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  1. #1
    Player
    Blissa's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Blissa Whitewolf
    World
    Leviathan
    Main Class
    White Mage Lv 80

    SE enough of the treadmill, please make the game more interesting!

    I played ffxi from 2004 to 2010 and you know what made that game great? There was always something fun to do with friends. The only thing you do in FFXIV is log in and grind armor and just when you get all your guys geared, they give you a new armor set.

    The armor treadmill is getting old SE, please make the game more fun! I have had about all I can stand with the armor treadmill. I highly doubt that I am going to resub next month. There are so many great games coming out from now to well into the new year. More then enough to keep me busy over the winter!
    (127)

  2. #2
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Ya that's how I'm feeling now since 2.4. I haven't even logged in this week. I'm at 0/450 poetics and don't really care. I've been addicted to this game since 1.0 and made sure to cap whatever tome it was that needed capping almost every week. This will be the first time i may not gain a single tome. If your not doing the latest coil there's no reason for new gear anyways. I just have no motivation to stay on the treadmill right now. I'll catch back up eventually. Right now I've got 60+ hour work weeks and AC unity and dragon age to play. Time to break my addiction to this.
    (19)

  3. #3
    Player
    WinterSolstice's Avatar
    Join Date
    Jul 2014
    Posts
    203
    Character
    Winter Solstice
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Most people need to take a break from a MMO every now and again. Modern gamers who rush through content, don't read text, and just focus on progression progression progression end up playing too much due to lack of self-control. Then they wind up hating the game and seeing more faults than the game truly has. So do yourself a favor, take a break, and come back when you're ready. The game will still be here for you.

    By the way, XIV has far more things to do than "gear up". You just might need to play the game with a different mindset to realize that.

    Just my opinion, best of luck with whatever you decide to do.
    (58)

  4. #4
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I have to agree with the OP, I have been capping my tomes but it really doesn't take long. I do feel good when I get a gear upgrade the. Just think what's the use when it's going to be outdated before I finish gearing or by the next patch?
    ________
    Quote Originally Posted by WinterSolstice View Post
    end up playing too much due to lack of self-control. Then they wind up hating the game and seeing more faults than the game truly has.
    Or are they seeing all the faults more clearly because they play more?
    (33)

  5. #5
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by WinterSolstice View Post
    Most people need to take a break from a MMO every now and again. Modern gamers who rush through content, don't read text, and just focus on progression progression progression end up playing too much due to lack of self-control. Then they wind up hating the game and seeing more faults than the game truly has. So do yourself a favor, take a break, and come back when you're ready. The game will still be here for you.
    The current gear treadmill system the game is using actually promotes this.

    With weekly caps on Tomes, and lockouts on the highest form of coil and CT/ST on release the game basically forces you to play constantly if you wish to stay current, otherwise you quickly fall behind until the next "catch up" patch is released. A player that misses 30 days from a patch release misses out on 4 weeks of tomes that they will essentially be unable to EVER recover. Add to this the fact that on the high end this system realistically only allows you to gear one job at a time (unless you have alternate characters) and to do so you're really only doing the highest form of coil for... 6 months at a time (no alternate raids, and Ex primals are usually behind in ilvl) it's very much designed in a ladder format that encourages burnout.

    Honestly it'll probably only be another month before most hardcore and higher midcore groups are done with and farming FCoB in which case that is the only thing those players will be doing until 3.0 in.. march?

    It would be nice to have instead of just one set of endgame "raids" at a time to have them release 2-3 types simultaneously with around equal ilvl gear and separate lockouts (if any at all, dear god we need a token system), the hardest core would likely try to burn through all of them simultaneously (which is fine, it's expected of the hardcore crowd) but it would break up activity and give options for the large number players who currently burn out on the 1 raid for the 1 set of gear over the 6 month period we have now.
    (38)
    Last edited by Ryel; 11-23-2014 at 11:50 AM.

  6. #6
    Player
    WinterSolstice's Avatar
    Join Date
    Jul 2014
    Posts
    203
    Character
    Winter Solstice
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wobble View Post
    Or are they seeing all the faults more clearly because they play more?
    Of course they are. That's a basic fact of life. If you focus too much on anything (a game, something you made by hand, etc), you start to see the faults and focus more on them then you would normally. That's why moderation is always good. That's why taking breaks can be good. The point is, faults become rather consuming the more you focus on them, and most people begin to see the subject in question more for its faults rather than as it is as a whole. That's the reason I said that most people need to take a break from MMOs. This holds true for any MMO.

