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  1. #671
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ravenloft View Post
    LMAO Nice! Congrats.
    Thanks much!

    Quote Originally Posted by Ravenloft View Post
    Trying to find Wine Red myself.
    I'll keep a close eye on the thread, then. The other member of the Moose clan is going for the same. In fact, I think I'll do a diet version of my changelog with her progress. In the event of a loop, know she's more likely to overfeed on one color and try to go around than reset, so if RNGesus gets involved again, we're like to get a long list of "Whassis dooo? Whassat dooo?"

    Quote Originally Posted by Freakindon View Post
    it feels to me as though the "only the first feather proc" counts deal is false.
    To be more articulate about the "first feather proc" thing, we're pretty sure that every fruit can count, and most of them likely do. It's just that feeding a bunch of random fruit to see where you land doesn't give you a good idea about the what-affects-what-and-how, or help determine how much of a role RNG plays.

    Some people report that once you get the first proc, feeding the same fruit seems to give you more even if it doesn't color-shift again. Feed it apples to one proc and you're almost[?] definitely headed for Millioncorn, but people have fed apples to four procs and still got to Millioncorn instead of skipping to blood red. Others report better results by switching fruits every time there's a proc, which they say increases confidence that it wasn't a "random repeat" kind of thing.

    Right now, most of us aren't saying that only one-fruit one-proc counts, but that the results of not doing it that way are harder to understand or replicate. By doing it this way, we get a clearer picture of the full color-to-color map, as well as a better understanding of the change mechanics. I bet there are lots of ways to feed more than one fruit and proc at a time to leap ahead on (and even cut diagonally across) the map - but we're not sure yet how to do it with confidence or replication.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #672
    Player
    Alexeia21's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Lexie Althore
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anonymoose View Post
    Steps one to six went as planned, but Russet Brown came out of nowhere and broke my little lalafell heart at step seven. Applying the theories we've developed so far, I was able to course correct it in two additional, nerve-racking steps.
    I am also confirming that I got Russet brown from Rolanberry Red from a single pear feeding which proc'd a growing new feather message.
    (0)

  3. #673
    Player
    Snootles's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    180
    Character
    Lexi Snoot
    World
    Balmung
    Main Class
    Arcanist Lv 51
    After receiving so much input HERE. The RNG factor is pretty damn obvious. RNG causes you to; skip a step or two ahead, get a bust, land you on an 'uncommon' colour for that particular fruit.

    It seems like most of the single-fruit-feeding results are becoming quite clear. Still, not every colour + fruit is mapped. By that I mean, colour x + all the results of the 6 fruits. For now, I'll just keep gathering the info and putting it into my sheet. Anyone who can make something more readable, or maybe even come up with a proper conclusion, feel free to use my sheet.
    (1)

  4. #674
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Snootles View Post
    <theory>
    I think matters are further complicated by necessary anomalies in the "grid snap" system that chooses which dye range you've fallen into and the way the game shifts values after you've hit what should be 255 or 0. Look at, for instance, the progression from Desert Yellow to Blood Red using nothing but apples (theorized to be +R -G -B). That first step makes sense, but then what in the seven hells is going on with the rest of that?

    Desert Yellow (216 175 80)
    Millioncorn Yellow (226 152 46)
    Pumpkin Orange (193 109 31)
    Sunset Orange (178 85 39)
    Blood Red (139 52 34)
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  5. #675
    Player
    HEC-'s Avatar
    Join Date
    Aug 2014
    Posts
    174
    Character
    La La'
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Uttahutta View Post
    On my hunt for Ochu amd Hunter green I came across some single feather procs I have not seen listed or atleast not these paths.

    atm I am not sure where it will be best to search for Ochu and Hunter so until I see other another way I think I will aim for deepwood and try lightening from that.
    On weekend I've finally managed to reach Hunter green on one of my Chocobos with a bit of "detour" (other one went straight to wanted Snow White without a hitch) and I have two of the colours on your list included in the path. I don't have the detailed notes here but if you're interrested I'll grab them once home and update this post tomorrow with detailed steps. Most of those are not even yet included in the coulour diagram here...
    (0)
    Last edited by HEC-; 09-01-2014 at 09:05 PM.

