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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    Ignoring the fact that gear swaps broke too many things about FFXI to count, would you rather we have extra stats that will eventually have to be removed to keep class performance balanced and because item budgets were getting too big for the amount of power the devs wanted players to have? It ain't much better.

    WoW at one point had: Spell Hit (accuracy), Spell Crit, Spell Haste, Expertise (decreased mob's chances of parrying and dodging your attacks), Ranged Crit, Hit Rating (AkA accuracy), and Healing Spellpower. ALL of those are gone, either blended into main stats or simply removed from the game.
    Quote Originally Posted by Garlyle View Post
    Elemental resistance as a gear stat is awkward.
    If it's powerful and the game is balanced around having it, players are forced to grind and carry a lot more gear to adapt to the "solution" for each fight. (This is a valid avenue of design - but Yoshida's specifically stated he doesn't want players forced to deal with this)
    If it's powerful and the game is balanced around not having it, it trivializes stuff.
    If it's not powerful... we're at where we are in XIV where it might as well not be there because it's a trap stat.
    Hi Duelle, Garlyle,

    Good points. For sure having a bunch of extra stats that only cause imbalance or can't be properly balanced would be problematic. I don't need over complicated stats to make a game meaningful. But to your points then:

    1. Then why not just have *2* (TWO) Stats for everyone: "ATTACK" and "DEFENSE" and be done with it? That's the true simplification of it all. Those are the 2 more important stats.

    Answer: Because it's more *interesting* with different parameters that are related to Attack and Defense.

    I think there's a balance to be had overall, and with enough Relevant & Meaningful Stats, we could have more interesting Itemization / Equipment in the game instead of such predictable and limited Gear. The *magic* and interest is taken away from the game since Day 1 of 2.0. Your entry-level Gear is the same as your End Game Gear. It's always the same. And "surprise" guess what your item level 700 Gear is going to be? The same: Always +VIT and +[Main Stat].

    Boring.


    2. The irony here is that for all of Yoshi P's statements that he simplified 2.0 (and removed the Elemental Wheel) and removed all these other stats was "because of balance," this game has continuously had Balance Problems.

    He had to adjust Warrior because it was insufficient. He had to adjust Black Mage (even with No Elemental Wheel) because it was imbalanced. He's now having to adjust Dragoon because of imbalance.

    So we still have balance problems even now, with a dumbed-down, oversimplified game, with No Interesting Stats.

    I'd rather see more Interesting, Meangingful Stats and more interesting Gear Sets (or other forms of Customization) than the Cookie-Cutter, Gear Treadmill we have now.

    I hope things change in 3.0.
    (8)

  2. #2
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Riko_Futatabi View Post
    Det, Crit, Acc, Skill or Spell Speed; these(for the most part) are the only stats you ever get to play around with, and after 3 Coils worth of BiS set making I've lost most of my interest.
    That's about how I feel. I see everything as a glamour too now since everything will eventually be obtainable because of how bland the attributes are currently. I would personally like there to be more unique gear like 11 but I do not miss that gear swapping macros. I didn't mind a lot of the more unique traits but I think that if you look at 11's and XIV's a lot are put in as one category.

    Now in 1.0 stats meant to be a bit more didn't they? I came in around 1.19..but I thought things like Mind did more than what they do now.

    I don't miss having to deal with Magic Accuracy / Avatar: Physical Acc. / Pet : Magic Acc. etc..but I do miss the little things like "Enhances Repair"

    As a casual the 3 months is just enough and then you're back at it again usually. The more hardcore ones you'll never satisfy they'll have it by second week while neglecting everything else. I wonder if it would be too powerful to add small things like "Cover: + X yalms" or a def boost..or even an enmity boost in a way. Make it through Materia or through drops that you turn in to a NPC who can grant special attributes to gear...who knows.

    Then again..wouldn't want to make something so powerful that it isn't replaced for three years. I don't know..anything I think up I'm sure there would be a problem. Then again this is why I just play the games and don't design them.
    (0)
    Last edited by Leigaon; 11-25-2014 at 04:35 AM.

