Quote Originally Posted by Mibhas View Post
How very entitled. I guess the idea of team play is lost on some.
I'm not speaking out of entitlement. If the bard is choosing to sing something else when the highest DPS character in the group is starving for TP, the bard doesn't have his priorities straight. The two melees, the bard, and the two tanks all need TP. I can only give TP to two of them. Paeon still needs to be sung. Goad is meant for the two players who use the most TP. Paeon can only be delayed for so long before the rest of us need TP.

If I have to allow the bard to run out of TP to understand that Paeon needs to be sung, better for him to sing it 10-20 seconds early than to not play it for me. My Ninja easily does the most DPS in the group. If you expected me to be doing shitty numbers based on your personal experience with Ninja, I'd understand your viewpoint. When my Ninja is running low on TP, the best thing the bard can do for DPS is play Paeon.

The whole reason I play Ninja is because it was the best thing I could do for my static. My NIN numbers are only barely below my MNK, I offer Trick Attack and the ability to delay the use of Paeon. I keep a slashing debuff up at all times so our warrior doesn't need to worry about it. I'm able to stun on command, silence on command, and slow when necessary. (Dreadknights, t5) A warrior, rotating between all three of his combos, will allow each of his debuffs to fall off of the boss for about 2 seconds, and that's without using Inner Beast or Steel Cyclone. If he adds those, he will allow them to fall off for longer. When he's OT, he turns off defiance, and gets to use Butcher's Block instead of Storm's Eye, while keeping Storm's Path up permanently. Same thing when he's MT. It increases his DPS while keeping a permanent slashing debuff up on his target.

I am the one in my static who formulates individual strategies, that breaks mechanics down in a way that allows people to understand them. I'm the one who explained why having fewer than 7 people alive in the final phase of t9 makes fire/ice more complicated than out/in/out/in, because there are some people who are happy just going out/in/out/in. I am all about teamwork. Not that you knew that, but your words about me not understanding the idea of team play ring hollow in my ears.