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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zarzak View Post
    Still play.. So sorry no rose color here. They are grindy. Modern MMOs are MORE grindy.
    No one would deny that modern MMOs aren't grindy. What I will say is that modern MMOs are better at hiding the grind because they give you context and objectives for the grind instead of throwing you out there and having you kill the same mob over and over ad nauseam to get anything done.

    So you're hailing something that has no context with a tendency to drive a normal person to tears as better than something that has context and an objective built in with clear labels for progression and a reward at the end that more often than not is reasonable for the time spent (Atma grinds notwithstanding). And then you say you don't have rose-colored goggles on.
    Quote Originally Posted by Riko_Futatabi View Post
    Det, Crit, Acc, Skill or Spell Speed; these(for the most part) are the only stats you ever get to play around with, and after 3 Coils worth of BiS set making I've lost most of my interest.
    Ignoring the fact that gear swaps broke too many things about FFXI to count, would you rather we have extra stats that will eventually have to be removed to keep class performance balanced and because item budgets were getting too big for the amount of power the devs wanted players to have? It ain't much better.
    Quote Originally Posted by Janhyua View Post
    I try WoW for the first time yesterday and I am so surprised they have so much element like race stat and traits and nature element all those stuff... Compare ffxiv i say they are too slack on it is like 1% compare to wow if they want to keep the interest any long they need to add fire water earth and wind as a new gear stat and make it huge different in the future
    Elemental resistances in WoW are not any more useful than ours. The only difference was that at one point you had classes with abilities that could enhance elemental resistances (paladins with their auras, shaman with their resistance totems), and even then that was only useful on specific bosses.

    WoW at one point had: Spell Hit (accuracy), Spell Crit, Spell Haste, Expertise (decreased mob's chances of parrying and dodging your attacks), Ranged Crit, Hit Rating (AkA accuracy), and Healing Spellpower. ALL of those are gone, either blended into main stats or simply removed from the game.

    Blizzard has fumbled around with additional stats before, and what they're doing with WoD is no different (I have a feeling stuff like multistrike will come back and bite them in the ass in the future).
    (3)
    Last edited by Duelle; 11-25-2014 at 08:42 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Janhyua View Post
    I try WoW for the first time yesterday and I am so surprised they have so much element like race stat and traits and nature element all those stuff... Compare ffxiv i say they are too slack on it is like 1% compare to wow if they want to keep the interest any long they need to add fire water earth and wind as a new gear stat and make it huge different in the future
    Elemental stats have not mattered in WoW for years... In original sure... But that went the way of everything else in favor of making it so easy a caveman can do it.


    Quote Originally Posted by Duelle View Post
    No one would deny that modern MMOs aren't grindy. What I will say is that modern MMOs are better at hiding the grind because they give you context and objectives for the grind instead of throwing you out there and having you kill the same mob over and over ad nauseam to get anything done.

    So you're hailing something that has no context with a tendency to drive a normal person to tears as better than something that has context and an objective built in with clear labels for progression and a reward at the end that more often than not is reasonable for the time spent (Atma grinds notwithstanding). And then you say you don't have rose-colored goggles on.
    Yes. Because you weren't FORCED to do anything to progress. Literally EVERY activity within the game would progress your character. Pick among 20+ zones and likely 20+ camps per zone and go to town. At your own pace. And that is just if you're talking exp being the focus of your day. Want to go back a few expansions and try and 1 group old raid bosses? Still going to progress your character.

    WoW made popular the "weekly reset" and it is the biggest pain in the ass ever. "Get your 450 currency before Tuesday or your SoL. Oh and btw the only way to get it is to do 45 S-ranks/Coils or do the same 100% scripted dungeons over and over.



    For the record the relic is a terrible example of any of this. There is 0 challenge. The highest end content the relic weapon requires is the very 1st step to kill the hard mode primals. Instead of needing the fang of twintania or something I am apparently making the ultimate weapon by killing level 4 fates.
    (6)
    Last edited by Zarzak; 11-26-2014 at 02:33 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.