  3. #3
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nalien View Post
    snip
    Your arguments are flawed because you're assuming every player in the game is over i110 and can do every content.

    Quote Originally Posted by Zarzak View Post
    if you point out that modern MMOs are more grindy than older ones (hi currency capping, dailies, total resets every few months, etc) they will have a conniption and explode.
    That is called telling a lie.
    (1)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Fayto View Post
    Your arguments are flawed because you're assuming every player in the game is over i110 and can do every content.
    You're right, I am. I shouldn't assume fresh faced Lv50s can do content like Pharos Sirius. I've had fresh faced Lv50s in Pharos Sirius. I know they met the iLevel requirement for the content, but they really couldn't clear it unless they were purposely being carried (and in Duty Finder they were not). A DPS can probably get away with it, but not a healer or tank.

    Thanks for reminding me how screwed progression is in this game. Good thing i70 crafted stuff is generally cheap these days. Hopefully they fix Labyrinth Of The Ancients so i50s can skip to i80 easily without queuing for a decade. Still, Spiritbonding gear in Castrum for Gil to buy i70 seems like a superior option to being i55 and struggling through Lost City only to get Potash drop instead of actual, irrelevant, gear.
    (2)
    Last edited by Nalien; 11-25-2014 at 04:13 AM.

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Reddit: Yesterday you went over how you reworked the 1.0 stat system for ARR and you cut out a lot of stats in terms of game balance to make balance easier. Now that the team has had a little more experience and you have more data is there any plans on bringing back unique stats such as 'enhances skills' and things like that on gear?

    Yoshida: There is a chance we'll be doing that in the future. The reason being now that we have that simple base rather than a complex base, if you have a simple base then adding things on top of that is easy because that base is solid. It doesn't effect that base that much and you're not breaking balance by adding new things on top of that. Things we've heard a lot are that players want set bonuses for their gears and that would be one thing we would definitely think of doing. Or another type of armor where if you're wearing a certain piece armor your Spirits Within cool down timer cools down faster. Things like that. Definitely thinking of adding things like that and we know players want them. But when deciding whether to put something like that in or not it's about balance and whether this will break that balance or not. So we're very careful about adding parameters like that.
    http://www.reddit.com/r/ffxiv/commen...naoki_yoshida/


    Thread closed ???
    (3)
    Last edited by Felis; 11-25-2014 at 04:16 AM.

  6. #6
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Felis View Post
    This is interesting and I hope that they are careful if and when they decide to do this. Adding in certain stat bonuses has to take into consideration the jobs/classes that can wear that gear. Any armor that a Summoner can wear cannot only give Summoner-specific stat bonuses. There would have to be something for Black Mages, as well, and that makes for a difficult balancing act.
    (0)

  7. #7
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Felis View Post
    Yeah pretty much.
    (0)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Nalien View Post
    I honestly have no idea why you're so hung up on a piece of hyperbole.
    I hope this is a wonderful lesson in how hyperbole doesn't make a point stronger. It only distracts from it and fails to solidify your argument because you can't even take it serious enough to talk about it straight.

    Aside from that it's because I straight disagree. Plain and simple. If it has a use. Any use. Then it's fine. Requiring it to be specifically useful "as gear" ignores a whole lot of game balance issues for the sake of a narrow view point on the issue. Making this gear useful would severely unbalance the game and doesn't work well in the tiered system in place here. The game isn't going to change this tiered approach anytime soon so any suggestions to make gear more interesting must accept that eventually the gear will become useless in terms of using it as actual gear. You're argument seems to go against the very nature of that system, and honestly that means it's dead on arrival.

    Quote Originally Posted by Fayto View Post
    Yeah pretty much.
    Indeed.
    (0)
    Last edited by Tiggy; 11-25-2014 at 05:47 AM.

  9. #9
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Felis View Post
    Given that I have no idea how Yoshi's answer in the post you linked had anything to do with the thread topic of "enough of the treadmill"

    Probably not?
    (7)

  10. 11-26-2014 12:24 AM

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