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  1. #1
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Fendred View Post
    I approve of any thread asking for more depth to combat. We've had various requests of the same category for some time now.
    It really baffles me that people think this game is too simple.... This game is "easy to pick up" and yet has its own complex system to master. FFXI melee is quite simple, pretty much auto attack, wait for 100 TP and cycle your job abilities with a few macros. That is it, no dance around, no avoiding anything much, you auto attack and hit abilities. Support and healing job maybe a bit more work and gear swap macro makes things more complex (a big waste of time). The amount of spells there for mage jobs is absurd... People think "simplicity" is bad... The hardest thing to do is to create a simple to pick up and play game but has enough complexity to master.

    I think FF14 did a great job in achieving its goal to appeal to most players and yet still retain some depth. We do not need FFXI garbage complex syndrome to invade this game. And NO SUPPORT JOB EVER!!! PERIOD. END OF STORY. Unless your idea of gaming is "we cannot clear content without XYZ support jobs". Where players refuse to do endgame events if there is no "stun lock" job (aka Stun Scholar). In FFXI the new standard is you must have an level 119 weapons and gear to clear level 119 content where you need to get those gears in the first place, lol, so you need 119 gears but you cannot participate in the said content because you don't have level 119 gears.

    If FF14 will turn into the absolute hot mess of FFXI "complex spaghetti code" where even the new team is having a hard time fixing the current game, people will abandon any Duty Finder events in droves the minute they see "support job VIP Diva Primadonna" is not in their party (I am looking at you "FFXI Bard"). And then players start demanding that if you play support then you MUST have top of the line weapon, or don't even bother coming and playing on "daily duty roulette" anything.
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    Last edited by Luvbunny; 09-06-2014 at 07:56 AM.

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Luvbunny View Post
    It really baffles me that people think this game is too simple.... This game is "easy to pick up" and yet has its own complex system to master. FFXI melee is quite simple, pretty much auto attack, wait for 100 TP and cycle your job abilities with a few macros. That is it, no dance around, no avoiding anything much, you auto attack and hit abilities. Support and healing job maybe a bit more work and gear swap macro makes things more complex (a big waste of time). The amount of spells there for mage jobs is absurd... People think "simplicity" is bad... The hardest thing to do is to create a simple to pick up and play game but has enough complexity to master.
    It's not that they can't make interesting jobs, but at end game things are about trying to create an interesting team experience. I love the complexity of the monk. However, all of the monk's complexity doesn't do anything to make teamwork interesting. Also, just because an approach didn't work in some other game doesn't mean that developers should throw their collective hands in the air and give up on finding different solutions. There is more than one way to cook an egg, and the same applies to building combat systems.
    (0)
    Last edited by Fendred; 09-06-2014 at 09:29 AM.