You can't honestly believe that SE wouldn't know that people would sell these for Gil when people have been selling clears since launch.Like I said, it was an oversight by the developers. The cash shop only gives you the item. What you do with the item is by no means under control by the developers nor the cash shop. This was all created by the players themselves. It's absurd to blame Square Enix only, as part of the reason this is happening was because of something they did not predict; The players selling the Bracelets for gil. You can't deny that the players aren't one of the contributing factors, because they are in a sense.
SE should just allows us to vote on the Lodestone and sort this crap out once and for all.
Great, can we get the other cash shop items on the market board now please. I'd rather the regular subscription give you at least a theoretical chance to get everything the game has to offer rather than avoid some players speeding up a portion of their relic or getting carried through end-game content at all costs.
Nor can you say that they would know people would sell these for Gil. According to this response, they only mentioned about trading the Bracelet. Take note that they did not mention anything about selling it for Gil. This means that they may have expected people to trade it for the reasons I've already stated, but may not have expected people to willingly sell it and buy it.
There was a response, but it isn't an official developer response. Take note that they made no mention about gil.
You do know that they couldn't just blindly stumble into this situation. Examples of what players do with tradable cash shop items have been around longer then this game in any incarnation.Nor can you say that they would know people would sell these for Gil. According to this response, they only mentioned about trading the Bracelet. Take note that they did not mention anything about selling it for Gil. This means that they may have expected people to trade it for the reasons I've already stated, but may not have expected people to willingly sell it and buy it.
Let's wait for an official response, some developer, and to see what are they going to do at this, reveal their claws and maintain this hilarious situation and also make you know that you were wrong and SE really planned this? Or for the opposite say sorry about all this happened and that it was not their intention?... I guess which will be the anwser...
There was a response, but it isn't an official developer response. Take note that they made no mention about gil.
Come on... They're game designers... It's part (no, it's the essence) of their job to predict what players will do with the content they create and how they will try to abuse it.Nor can you say that they would know people would sell these for Gil. According to this response, they only mentioned about trading the Bracelet. Take note that they did not mention anything about selling it for Gil. This means that they may have expected people to trade it for the reasons I've already stated, but may not have expected people to willingly sell it and buy it.
There was a response, but it isn't an official developer response. Take note that they made no mention about gil.
Why? Because they try to maintain balance with patches and I can't think they didn't predict what we see here... It's a way for them to sell extra Bracelets to players who try to abuse the game.
Hence why I used "may", and "possibly" in my posts. I'm not saying that they did intend for it, but I'm saying that it's likely that they didn't prepare for it.
You can't sell any of the metallic dyeThis is the definition of pay to win.
With my retainers i earn my dyes, i have to try to get it with low rng and i have to pay my ventures with grand company seals earned changing item rolled in dungeons or with fate grinding.
In that way i can simply pay to get it. i.e: Pay to win.
Scenario proved invalid, thread can be closed.
Yeah... The cash shop didn't really bother me until this popped up. I've seen it in other MMO and it really didn't have a huge effect of them overall from a gameplay and meta perspective. It kinda blows, though; I really wish they hadn't done it - the game is no longer self-contained in its own world.
They should have just made it so that there was a shared turn-in window for the 2 bracelets for the quest, with either player putting in anywhere from 0-2 bracelets for a combined total of 2.
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