Quote Originally Posted by Teryaani View Post
You'll have to forgive my skepticism, but for me to believe a word of that, you'll need to quantify how they're less. The mechanisms in Everquest/WoW and the like were the same pain points (and in many cases, much much worse than those) we feel in FFXIV. First off, what MMO are you talking about?
EQ and WoW are literally the 2 opposite ends of the spectrum so I'm not sure where you are going with that.

Never stated FFXIV specifically. I said modern MMOs. XIV takes the unique approach of just not having anything.

The trend of Modern MMOs....

Solo 1000000 yellow ! points to hit level cap.

Do dailies every day until they release more dailies to do every day.

-Grind 2000 different factions (usually done via the dailies)

Grind your weekly quota of currency (via the exact same dungeons populated exactly the same every time with the exact same bosses positioned in exactly the same way)


As I said XIV avoids some of these. (Not forcing beast tribes for the most part which is the dailies/factions of XIV). The lovely yellow ! mark solo grind WoW made popular is here in force as well as those fantastic dungeon instances.

Older MMOs (EQ and XI being the largest) you rarely ever do the same thing 2 days in a row. Hell even if you did return to the same location it would change due to degrees of randomness that exist in the open world in most cases.

None of this

"Ok you zone into Wandering Palace and there will be 2 tonberries up ahead, then you turn right and run 50 ft where you will encounter 2 vulchers next to a treasure chest, Then turn left and go up the stairs where a "trap" (because you will be surprised right!?) Will spawn ~8 little bugs. Continue on a couple feet to the next room with 2 birds and a tonberry. Turn left and you will encounter a couple slugs and another tonberry. Continue around the pool to the right and you will encounter a hall with a few slugs and pugils with a few more in the room at the end with a door and a tonberry. Kill these then proceed through the now open door. Surprise! There is a boss up with a battle field all prepared for you. Don't worry he is in the exact same place he was the last 100 times and will be there every time."


I could go on but I think the point is clear. Welcome to doing the exact same dungeon 1000 times for your currency.

Wonder why bots weren't rampant in the older days? Because the randomness factor made it impossible to do anything with a simple "record these series of events" program. These days you could literally set up a full group of bots to do an instance by simply recording a run through then hitting replay. It will happen the exact same way every time.