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  1. #101
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    To be honest following the story quests you wont even really need any early game 50+ gear to hit those level caps set for something simple like ST. It's what Ilvl 70? Considering you a required to run through Crystal Tower to unlock it the players allready have a avenue to Ilvl80 gear suppliment that with purchasable Ilvl 70 gear being fairly cheap these days and you can probably steamroll past all the early game dungeons aside from story quest requirements.
    (2)

  2. #102
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Avarghaladion View Post
    - Not enough production value for a P2P subscription based game with an additional game purchase fee. Eg. There are F2P games with smaller dev teams that manage to have more dialog, BETTER dialog, and 100% -QUALITY- VOICE ACTED DIALOG. There is no goddamn excuse for the lazy lack of voice acting in a) towns and the open world b) boss fights c) bloody everything. It is appaling, in this day and age, that SE can't be assed to quality voice-act at LEAST the like... 5-10 lines of dialog in class/story/primal fights.
    I disagree with you on the production values. The point you seem to be focusing on is the voice acting though. Voice acting was one of the banes on development side of games like SWTOR. It was expensive and time consuming to get any new content out. Is the player base really willing to wait many extra months so you can hear more of Minfilia's voice? I know that I'm not. One of this game's strengths is it's short development cycle for patches.

    - Patronizingly easy content. Like... easy easy EASY. Players routinely reach high ilvl while still being clueless about how to play their class. All difficulty is artifical in the form of team-jumprope + OHKO.
    This is hardly unique to FFXIV. You can buy carries in nearly any MMO, no matter horizontal or vertical progression. You can't force players to care, and trying just makes them unsub.

    - World pretty aesthetically but bland, static, and plastic with no threat or adventure. Not even S rank hunt mobs can kill you if you don't let them since nothing chases you outside of it's pathetically small nest-area. Virtually impossible to die outside.
    I'd rather not play in a killing field. I'm also not sure I entirely agree with you. There are still some zones that fresh geared characters can be quickly overwhelmed by LOS pulled mobs.

    - Even overwhelmingly negative feedback from community largely ignored until it becomes an obvious financial liability. Eg. only time SE has every listened to feedback was when 1.0 threatened curbstomped the company.
    The forums a feedback mechanism, but they are not the only feedback mechanism. SE filters it along with other sources they get. It's a good thing too given the number of "bring 1.0 back!" threads. It's things like those threads that make SE take the forum feedback with several shakers of salt.

    - Dying has zero consequences.
    I'll pass on having long term damage done to my character.

    - Terrible, toxic community, likely thanks to all of the above.
    You keep using that word. I do not think it means what you think it means. Toxic doesn't mean "disagrees with me". This community has been one of the best ones I've been in in the MMOS I've played.

    - Virtually no character customizability. Truly only one "best" way to play every job in the game.
    Not seeing the problem with this. I'd rather not see ability bloat.

    - Content and grind designed to eat up as much of people's time as possible while being just okay enough they won't get fed up. Even stuff as simple as the movement speed is -just- fast enough for most people to not get annoyed.
    MMOs are a grind. All of them. Your complaint is that it's quick enough to not annoy people. How is that bad?

    - Garbage expositional nightmare of a script. Limited voice acting. Noticeably worse presentation and plot than any of the 1.0+ writing/cutscenes.
    Again, voice acting is not the savior of the game. It will make things take longer to release and make it harder for new content with those characters to be made if you insist on everything being voice acted.

    - Vertical progression game with a quasi-tedious horizontal progression style grind.
    No, this is a vertical progression game with a vertical progression grind. Not seeing any sign of a horizontal progression here.

    b) fishing... cuz you put controller on vibrate, alt-tab and i) watch a movie/show ii) work on renaming files or something iii) browse the interwebs iv) play another game that's fun.
    You're complaining that the game is boring, and one of your favorite bits is autopilot fishing? Sorry, what?
    (3)
    Insanity is a gradual process, don't rush it - Ford Prefect

  3. #103
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tiggy View Post
    To which you now want to nit pick the details of my examples.
    Because your examples are simply wrong given the context of what I initially said? You're talking about the first few Lv50 dungeons, I was talking about Lost City and Hullbreaker tier of dungeons.

