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  1. #1
    Player
    Teryaani's Avatar
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    Jun 2014
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    Ul'dah
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    Sonja Djt-bidit
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    Seraph
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    Thaumaturge Lv 90
    Quote Originally Posted by Nalien View Post
    For Glamour. Like I initially said.

    Also doesn't change the fact that I want gear to be relevant as gear, which such gear plainly isn't at this point. When you obtain gear like Shikaree's Doublet, you do not look at it as a relevant piece of gear, that is the issue I was highlighting. Saying "I look at it as a source of Company Seals" is either a moot point, or further adding to my point.
    How are you defining relevant? Anything that helps a player qualify for current content (Slowcloak/Sastasha/Qarn have an i80 requirement; ST has a i70) is still relevant as far as I'm concerned. It may not be relevant for all players as gear, but why should it be?

    Quote Originally Posted by Zarzak View Post
    Welcome to modern MMOs. And watch out if you point out that modern MMOs are more grindy than older ones (hi currency capping, dailies, total resets every few months, etc) they will have a conniption and explode.
    No, we'd just point out that older MMOs were grindy too, and perhaps you should wipe the rose color off of your glasses.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  2. #2
    Player
    Kallera's Avatar
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    Mar 2011
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    Gridania
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    Etoile Kallera
    World
    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by Teryaani View Post
    How are you defining relevant? Anything that helps a player qualify for current content (Slowcloak/Sastasha/Qarn have an i80 requirement; ST has a i70) is still relevant as far as I'm concerned. It may not be relevant for all players as gear, but why should it be?



    No, we'd just point out that older MMOs were grindy too, and perhaps you should wipe the rose color off of your glasses.
    Funny how you mention that, I had no need imposed by the game to get specific items as a thf or DNC. I didn't get locked out at all in older mmos. I did it to be more of a help to players I was having fun with. Not as a game requirement, and not for a fleeting measure that gets overwritten in short order. Here, not only does the game prohibit you from activities, the players do as well.

    Ask this what do I gain from clearing this content that is lasting?
    (2)
    Last edited by Kallera; 11-25-2014 at 04:00 AM.

  3. #3
    Player
    Teryaani's Avatar
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    Sonja Djt-bidit
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    Seraph
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    Thaumaturge Lv 90
    Quote Originally Posted by Kallera View Post
    Funny how you mention that, I had no need imposed by the game to get specific items as a thf or DNC. I didn't get locked out at all in older mmos. I did it to be more of a help to players I was having fun with. Not as a game requirement, and not for a fleeting measure that gets overwritten in short order. Here, not only does the game prohibit you from activities, the players do as well.
    What is this responding to? I'm not sure you're reading was said.

    Nalien is stating that the gear in older dungeons is no longer relevant. As in, it serves no purpose for continuing forward in the end-game content. I responded that it is relevant as it helps players qualify for current end-game content (current dungeons and current entry raid). You don't need any of it. There are other paths to the same result outside of those dungeons. The game doesn't force you into those dungeons and it doesn't stop you from playing if you chose not to.
    (1)

  4. #4
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by Teryaani View Post
    What is this responding to? I'm not sure you're reading was said.

    Nalien is stating that the gear in older dungeons is no longer relevant. As in, it serves no purpose for continuing forward in the end-game content. I responded that it is relevant as it helps players qualify for current end-game content (current dungeons and current entry raid). You don't need any of it. There are other paths to the same result outside of those dungeons. The game doesn't force you into those dungeons and it doesn't stop you from playing if you chose not to.
    I certainly didn't need those dungeons on nin, a few runs to st solved that.
    But let's say you cleared endgame tomorrow. The bosses roll over and die for you and you friends. Then what? Did you gain anything you didn't gain when you cleared coil the first time? Will you not still be in the same hole and out of the same parties once the next update hits?
    (2)
    Last edited by Kallera; 11-25-2014 at 04:15 AM.

  5. #5
    Player
    Teryaani's Avatar
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    Sonja Djt-bidit
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    Edit: Ha! you added to your post. That explains it.

    Quote Originally Posted by Kallera View Post
    I certainly didn't need those dungeons on nin, a few runs to st solved that.
    But let's say you cleared endgame tomorrow. The bosses roll over and die for you and you friends. Then what? Did you gain anything you didn't gain when you cleared coil the first time? Will you not still be in the same hole and out of the same parties once the next update hits?
    You didn't, but a player maining ninja would. If you have the ability to run ST on a relatively geared monk (ideal as they share ST gear and you can need on the drops), then you can gear NIN quickly. But new players can't do that. I've been able to leverage an existing 50 to get gear for my alternate classes, this applies to the experience of a character without that luxury. That's who square has to plan for. So that gear is absolutely still relevant. Not for you or I necessarily, but definitely for a fresh 50.

    To your endgame comment, No, you aren't in the same hole. Assuming you've farmed that content for gear, you are already positioned for the new content. Any players coming up the gear ladder have a slog in front of them that you don't. That's what keeps progression players farming the content.
    (0)
    Last edited by Teryaani; 11-25-2014 at 04:25 AM.
    Insanity is a gradual process, don't rush it - Ford Prefect

  6. #6
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by Teryaani View Post
    Snip.
    Ok, Well unfortunately I not only don't have a progression static, I am also not new to the game. So if those bosses did get cleared tomorrow I would be facing another slog. It is why I gave up crafting and gathering. Only now it doesn't matter what I do, it will be hours upon hours of bad dice rolls, like how atma's been going.

