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  1. #41
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    SMN's biggest damage comes from Fester, and I think that move is what the dev team needs to address. Up its potency, remove it from Aetherflow dependency (with an increased CD, obviously...20 seconds seems all right to me), add potency to it from Miasma II and Shadowflare applications; SOMETHING.
    Fester is not actually a large part of SMN DPS. @ i110 it's only 50 DPS. Or around 14% of total damage (Depending on the encounter).

    SMN just needs to benefit from gear more to bring it's total damage up.

    A 7-10% increase would bring it to a great position.
    (0)

  2. #42
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dyvid View Post
    Well one key issue i just noticed on Energy Drain is that mp is a fixed value and not dependent on gear or damage done. Even when I critical for 700 it's 350hp and 266mp restore. That does need to be fixed.
    Should it? Spell costs haven't gone up.
    (0)

  3. #43
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Judge_Xero View Post
    Fester is not actually a large part of SMN DPS. @ i110 it's only 50 DPS. Or around 14% of total damage (Depending on the encounter).

    SMN just needs to benefit from gear more to bring it's total damage up.

    A 7-10% increase would bring it to a great position.
    Better gear returns could also work, though I admit I'm not sure how that's normally implemented in an MMO (without it affecting BLM, with whom SMN shares gear).

    I still think that for a resource-dependent move Fester should just DO more. Especially when that resource is split between the only thing we have to keep ourselves sustainable.
    (0)

  4. #44
    Player
    Orrias's Avatar
    Join Date
    Feb 2014
    Posts
    153
    Character
    Tinee Person
    World
    Cerberus
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Judge_Xero View Post
    Fester is not actually a large part of SMN DPS. @ i110 it's only 50 DPS. Or around 14% of total damage (Depending on the encounter).

    SMN just needs to benefit from gear more to bring it's total damage up.

    A 7-10% increase would bring it to a great position.

    Fester is the only thing that keeps your overall mean dps high. It provides a 'spike' in your dps -- without it, your dps (graphed) looks flat.
    (0)

  5. #45
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    Better gear returns could also work, though I admit I'm not sure how that's normally implemented in an MMO (without it affecting BLM, with whom SMN shares gear).
    They'd just need to adjust the damage equation for gear stats so that it scales the same as other classes.

    For example. SMN damage increases 3% per magic damage stat. BLM increases by about 3.7%.

    The pet gets about 6% per MD which combined with SMN equals out to a scaling of 3.75% so technically on par with BLM, except that the pet doesn't gain from secondary stats(except crit) and has a 3s cast time. So the % of pet damage has terrible scaling vs other classes too which throws off SMN even more.

    So that's why people think just a potency/mp increase wont be a long term fix. The whole damage equation for SMN vs other classes and pet vs other classes and SMN + pet vs other classes needs adjustment.
    (1)

  6. #46
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Akiza View Post
    Energy Drain is not a nuke it does little dps compared to Fester and gives too little mp. The only nukes that Summoner has are Fester and Enkindle which is on a 300s and hits as hard as Fester. A simple slolution to make the Summoner competitive is to reduce the cd on Enkindke to 120s.
    Enkindle needs to have its cooldown reduced even beyond 120s imo. It makes absolutely no sense for an inferior version of flare to be on such an insane cooldown. Even 60s would not be overpowered for Enkindle...
    (1)

  7. #47
    Player
    Nux's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Ramlethal Valentine
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alberel View Post
    Enkindle needs to have its cooldown reduced even beyond 120s imo. It makes absolutely no sense for an inferior version of flare to be on such an insane cooldown. Even 60s would not be overpowered for Enkindle...
    Enkindle is kind of powerfull thing because it have virtually 0 trade off; no requirement (aside for summon to be present) nor a downside (Flare's mana sink), almost instant and off GCD on top of it altough its cooldown is extremely ridiculous which make devs decide that skill is somewhat worthy to have CD comparable to Hallowed Ground. Reducing beyond 120s is somewhat too powerfull because it basically "free skill" to throw at cost of nothing.
    (0)

  8. #48
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Nux View Post
    Enkindle is kind of powerfull thing because it have virtually 0 trade off; no requirement (aside for summon to be present) nor a downside (Flare's mana sink), almost instant and off GCD on top of it altough its cooldown is extremely ridiculous which make devs decide that skill is somewhat worthy to have CD comparable to Hallowed Ground. Reducing beyond 120s is somewhat too powerfull because it basically "free skill" to throw at cost of nothing.
    Make it require 3 Aetherflow stacks to cast.
    (0)

  9. #49
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lilyarel View Post
    Make it require 3 Aetherflow stacks to cast.
    lol no one would use the skill then. 3 Festers >>>>>>>>>>>>>>>>>>>>>>> 1 Enkindle
    (0)

  10. #50
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Havenchild View Post
    lol no one would use the skill then. 3 Festers >>>>>>>>>>>>>>>>>>>>>>> 1 Enkindle
    Good. It will get along well with Ifrit and cry about never being used.
    (0)

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