    If someone is actually farming Shikaree's Doublets to level Weaver desynth, well... Props to them, seems like a massive waste of time considering gear at that tier doesn't even drop 90% of the time, but whatever. For Seals... You'd be better off farming the actual materials from the dungeon, rather than the Seals from the gear... Again though, that's a nice little bonus rather than making the gear relevant. Especially considering I was talking about the gear being relevant as gear.
    (1)
    Last edited by Nalien; 11-25-2014 at 03:17 AM.

  4. #104
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Those were included. All dungeon gear from every lv 50 dungeon is usable for what I said. It was your mistake to assume I meant a specific subset when I never specified one. Perhaps the one for ilevel requirements is less strict in that specific setting, but it doesn't change a thing about desynth and gc points.
    (0)

  5. #105
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tiggy View Post
    but it doesn't change a thing about desynth and gc points.
    Fun fact about desynth and GC points; Basically their sole purpose in this game is for Crafters, and Crafters are basically just glorified Glamour peddlers months after a Coil update hits.
    (4)

  6. #106
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Nalien View Post
    Fun fact about desynth and GC points; Basically their sole purpose in this game is for Crafters, and Crafters are basically just glorified Glamour peddlers months after a Coil update hits.
    That's great. It doesn't change the fact the gear has uses.
    (0)

  7. #107
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Tiggy View Post
    That's great. It doesn't change the fact the gear has uses.
    For Glamour. Like I initially said.

    Also doesn't change the fact that I want gear to be relevant as gear, which such gear plainly isn't at this point. When you obtain gear like Shikaree's Doublet, you do not look at it as a relevant piece of gear, that is the issue I was highlighting. Saying "I look at it as a source of Company Seals" is either a moot point, or further adding to my point.
    (2)
    Last edited by Nalien; 11-25-2014 at 03:25 AM.

  8. #108
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nalien View Post
    Haven't gotten i110 yet? Do Scyrus Tower and get i100 and upgrade items for i110, no idea why you'd opt to spam The Lost City instead.
    You need ilevel 70 for ST
    ST make ilevel 70 gear relevant, if you have still gear under ilevel 70.
    (0)

  9. #109
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Blissa View Post
    I played ffxi from 2004 to 2010 and you know what made that game great? There was always something fun to do with friends. The only thing you do in FFXIV is log in and grind armor and just when you get all your guys geared, they give you a new armor set.

    The armor treadmill is getting old SE, please make the game more fun! I have had about all I can stand with the armor treadmill. I highly doubt that I am going to resub next month. There are so many great games coming out from now to well into the new year. More then enough to keep me busy over the winter!
    Welcome to modern MMOs. And watch out if you point out that modern MMOs are more grindy than older ones (hi currency capping, dailies, total resets every few months, etc) they will have a conniption and explode.
    (7)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  10. #110
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nalien View Post
    For Glamour. Like I initially said.

    Also doesn't change the fact that I want gear to be relevant as gear, which such gear plainly isn't at this point. When you obtain gear like Shikaree's Doublet, you do not look at it as a relevant piece of gear, that is the issue I was highlighting. Saying "I look at it as a source of Company Seals" is either a moot point, or further adding to my point.
    How are you defining relevant? Anything that helps a player qualify for current content (Slowcloak/Sastasha/Qarn have an i80 requirement; ST has a i70) is still relevant as far as I'm concerned. It may not be relevant for all players as gear, but why should it be?

    Quote Originally Posted by Zarzak View Post
    Welcome to modern MMOs. And watch out if you point out that modern MMOs are more grindy than older ones (hi currency capping, dailies, total resets every few months, etc) they will have a conniption and explode.
    No, we'd just point out that older MMOs were grindy too, and perhaps you should wipe the rose color off of your glasses.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

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