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  1. #1
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NyneAlexander View Post
    Just adding in dealing with 2 fire balls on ranged dps makes your claim of "face away, face away from people, and huddle" more complicated than you claimed. I'm not sure how else to elaborate to help you see that you are over simplifying this fight.
    What? Fireballs? If everyone is standing in their proper spots, you don't even have to care about them. The second shriek is done, move back to the outer ring... TOO HARD. Some minor coordination may be needed with the other range so that you stay away, but that basically what you had to do with thorns anyway in T6.
    (2)

  2. #2
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Magis View Post
    What? Fireballs? If everyone is standing in their proper spots, you don't even have to care about them. The second shriek is done, move back to the outer ring... TOO HARD. Some minor coordination may be needed with the other range so that you stay away, but that basically what you had to do with thorns anyway in T6.
    I didn't say they were hard mechanics. Just that there are more mechanics than "Face away, Face away from group, Huddle". Which there are. And its the sum of those mechanics that give people trouble.

    I mean, the static I used to run with before my current static would single tank this fight. We never had an offtank. I'd argue that it made the fight more complicated in that we actually had to deal with things like the tank constantly moving melusine around the room, and subsequently dealing with her cleave when "normal" parties wouldn't have to deal with that mechanic. Or the few times we went in with 3+ ranged dps instead of two.

    My point is this: if you go into this fight with anything other than the 2 tank, 2 healer, 2 melee, 2 ranged setup, you are going to have a different user experience with the mechanics than you would if you went in with what you would need to only "face away, face away from the group, huddle" and win the fight. That in and of itself makes this fight more complicated than Lilu initially claimed, which is all I'm trying to point out.

    Quote Originally Posted by SinisterIsBack View Post
    How --- Fireballs are a constant, unavoidable. All the healers have to do is heal...you know, their job? Hell don't even have to heal, just regen each (if you have a whm) and your fine.

    Because you can't just root yourself there and expect your healer to deal with the damage you take. If your kiter happens to be kiting near you, and you don't anticipate when the fireball is coming, you and they will eat double damage, and possibly die. If you have more than 2 RDPS, you can't know who is going to get fire balls, and you have to plan accordingly. If this happens during the 2nd set of adds, regen might not (probably won't) be enough.

    MAKE NO MISTAKE: I'm not saying that this is hard but this, and many other nuanced mechanics fall outside the realm of "face away, face away from group, huddle"
    (6)
    Last edited by NyneAlexander; 10-21-2014 at 12:12 AM.