    Quote Originally Posted by Ryel View Post
    The current gear treadmill system the game is using actually promotes this.

    With weekly caps on Tomes, and lockouts on the highest form of coil and CT/ST on release the game basically forces you to play constantly if you wish to stay current, otherwise you quickly fall behind until the next "catch up" patch is released. A player that misses 30 days from a patch release misses out on 4 weeks of tomes that they will essentially be unable to EVER recover. Add to this the fact that on the high end this system realistically only allows you to gear one job at a time (unless you have alternate characters) and to do so you're really only doing the highest form of coil for... 6 months at a time (no alternate raids, and Ex primals are usually behind in ilvl) it's very much designed in a ladder format that encourages burnout.

    Honestly it'll probably only be another month before most hardcore and higher midcore groups are done with and farming FCoB in which case that is the only thing those players will be doing until 3.0 in.. march?

    It would be nice to have instead of just one set of endgame "raids" at a time to have them release 2-3 types simultaneously with around equal ilvl gear and separate lockouts (if any at all, dear god we need token system), the hardest core would likely try to burn through all of them simultaneously (which is fine, it's expected of the hardcore crowd) but it would break up activity and give options for the large number players who currently burn out on the 1 raid for the 1 set of gear over the 6 month period we have now.
    Oh I certainly agree there could be changes. I truly wish that YoshiP designed this game with horizontal progression in mind. It'd be fantastic if they made an entire set of different end-game raids akin to coil or such.
    They probably don't, and won't, for the same reason YoshiP gave for not putting in 10+ bosses in raids. Because the community refused to wait long enough for them to do so, but he'd like to if they had more time.
    (2)

  7. #7
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I would like it if gear gave unique properties to make them slightly more interesting, but Square Enix has already shot down that idea. As said above, pretty much every patch adds +5 to +10 to each stat and calls it a day. If you aren't doing Coil, you are behind everyone else in terms of gear progression with the next Crystal Tower allowing you to catch up.

    It makes every patch feel like the last one except in a different looking package. I still enjoy this game, but I would love Heavensward to break this chain.
    (20)

  8. #8
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    This what happens when your mmo is a theme park and relies on gear grinds and gear scores.
    (28)

  9. #9
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    I don't get it. You said you have more stuffs to do in FFXI? That game is 10 times worse when it comes to grinds. And what do you exactly do in FFXI?? Ding ding ding!!!! Collecting gears... and more gears... and more gears!! And farming and grinding, for xp, for money, for currency, for oh forget it, it's grinding for every single little things you want to do.
    (12)

  10. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Luvbunny View Post
    I don't get it. You said you have more stuffs to do in FFXI? That game is 10 times worse when it comes to grinds. And what do you exactly do in FFXI?? Ding ding ding!!!! Collecting gears... and more gears... and more gears!! And farming and grinding, for xp, for money, for currency, for oh forget it, it's grinding for every single little things you want to do.
    This is incorrect actually, what FFXI offered (which was far from perfect mind you) was variety in content.

    Because gear progression was horizontal and equipment could be swapped in for various abilities etc during battle, content was relevant for much longer than it is here. You could arguably be doing Dynamis, CoP Dynamis, Limbus, Salvage, Einherjar, Nyzul Isle, Sky, Sea, HNMs, ZNMs, Campaign, and various small NMs for years because something there would still be usable (this was at 75 cap btw), and yes much of this content was added over YEARS of expansions (While ARR is only a little over a year old, FFXIV is going on 4+ years now)

    I don't think anyone wants the horrible and lulz-worthy system that was mid battle gear swapping back, nor do i think you'll find anyone who will argue that gear from 4 years prior should be best in slot for anything (it shouldn't), what people do want however, is more variety in content maybe a branching path of gear options as opposed to a ladder that goes one way.

    And yes before someone brings this point up, number-crunchers will always find the numerical BiS for any job given situation and opportunity, this however shouldn't stop the devs from adding a variety of content.
    (42)

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