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  1. #1
    Player
    Shizuna's Avatar
    Join Date
    Feb 2014
    Posts
    71
    Character
    Alethea Wyste
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kogasan View Post
    I got a ? what is up with all you smn's that are saying smn has an mp issue. If you guys would take the time to learn how to play smn and gear it properly smn would not have any mp issues. So what I suggest is that those who think smn has mp issues really need to go to smn school and learn to play smn instead of complaining about mp issues.
    Why do I feel like this is a troll post? And I still respond to it because of how funny and ridiculous this is.

    How do people gear SMN properly (aside from crafted gear cause people can be poor) when there's a chalk full of spell speed on almost every single gear? o_O;
    (5)

  2. #2
    Player
    shintashi's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    93
    Character
    Rydian Cecilson
    World
    Exodus
    Main Class
    Carpenter Lv 50

    Old vs New

    When I tried the summoner/arcanist, I went in with impressions from Final Fantasy 4 and 6. Naturally, I was horribly disappointed, when comparing someone who can summon Odin and Bahamut AND cast Meteo... to someone who has Carbuncle as a Pet.

    Well, in retrospect, I have to say Arcanist was a really well developed class, and the things you can do with the gold carbuncle are crazy. But a summoner... no, it doesn't feel like it at all. Its more like a Beast Master class from some old Boy and his Dog video game.

    The key components of a high level summoner for me at least, needed to be a really slow casting time, like Limit break/raise dead long, maybe even longer, but then the thing you would summon was supposed to be amazeballs, romp around for a moment, then vanish. Basically, A summoner was someone with a repeatable limit break with casting time and mp cost proportionate to the potency. Instead it was just boy and his dog level 1-130.
    (0)
    Nothing is quite so boring as nothing.

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Summoner class in its play style atm is fine and most of the threads saying its not summonery enough are fairly silly.

    However, the class deserves QoL tweaks especially a tool for recovering MP that does not decisively impair your DPS in exchange. Either that or some harsh MP tweaks to some skills is needed. Or they could work on some of the formulas regarding DoT damage. Having Int and Magic Damage have a bigger roll in DoT damage for SMN would be a pretty nice buff.
    (3)
    Last edited by Havenchild; 12-25-2014 at 02:49 PM.

  4. #4
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    I originally wanted to play smn but ended up playing a blm because they felt the closest to their past incarnations to me. (But I did level all the DoM jobs just because they all appeal to me in some form.) The look of the egi\\'s wasn\\'t what turned me off from it it was the dot aspect of smn that did.

    I have recently taken to playing smn in my down time between grinding out my relic for the blm and while doing tome runs (I hate the fact that blm has been forced into aoe sonic zooms. Speed runs just don\\'t appeal to me and people assume that\\'s what I want to do when I\\'m on my blm). And the smn class has grown on me. I like it how it is though I\\'d like one that actually plays out on where 75% of the damage give or take comes from the summons. I can happily play it how it is.
    (1)

  5. #5
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    Continuation cause phone and forums are dumb.

    In short. My preconceptions about smn turned me off from it. After playing end game with it. I found I love it all the same even if it wasn\\'t what I expected.

    Though the gear issue needs to be fixed. Give smn pie or something else to help out damage or their mana pool. SS is useless and our pets should not give us that as a buff when they crit.
    (0)

  6. #6
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Okay, now I gotcha. at the start of a fight, all your increased damage cooldowns are up. After the initial burn, it is very infrequent that the cooldowns overlap, thus a drop in DPS after the initial pull.

    I have heard that because of casting times and a significance of DoTs, we get more out of damage increasing skills and items than say, a BLM.
    (1)

  7. #7
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Drops a x pot
    States dps drops throughout the fight

    Do you see this ?
    Of course your DPS is going to drop throughout the fight on a pot that last no longer than10-15 ticks ?
    Sigh
    (1)

  8. #8
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by ZhycranaDranix View Post
    Drops a x pot
    States dps drops throughout the fight

    Do you see this ?
    Of course your DPS is going to drop throughout the fight on a pot that last no longer than10-15 ticks ?
    Sigh
    Then you have to take into consideration that even with that initial burst of RS and INT pot and Garuda's ability to "extend" it, SMN DPS is still slightly above Bards on average, and thats only because they sing, while having no type of unique utility like that outside of the extremely situational battle raise. This means that SMN is literally hanging on that initial burst and praying that the fight doesn't drag on.
    (0)

  9. #9
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Summoner, isn't a summoner as most of the FF series fans expected; that is where most of the animosity comes from. When I play wow, I main a warlock; though not the dot central skillset as it isn't as useful in any type of game play except PVP. I enjoyed summoner for a while here, because of that fact. However, hitting 50, playing it; I realized it really failed as a summoner because even micromanaging the pet the feel of summons was absent. Summons shouldn't be the static pet class; it works alright for sch because they're a healer.

    Summoners should be blowing a CD to SUMMON their nuke (ie only out for the mana available), have skills that can be utilized, and after summoning using Enkindle saps their energy and utilizes their full strength skill, then de summons.

    on fly thought; Mana used during summon phases of play; high tp cost dots that do average damage but gives mana back. the summon spells share a CD (60s or so), Enkindle has a 300-400sCD. Keep Ruin/Ruin II as mp spamable dps but the summons do the most damage. Aetherflow for Fester/bane (as that will build up MP fast as they affect dots) change the summoner job skill that buffs their pet for a short time to garuda's dot extender and give her something else...ie evasion buff.
    This also enables summoners to get ALL Egi (though I wish they all looked as good as Ifrit egi if they cant be like their actual primal) and its up to the summoner which pet they use.
    (3)
    Last edited by Asheilin; 12-26-2014 at 01:58 AM.

  10. #10
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The problem is the clash between the how the developer wants the game to be played and how players want to play the game. Players created the Holy Trinity and the Developers continue to use it. Statics decide what jobs are viable not developers and right now statics have decided that Summoners are worthless and won't take them into FCOB. The same thing happened with the WoW Warlock during Cataclysm.
    (0)

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