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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I don't even know why the debate about cross-class skills even matter. There is a pretty huge difference between taking Thaumaturge to Lv.26 for Swift Cast, and taking Thaumaturge to Lv.50 and gearing it for endgame on top of your White Mage.

    I'd have used a Gladiator/Warrior comparison, but I realized they'll share gear. Why am I saying this? Because it's pretty ridiculous for me to envision a hypothetical endgame dungeon where it is absolutely important that you switch from Paladin to Warrior mid way through. You'd stay on Paladin and not suffer having your cooldowns reset. Job switching only really works when the Jobs are pretty different from each other, in which case we go back to my original sentence. Both cases of "required" cross-class skills are pretty pathetic in comparison to actually having to switch Job mid-run.

    Seriously, the difference between "having" to level other classes for cross-class skills and having to have more than one Job functional in an endgame situation is just too big for this point to be anything but a joke.
    (0)
    Last edited by Nalien; 09-11-2014 at 05:38 AM.

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    snip
    Well the dungeon would have to force you to switch jobs otherwise there'd be no point in designing it to allow a switch in the first place because you could just run it without switching and be no worse for the wear, our classes aren't so vastly different from each other where you'd need to have 4 blm over 4 different jobs and vice versa. It'd also have to alleviate the CD when switching.
    In other words, it'd just be a waste of dev time with our current system.
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