Fester is not actually a large part of SMN DPS. @ i110 it's only 50 DPS. Or around 14% of total damage (Depending on the encounter).SMN's biggest damage comes from Fester, and I think that move is what the dev team needs to address. Up its potency, remove it from Aetherflow dependency (with an increased CD, obviously...20 seconds seems all right to me), add potency to it from Miasma II and Shadowflare applications; SOMETHING.
SMN just needs to benefit from gear more to bring it's total damage up.
A 7-10% increase would bring it to a great position.
Better gear returns could also work, though I admit I'm not sure how that's normally implemented in an MMO (without it affecting BLM, with whom SMN shares gear).
I still think that for a resource-dependent move Fester should just DO more. Especially when that resource is split between the only thing we have to keep ourselves sustainable.
Fester is the only thing that keeps your overall mean dps high. It provides a 'spike' in your dps -- without it, your dps (graphed) looks flat.
They'd just need to adjust the damage equation for gear stats so that it scales the same as other classes.
For example. SMN damage increases 3% per magic damage stat. BLM increases by about 3.7%.
The pet gets about 6% per MD which combined with SMN equals out to a scaling of 3.75% so technically on par with BLM, except that the pet doesn't gain from secondary stats(except crit) and has a 3s cast time. So the % of pet damage has terrible scaling vs other classes too which throws off SMN even more.
So that's why people think just a potency/mp increase wont be a long term fix. The whole damage equation for SMN vs other classes and pet vs other classes and SMN + pet vs other classes needs adjustment.
Enkindle needs to have its cooldown reduced even beyond 120s imo. It makes absolutely no sense for an inferior version of flare to be on such an insane cooldown. Even 60s would not be overpowered for Enkindle...Energy Drain is not a nuke it does little dps compared to Fester and gives too little mp. The only nukes that Summoner has are Fester and Enkindle which is on a 300s and hits as hard as Fester. A simple slolution to make the Summoner competitive is to reduce the cd on Enkindke to 120s.
Enkindle is kind of powerfull thing because it have virtually 0 trade off; no requirement (aside for summon to be present) nor a downside (Flare's mana sink), almost instant and off GCD on top of it altough its cooldown is extremely ridiculous which make devs decide that skill is somewhat worthy to have CD comparable to Hallowed Ground. Reducing beyond 120s is somewhat too powerfull because it basically "free skill" to throw at cost of nothing.
Make it require 3 Aetherflow stacks to cast.Enkindle is kind of powerfull thing because it have virtually 0 trade off; no requirement (aside for summon to be present) nor a downside (Flare's mana sink), almost instant and off GCD on top of it altough its cooldown is extremely ridiculous which make devs decide that skill is somewhat worthy to have CD comparable to Hallowed Ground. Reducing beyond 120s is somewhat too powerfull because it basically "free skill" to throw at cost of nothing.
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