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  1. #29
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magis View Post
    There could have been 200 hunt mobs, your point is moot. With the ability to get to the mob in a single teleport, it didn't matter how many there were or what zones. The "horde" of people would get to each one instantly causing slow down wherever they went, and due to being able to quickly kill them... are able to switch to the next one in less than 30s. Add to the fact you literally got ilvl 110 gear for doing basically nothing, of course it was going to spell disaster. When the ease of gear dropped to something less ridiculous, look what happened to B ranks.
    How is the point moot when this is exactly what will happen if open world dungeons are implemented. Do you think that because the dungeons don't award i110 gear that there will be less people doing it? In fact, hunts were such a problems that it is a perfect example of why such dungeons should not be introduced.


    Quote Originally Posted by Magis View Post
    While Blizzard didn't name them "dungeons" as there was no direct zone line, they were for all intents and purposes. They were enclosed areas with elite mobs in many cases, used for quests and getting various items.

    Case in point, King Ranperre's Tomb in XI was a "dungeon" yet it was basically a small cave network connecting a couple zones, as well as a location for some quests... basically what a lot of areas in WoW were. Map:

    http://wiki.ffxiclopedia.org/wiki/Ki...39;s_Tomb/Maps
    There were elite mobs, and they don't drop anything special, maybe the occassional green item or if you were lucky a BOE blue that you could sell or use. People saw no reason to farm them, because they already had instanced dungeons like BRD implemented. That is why the only players killing these elites were doing them for the quest.

    I never played XI so I can't accurately comment on that. 1 thing I do know, at least from what I read from the forums, is that some NMs are heavily camped, which if you are a fan of excluding certain groups of players from gear, then great. Personally, I am not a fan of that. Like I said, I would like to see more interesting dungeon design, but making it a big FFA is not the way to go.
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    Last edited by skaterger; 09-12-2014 at 11:50 PM.