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  1. #4061
    Player
    Avatar de kyrios91
    Inscrit
    septembre 2013
    Lieu
    Gridania
    Messages
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Maître d'hast Lv 70
    Idk why the obsession with "utility". Just make DRGs a selfish DPS and buff them to make them have a really high DPS ceiling that it pays off for the lack of utility.
    (0)

  2. #4062
    Player
    Avatar de Jollyy5
    Inscrit
    janvier 2014
    Messages
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Chevalier dragon Lv 71
    Citation Envoyé par kyrios91 Voir le message
    Idk why the obsession with "utility". Just make DRGs a selfish DPS and buff them to make them have a really high DPS ceiling that it pays off for the lack of utility.
    As I said, I'd like to have either high DPS -or- utility to compensate for it, but I feel a crapload of people would complain about DRGs having "too much DPS for an easy class to play!". In one hand, I suppose it's a somewhat valid argument, but on the other hand, whichever melee DPS you choose to play, eventually you will learn to play it off muscle memory and you don't even need to think about it anymore.

    (Although I still think DRGs need to be more situationally aware than the other melees due to animation lock jumps which adds to the difficulty...)
    (0)
    Dernière modification de Jollyy5, 02/12/2014 à 01h20

  3. #4063
    Player
    Avatar de Leonus
    Inscrit
    septembre 2013
    Lieu
    Gridania
    Messages
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Pistosabreur Lv 90
    Citation Envoyé par Jollyy5 Voir le message
    As I said, I'd like to have either high DPS -or- utility to compensate for it, but I feel a crapload of people would complain about DRGs having "too much DPS for an easy class to play!". In one hand, I suppose it's a somewhat valid argument, but on the other hand, whichever melee DPS you choose to play, eventually you will learn to play it off muscle memory and you don't even need to think about it anymore.

    (Although I still think DRGs need to be more situationally aware than the other melees due to animation lock jumps which adds to the difficulty...)
    I find mnk far easier to play than drg.
    (0)

  4. #4064
    Player
    Avatar de kyrios91
    Inscrit
    septembre 2013
    Lieu
    Gridania
    Messages
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Maître d'hast Lv 70
    Citation Envoyé par Leonus Voir le message
    I find mnk far easier to play than drg.
    Ikr? My perks with MNK is that there's less buttons to press I often play with only one hand... so I can eat / drink / even text while playing a MNK even in instances such as 2nd Coil. For DRG I gotta play with 2 hands because you gotta keep the mouse turning and so many buttons to press. I still think that DRGs is the easier Job to play because MNKs have a faster gcd and you have to make decisions between clipping a DoT or just let it finish then re-apply it. While DRGs have their rotations magically line-up that you will apply CT and Phlebotomize the moment they're below 3 secs left.
    (0)

  5. #4065
    Player
    Avatar de ManaKing
    Inscrit
    dcembre 2013
    Messages
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Maraudeur Lv 60
    Citation Envoyé par kyrios91 Voir le message
    Ikr? My perks with MNK is that there's less buttons to press I often play with only one hand... so I can eat / drink / even text while playing a MNK even in instances such as 2nd Coil. For DRG I gotta play with 2 hands because you gotta keep the mouse turning and so many buttons to press. I still think that DRGs is the easier Job to play because MNKs have a faster gcd and you have to make decisions between clipping a DoT or just let it finish then re-apply it. While DRGs have their rotations magically line-up that you will apply CT and Phlebotomize the moment they're below 3 secs left.
    ^ is basically why I don't think I'll keep playing DRG, regardless of what they do to it. It's clunky and doesn't do good DPS. Make it do good DPS, it's still clunky.

    The rotation is stupidly long and really doesn't need to be. NIN made it really obvious how much better DRG could be designed. MNK is always better and probably always will be.
    (0)
    Dernière modification de ManaKing, 02/12/2014 à 07h21

  6. #4066
    Player
    Avatar de Dervy
    Inscrit
    aot 2013
    Messages
    1 537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Maître d'hast Lv 80
    But it isn't really a rotation. It's a priority system before anything else, which aligned up into a rotation.
    (0)

  7. #4067
    Player
    Avatar de SpookyGhost
    Inscrit
    septembre 2013
    Messages
    3 403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Maraudeur Lv 80
    DRG's rotation is actually really simple, as has been demonstrated many times in this very thread. It consists of two parts:

    1: HT -> PHLB
    2: CT -> FT -> FT

    You start with HT, then add in the next step to 1 in between every CT/FT. So HT -> CT ->PHLB -> FT -> HT -> FT -> PHLB -> CT -> HT -> FT -> etc. etc.

    If that doesn't suit you, as Dervy said, it also works in a priority system:

    #1: HT
    #2: CT
    #3: PHLB
    #4: FT

    MNK's rotation is actually pretty similar in terms of working as a priority system. I don't know NIN's rotation, though, so I can't comment on that.
    (0)

  8. #4068
    Player
    Avatar de Dervy
    Inscrit
    aot 2013
    Messages
    1 537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Maître d'hast Lv 80
    From what I gathered about NIN so far, it's exactly the same as the Dragoon. You'd want to put up Dancing Edge Combo (-10% slashing resistance/IDC), Trick Attack, put up dots, then use Aoelian Edge combo (equivalent to TTT) as a filler then just bounce around like a loony. (Might need Rickys insight on this)
    (0)

  9. #4069
    Player
    Avatar de Sleigh
    Inscrit
    septembre 2013
    Messages
    1 563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Occultiste Lv 70
    NIN's less formulaic than DRG rotation wise but it's not much harder and is a form of a rotation, just much less obvious at first glance whereas looking at DRG's rotation the loop/pattern is distinct as soon as you see it.

    (opener of DE > SF > M) > 123 > DE > SF > 123 > DE > M > SF > 123 > DE > SF > 123 > M > DE > SF > 123 > DE > stuff

    Not hard to do as you see it but not such an H > X/Z > P > X/Z > H > X/Z > P system as DRG, especially with how slow Mudras can come out and turn a 123 into a DE combo based on time.
    (1)

  10. #4070
    Player
    Avatar de SunnyHirose
    Inscrit
    novembre 2014
    Lieu
    Gridania
    Messages
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Maître d'hast Lv 70
    Citation Envoyé par Dervy Voir le message
    You've brought up another excellent point. Dragoons who actually raid haven't had feint on our hotbar ever since we BCOH Turn 1. It's a wasted skill that will never be used. I really want to know why SE haven't removed or done anything about this skill. It's kind of disappointing to say the least.
    It works on Bennus. Yay, we're relevant! ._.
    (0)

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