Quote Originally Posted by Amberion View Post
Just thought I should point out that FFXI where much more a console type game then FFXIV. Heck, it was even created for the PS2 before they ported it to PC.
Anyway, I'm all for complexity. It's things like that that brings a game to life.
True, but I think the PS2 era of players were more traditional rpg oriented then the newer era of players. Gaming has changed man, it's a different time. Xbox One, PS4, theres alot more streamlining and casual friendly content instead of hours of theorycrafting required to kill 1 mob. Those days are over IMO. I mean you can still do it, but for the most part its not necessary.

I too want complexity but I don't want the old school way of doing it - where 90% of the "variety" was garbage and the 10% was worth delving into. The way the system is setup now its basically we have the 10% built-in and the 90% doesn't even exist - which is a much more streamline and fluent combat system, which makes for easier balancing. Now it just boils down to players an understanding there rotations and knowing the battle.