would be to reimplement the levelsynch to High level and Expert dungeons and have a challenge, so that you can see the dungeon is not too easy, you are just way too overgeared.

    You just cannot make every one happy.
    tbh, I hope you stay unhappy in this regard.
    (7)

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