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  1. #1
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Those were included. All dungeon gear from every lv 50 dungeon is usable for what I said. It was your mistake to assume I meant a specific subset when I never specified one. Perhaps the one for ilevel requirements is less strict in that specific setting, but it doesn't change a thing about desynth and gc points.
    (0)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tiggy View Post
    but it doesn't change a thing about desynth and gc points.
    Fun fact about desynth and GC points; Basically their sole purpose in this game is for Crafters, and Crafters are basically just glorified Glamour peddlers months after a Coil update hits.
    (4)

  3. #3
    Player Tiggy's Avatar
    Join Date
    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Nalien View Post
    Fun fact about desynth and GC points; Basically their sole purpose in this game is for Crafters, and Crafters are basically just glorified Glamour peddlers months after a Coil update hits.
    That's great. It doesn't change the fact the gear has uses.
    (0)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tiggy View Post
    That's great. It doesn't change the fact the gear has uses.
    For Glamour. Like I initially said.

    Also doesn't change the fact that I want gear to be relevant as gear, which such gear plainly isn't at this point. When you obtain gear like Shikaree's Doublet, you do not look at it as a relevant piece of gear, that is the issue I was highlighting. Saying "I look at it as a source of Company Seals" is either a moot point, or further adding to my point.
    (2)
    Last edited by Nalien; 11-25-2014 at 03:25 AM.

  5. #5
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nalien View Post
    For Glamour. Like I initially said.

    Also doesn't change the fact that I want gear to be relevant as gear, which such gear plainly isn't at this point. When you obtain gear like Shikaree's Doublet, you do not look at it as a relevant piece of gear, that is the issue I was highlighting. Saying "I look at it as a source of Company Seals" is either a moot point, or further adding to my point.
    How are you defining relevant? Anything that helps a player qualify for current content (Slowcloak/Sastasha/Qarn have an i80 requirement; ST has a i70) is still relevant as far as I'm concerned. It may not be relevant for all players as gear, but why should it be?

    Quote Originally Posted by Zarzak View Post
    Welcome to modern MMOs. And watch out if you point out that modern MMOs are more grindy than older ones (hi currency capping, dailies, total resets every few months, etc) they will have a conniption and explode.
    No, we'd just point out that older MMOs were grindy too, and perhaps you should wipe the rose color off of your glasses.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  6. #6
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Teryaani View Post
    How are you defining relevant? Anything that helps a player qualify for current content (Slowcloak/Sastasha/Qarn have an i80 requirement; ST has a i70) is still relevant as far as I'm concerned. It may not be relevant for all players as gear, but why should it be?



    No, we'd just point out that older MMOs were grindy too, and perhaps you should wipe the rose color off of your glasses.
    Funny how you mention that, I had no need imposed by the game to get specific items as a thf or DNC. I didn't get locked out at all in older mmos. I did it to be more of a help to players I was having fun with. Not as a game requirement, and not for a fleeting measure that gets overwritten in short order. Here, not only does the game prohibit you from activities, the players do as well.

    Ask this what do I gain from clearing this content that is lasting?
    (2)
    Last edited by Kallera; 11-25-2014 at 04:00 AM.

  7. #7
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kallera View Post
    Funny how you mention that, I had no need imposed by the game to get specific items as a thf or DNC. I didn't get locked out at all in older mmos. I did it to be more of a help to players I was having fun with. Not as a game requirement, and not for a fleeting measure that gets overwritten in short order. Here, not only does the game prohibit you from activities, the players do as well.
    What is this responding to? I'm not sure you're reading was said.

    Nalien is stating that the gear in older dungeons is no longer relevant. As in, it serves no purpose for continuing forward in the end-game content. I responded that it is relevant as it helps players qualify for current end-game content (current dungeons and current entry raid). You don't need any of it. There are other paths to the same result outside of those dungeons. The game doesn't force you into those dungeons and it doesn't stop you from playing if you chose not to.
    (1)

  8. #8
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Teryaani View Post

    No, we'd just point out that older MMOs were grindy too, and perhaps you should wipe the rose color off of your glasses.


    Still play.. So sorry no rose color here. They are grindy. Modern MMOs are MORE grindy.

    Quote Originally Posted by Fayto View Post
    That is called telling a lie.
    Do tell. This should be a good read.
    (3)
    Last edited by Zarzak; 11-25-2014 at 07:18 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  9. #9
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zarzak View Post
    Still play.. So sorry no rose color here. They are grindy. Modern MMOs are MORE grindy.
    You'll have to forgive my skepticism, but for me to believe a word of that, you'll need to quantify how they're less. The mechanisms in Everquest/WoW and the like were the same pain points (and in many cases, much much worse than those) we feel in FFXIV. First off, what MMO are you talking about?
    (1)
    Last edited by Teryaani; 11-25-2014 at 07:24 AM.
    Insanity is a gradual process, don't rush it - Ford Prefect

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zarzak View Post
    Still play.. So sorry no rose color here. They are grindy. Modern MMOs are MORE grindy.
    No one would deny that modern MMOs aren't grindy. What I will say is that modern MMOs are better at hiding the grind because they give you context and objectives for the grind instead of throwing you out there and having you kill the same mob over and over ad nauseam to get anything done.

    So you're hailing something that has no context with a tendency to drive a normal person to tears as better than something that has context and an objective built in with clear labels for progression and a reward at the end that more often than not is reasonable for the time spent (Atma grinds notwithstanding). And then you say you don't have rose-colored goggles on.
    Quote Originally Posted by Riko_Futatabi View Post
    Det, Crit, Acc, Skill or Spell Speed; these(for the most part) are the only stats you ever get to play around with, and after 3 Coils worth of BiS set making I've lost most of my interest.
    Ignoring the fact that gear swaps broke too many things about FFXI to count, would you rather we have extra stats that will eventually have to be removed to keep class performance balanced and because item budgets were getting too big for the amount of power the devs wanted players to have? It ain't much better.
    Quote Originally Posted by Janhyua View Post
    I try WoW for the first time yesterday and I am so surprised they have so much element like race stat and traits and nature element all those stuff... Compare ffxiv i say they are too slack on it is like 1% compare to wow if they want to keep the interest any long they need to add fire water earth and wind as a new gear stat and make it huge different in the future
    Elemental resistances in WoW are not any more useful than ours. The only difference was that at one point you had classes with abilities that could enhance elemental resistances (paladins with their auras, shaman with their resistance totems), and even then that was only useful on specific bosses.

    WoW at one point had: Spell Hit (accuracy), Spell Crit, Spell Haste, Expertise (decreased mob's chances of parrying and dodging your attacks), Ranged Crit, Hit Rating (AkA accuracy), and Healing Spellpower. ALL of those are gone, either blended into main stats or simply removed from the game.

    Blizzard has fumbled around with additional stats before, and what they're doing with WoD is no different (I have a feeling stuff like multistrike will come back and bite them in the ass in the future).
    (3)
    Last edited by Duelle; 11-25-2014 at 08:42 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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