They actually made Ranger a desired job again? I still remember the great Ranger nerf that led most of the Ranger population to bury their bows/xbows/guns.LFFXI is definitely a more complex game. Has myriad of jobs and options. With one BIG HUGE glaring flaws, the old team cannot balance the jobs properly, and the new team is struggling very hard to improve all the "forgotten" jobs such as Dragoon, Summoner, Beastmaster, Red Mage, Ninja, Dark Knight, Thief, and yes, like the OP mentioned, Puppetmaster. All these "exciting jobs" you want to add in FF14 are considered trash useless jobs in FFXI. Endgame in FFXI is pretty much boiled down to Paladin, White Mage, Scholar, Monk, Samurai, Ranger, Bard, and Corsair. Both new jobs such as Rune Fencer and Geomancer are deemed a waste of party slot, useless, and just not as useful as the Bard, White Mage, Monk, Samurai, Ranger set up.


Yes pretty much, the majority of players cannot deal with close combat. Ranger x 3 is what they use mostly for new BCNM Ark Angels. And rangers are being used on some of the delve endgame content. Pretty much the set up would be for 6 person: Monk x 2, Whm, Brd, Sch, and the last spot will often goes to either Geomancer, Corsair, Dragoon, Warrior, Samurai or Dark Knight. Some delve set up would be: Paladin, Ranger x 2, Bard, Whm, and Sch. Or they would go with: Sam, War, Bard, Whm, Sch, and Cor (or Sam x 2). As you can see, FFXI endgame cannot win, will not even attempt to do ANY content without their bard and white mage, period - end of story.
Monk, Whm, Bard, Sam, Pld, Sch, Ranger are the top jobs to play and everyone play these days. The other jobs are not used that much on most end game stuffs. Certain jobs are deemed for farming and solo purpose only.
Last edited by Luvbunny; 09-06-2014 at 07:22 AM.
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