errr...yes you can?
Player A trades player B a non-bound item.
Player B dyes it with the dye he bought from the CS.
Player A gives X ammount of gil to player B.
Player B trades back the non-bound dyed item to player A.
If you read what I've said, I only proposed that they likely did not predict that players would sell them for gil.
Still, we haven't considered this topic from every angle. What we're discussing is the pay-to-win aspect of people selling these Bracelets. Do they benefit the people who sell and buy them? Yes, from what I can see, both benefit from this. Players have previously complained that they would prefer to buy this using gil instead of buying it because they can't or don't want to. Isn't this a good alternative? People who can't afford to buy it directly can pay for it with gil.
Last edited by AdamFyi; 12-11-2014 at 12:23 AM.
And then it affects the whole server economy. With easy gils, players won't think before buying overpriced items and then, players that don't get easy gils will have to farm more to buy highly demanded items.If you read what I've said, I only proposed that they likely did not predict that players would sell them for gil. Still, you haven't considered this topic from every angle. What we're discussing is the pay-to-win aspect of people selling these Bracelets. Do they benefit the people who sell and buy them? Yes, from what I can see, both benefit from this. Players have previously complained that they would prefer to buy this using gil instead of buying it because they can't or don't want to. Isn't this a good alternative? People who can't afford to buy it directly can pay for it with gil.
No it's not a good alternative.
(And no, you will never make me think they didn't see this. If an item is trade-able, it can be sold for gils. They can feign ignorance all they want but it's impossible to not predict this. Ever. period.)
Last edited by Cristal; 12-11-2014 at 12:35 AM.
So what the point of having gil in this game then if your not allowed to purchase anything without Gil being labeled know as p2w for using it, should it be only for aesthetic purpose only know in this game is the auction house now p2w? If SE did predicted every out come of how a player could/would abuse gil, rmt, and cash shop items, the rules and lockout they implement later would overly extreme with a healthy dose of borderline paranoid schizophrenia on their part.
Actually you can.
Just trade the item(not bound) you want to dye to the seller.
The seller will dye it for you and trade it back for gil.
The point still stands. Your poor arguments not.
I'm not asking you to change your opinion. Please read what I said carefully. Just because they made it tradeable, doesn't mean that they intended to destroy the server economies. They may have intended it to be tradeable for gifting purposes. Who knows? We don't. And conjecture like what you are saying will get this topic locked and deleted. Furthermore, it isn't impossible to not predict this as well. Human error is still a possible suspect. You can't ignore the possibilities.
It's not "easy gils".And then it affects the whole server economy. With easy gils, players won't think before buying overpriced items and then, players that don't get easy gils will have to farm more to buy highly demanded items.
No it's not a good alternative.
(And no, you will never make me think they didn't see this. If an item is trade-able, it can be sold for gils. They can feign ignorance all they want but it's impossible to not predict this. Ever. period.)
The gils don't magically appear from nowhere. They just go from a Player A to a Player B in exchange of a service (which is to make Player A able to have an Eternal Bond ceremony without using his/her credit card... in short terms: something completly ok. Same goes for the dyes).
In absolutly no way the global economy of the server is affected. The overall amount of gils within the playerbase remains exactly the same.
Plus, this way of getting gils completly falls under the demand/offer competitive market, like everything else tradable in this game. In a few days/weeks, the market will drastically slow down and the prices will hit their lowest point. Like they always did for anything new.
So, in short terms, this doesn't affect the global economy at all, and is not an infinite magical source of making gils.
Last edited by Fyce; 12-11-2014 at 12:45 AM.
The cash shop items won't sell if no one can afford them, buying cash shop items to sell for gil doesn't make more gil it only moves existing gil around.
Yeah, they wanted to introduce a gift option (wedding proposal) but you can't release an item like that, trade-able with no control and say after "oops, sorry about that. We didn't intend to do that."I'm not asking you to change your opinion. Please read what I said carefully. Just because they made it tradeable, doesn't mean that they intended to destroy the server economies. They may have intended it to be tradeable for gifting purposes. Who knows? We don't. And conjecture like what you are saying will get this topic locked and deleted. Furthermore, it isn't impossible to not predict this as well. Human error is still a possible suspect. You can't ignore the possibilities.
And it's not like a speedrun path, glitched ai or something like that. It's a really, really basic problem that everyone can see coming but you're right, "Human error is still a possible suspect".
It's easy gils for Player B and not for Player A if he didn't sell bracelets too. Gil value will be different between A and B. B will think: "I just have to sell one bracelet for X millions." / A will think: "I have to spiritbond / craft / shard farm / whatever Y for Z amount of time."It's not "easy gils".
The gils don't magically appear from nowhere. They just go from a Player A to a Player B in exchange of a service (which is to make Player A able to have an Eternal Bond ceremony without using his/her credit card... in short terms: something completly ok. Same goes for the dyes).
In absolutly no way the global economy of the server is affected. The overall amount of gils within the playerbase remains exactly the same.
Plus, this way of getting gils completly falls under the demand/offer competitive market, like everything else tradable in this game. In a few days/weeks, the market will drastically slow down and the prices will hit their lowest point. Like they always did for anything new.
So, in short terms, this doesn't affect the global economy at all, and is not an infinite magical source of making gils.
Last edited by Cristal; 12-11-2014 at 12:53 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.