The simple truth is that XIV is designed for new players and new MMO players more than it is experienced XI veterans.
Target audience is very much applicable here. Back when XI was released, and during it's development, it was played by a lot of experienced MMO players (especially from EQ which was a primary reason why Square made XI). That's what is being ignored by the player base who have to compare XI to XIV all the time. Different games, different target audiences. There's this strange notion that a new MMO must have everything that every other MMO has had since the first ones came out. I mean, why not... it's not like this is the first MMO to ever be made, either.
On the topic of the level of design into classes, look at how they designed Arcanist for this game. Enough to provide some basic pet interaction, but nothing highly advanced or tactical about their control or AI. This is because it allows the player to focus less on their pet management and more on their own gameplay. Having to focus on just 1 thing can be a lot for a new player (even for some long term players). Having them focus on multiple would be going against the whole "we made this game for new players to start to get into an MMO" ideal.
3.0 is also being designed with this "new player" philosophy in mind, and that's a wise decision. SE know, I'm sure, that the 1st expansion is one of the biggest milestones that ARR will ever meet. Most players will decide at this point whether they want to keep going, and players who have had their eye on the game will decide whether they really want to give it a try. The main audience being targeted are these players who may not have played an MMO before, or even a game (beyond the mobile cash generators they'll most likely have played).
What we need to hope for, though, is that after this big marker we can start to see a general shift in the game direction towards something much more suited to those who have been playing for a while. This I see happening. Basically, the game will grow with it's player base, and the "age" of that player base (by that, I mean how long the average player has been playing for). That age, though, is tied to how long XIV has existed since 2.0, not from when some players first started playing MMOs. Thus, XIV's current design should reflect that of an MMO that is 1 year old. Not compared to an MMO that is now over 12 years old. What worked for XI doesn't have to be carried over into XIV. Neither do the lessons taught and learned in XI have to be carried over to XIV. They are different games, and the design direction for XIV is not the same as XIs in any way or shape at all.


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