    So I am also tired of the gear treadmill, I just don't see the point for a player that is not in a static.
    (1)
    Last edited by Kallera; 11-25-2014 at 04:40 AM.

  7. #7
    Player
    Teryaani's Avatar
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    Sonja Djt-bidit
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    Quote Originally Posted by Kallera View Post
    Ok, Well unfortunately I not only don't have a progression static, I am also not new to the game. So if those bosses did get cleared tomorrow I would be facing another slog. It is why I gave up crafting and gathering. Only now it doesn't matter what I do, it will be hours upon hours of bad dice rolls, like how atma's been going.

    So I am also tired of the gear treadmill, I just don't see the point for a player that is not in a static.
    Then don't do it. SE includes a catchup mechanism every few patches. So if something is released in a later patch that you do want to run, you can get yourself geared enough to do it. I'm not in a progression team. Check my achieves, I stopped coil after turn 4 (group fell apart and there was so much else to do, I didn't hunt for a new one). I certainly don't cap every week either.

    Step away from gearing and do something else in game, RP, level a different class if you've got any under 50, farm for minions, and if nothing else interests you at that moment, do something else altogether.
    (1)

  8. #8
    Player
    Zarzak's Avatar
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    Aug 2013
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    Zarzak Tigerspirit
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    Leviathan
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    Warrior Lv 60
    Quote Originally Posted by Teryaani View Post

    No, we'd just point out that older MMOs were grindy too, and perhaps you should wipe the rose color off of your glasses.


    Still play.. So sorry no rose color here. They are grindy. Modern MMOs are MORE grindy.

    Quote Originally Posted by Fayto View Post
    That is called telling a lie.
    Do tell. This should be a good read.
    (3)
    Last edited by Zarzak; 11-25-2014 at 07:18 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  9. #9
    Player
    Teryaani's Avatar
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    Quote Originally Posted by Zarzak View Post
    Still play.. So sorry no rose color here. They are grindy. Modern MMOs are MORE grindy.
    You'll have to forgive my skepticism, but for me to believe a word of that, you'll need to quantify how they're less. The mechanisms in Everquest/WoW and the like were the same pain points (and in many cases, much much worse than those) we feel in FFXIV. First off, what MMO are you talking about?
    (1)
    Last edited by Teryaani; 11-25-2014 at 07:24 AM.
    Insanity is a gradual process, don't rush it - Ford Prefect

  10. #10
    Player
    Zarzak's Avatar
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    Zarzak Tigerspirit
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    Leviathan
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    Quote Originally Posted by Teryaani View Post
    You'll have to forgive my skepticism, but for me to believe a word of that, you'll need to quantify how they're less. The mechanisms in Everquest/WoW and the like were the same pain points (and in many cases, much much worse than those) we feel in FFXIV. First off, what MMO are you talking about?
    EQ and WoW are literally the 2 opposite ends of the spectrum so I'm not sure where you are going with that.

    Never stated FFXIV specifically. I said modern MMOs. XIV takes the unique approach of just not having anything.

    The trend of Modern MMOs....

    Solo 1000000 yellow ! points to hit level cap.

    Do dailies every day until they release more dailies to do every day.

    -Grind 2000 different factions (usually done via the dailies)

    Grind your weekly quota of currency (via the exact same dungeons populated exactly the same every time with the exact same bosses positioned in exactly the same way)


    As I said XIV avoids some of these. (Not forcing beast tribes for the most part which is the dailies/factions of XIV). The lovely yellow ! mark solo grind WoW made popular is here in force as well as those fantastic dungeon instances.

    Older MMOs (EQ and XI being the largest) you rarely ever do the same thing 2 days in a row. Hell even if you did return to the same location it would change due to degrees of randomness that exist in the open world in most cases.

    None of this

    "Ok you zone into Wandering Palace and there will be 2 tonberries up ahead, then you turn right and run 50 ft where you will encounter 2 vulchers next to a treasure chest, Then turn left and go up the stairs where a "trap" (because you will be surprised right!?) Will spawn ~8 little bugs. Continue on a couple feet to the next room with 2 birds and a tonberry. Turn left and you will encounter a couple slugs and another tonberry. Continue around the pool to the right and you will encounter a hall with a few slugs and pugils with a few more in the room at the end with a door and a tonberry. Kill these then proceed through the now open door. Surprise! There is a boss up with a battle field all prepared for you. Don't worry he is in the exact same place he was the last 100 times and will be there every time."


    I could go on but I think the point is clear. Welcome to doing the exact same dungeon 1000 times for your currency.

    Wonder why bots weren't rampant in the older days? Because the randomness factor made it impossible to do anything with a simple "record these series of events" program. These days you could literally set up a full group of bots to do an instance by simply recording a run through then hitting replay. It will happen the exact same way every time.
    (13)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

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