Quote Originally Posted by Ephier View Post
I'm not sure I see the point of your post. What are you getting at?
Quote Originally Posted by Casper View Post
Basically, that in final coil, in a lot of situations, the warrior can't keep up storm eye, so the ninja ends up having to do it, and thus doesn't get the "free" damage of being able to just continue doing aeolian edge.
This. Just explaining in detail as to why nerfing Aeolian Edge in TP cost doesn't put NIN in line in new content, because NIN should be using Dancing Edge anyway. I'm mostly annoyed at the math of it all. The only time a warrior can really refresh Storm's Eye for the NIN is in easily healable content. If WAR needs to use Storm's Path, he pretty much can't keep Storm's Eye up. Therefore, NIN will only be using that extra TP in older content.

Aeolian Edge is a reward ability. Just like Bootshine and True Strike are MNK's reward abilities. It's stupid that they're putting an extra TP cost on the ability that does more damage, because no other job has that. Think about Twin Snakes and True Strike. You alternate them based on whether Twin Snakes is up. True Strike is 50 more potency than Twin Snakes, 36% more damage! And what does it cost? 10 less TP. What they're doing to Aeolian Edge... is would be like making True Strike cost 70 TP because it does more damage than Twin Snakes.