I'm not too sure about these changes. Doing more damage is good, yep, and that MDEF boost is definitely needed. On the other hand, I really like the DRG's quirkyness and the fact that you need to know what you're doing to play the job properly.

Sure, missing the flank on HT is infuriating and I regularly throw fits at tanks who just can't stand still, but I'd rather HT's damage boost was increased if properly executed rather than the skill potency. Having another 5% damage for 20 seconds is worth much more than a one-off potency increase.

I'd also want to take Feint off the GCD and make more mobs (perhaps not bosses, but certainly minibosses and other strong mobs) susceptible to being slowed. It's a nice skill that could give tanks a bit less heat and slow big AoEs enough for people to get to safety, adding to our much-discussed utility. If it could be weaved inbetween the main rotation, it'd actually be used. As it is now it's probably the only skill that I never, ever use.