  6. #676
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Freakindon View Post
    but it feels to me as though the "only the first feather proc" counts deal is false. I feel as though every fruit counts, but the message is only indicative that the fruit you just fed puts the RGB at a value that will be a different color from what your chocobo is. Which is why it is possible to get the "feather proc" message, and then not get it on some subsequent feed.
    Quote Originally Posted by Anonymoose View Post
    Right now, most of us aren't saying that only one-fruit one-proc counts, but that the results of not doing it that way are harder to understand or replicate. By doing it this way, we get a clearer picture of the full color-to-color map, as well as a better understanding of the change mechanics. I bet there are lots of ways to feed more than one fruit and proc at a time to leap ahead on (and even cut diagonally across) the map - but we're not sure yet how to do it with confidence or replication.
    Quote Originally Posted by Snootles View Post
    After receiving so much input HERE. The RNG factor is pretty damn obvious. RNG causes you to; skip a step or two ahead, get a bust, land you on an 'uncommon' colour for that particular fruit.

    It seems like most of the single-fruit-feeding results are becoming quite clear. Still, not every colour + fruit is mapped. By that I mean, colour x + all the results of the 6 fruits.
    NOTE: The conclusions derived is from applying the RGB code defined within my own spreadsheet.

    The Givens:
    1. The color mixing must follow the law of nature. IOW, if white+black = grey, SE cannot make it green in game. Hence if we mixing blue and red, expect purple.
    2. Opposite mixes will do just that, opposite. Deepen red mixed with lighten red = wash, back to original tone.

    My my own observations, I suggest the following on RNG:

    To keep it fun, SE kept this in game, however, my personal observation is this is limited to the absolute value of 48. So, starting with a base R{103), we will only with colors that falls within the range of R(55) to R(151). Anything falls outside of that range will be considered invalid values. I will defined this RNG|48| from here on.

    For an example, for Regal Purple R(103, 55 87), the possible RGB range is between (151, 103, 135) and (55, 7, 39)

    Then from this (151, 103, 135) and (55, 7, 39) range, existing colors are choose to be the next possible color, based on the law of color mixing. This MAY help explain why some colors has more then one end result.

    So, to answer some of the questions quoted:

    1. The feather proc: The feather proc is always true. The question here isn't about if it is a valid indicator for the next color change. When you receive this message, your bird will change to a new color. What is unknown ATM is if we need feeding the bird more fruit after receiving this proc, what, if any, effects the fruits will have.

    2+3: My personal believe here is due to the RNG|48| factor. Therefore, all the color calculation spreadsheets is inclusive because of it. As of now, we have only done controlled test of ONE fruit, and even that is giving us a lot of open cans of worms that we do not have clear answers on.

    We do not know the behavior of the RNG|48|, is it doing it to every fruit, or the total value of all the fruits? Until we figure that out, we will always be in the dark. Different people feeding different combos of multiple fruits only makes matter worst, especially those recommending feeding multiple fruits in given quantities. There are no solid date to say a given fruit will give a fixed amount of effect, therefore, how can any quantity be given?

    One experiment we need to start is feeding the birds same fruit in large qualities, and see if we can always achieve the same color scale jump.

    Color scale jump experiment: It is known that we can go from Desert yellow -> millioncorn -> pumkin -> blood red. This was repeated via single feather proc in 4 stages and X amount of fruits. Can we attempt this via large feedings and conclude that by giving X-apples + RNG|48|, we can always result in blood red. (Say X = 30, result = X +/- 3)

    My current experiment is feeding 2+1 all the time, and see if the RGB value will be close to my desired goal. If this comes out conclusive, it should show that the color mixing pattern is valid.

    IMHO, until we move forward to the next step of color experiments, this can of worms will always be inclusive.
    (0)
    Last edited by AttacKat; 09-01-2014 at 10:54 PM.

  7. #677
    Player
    Rorichan's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Una Stardancer
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Niota View Post
    *snip*
    Hi, I don't think you read my log post. That's EXACTLY what I did and it skips EVERY time. I give him 1 berry, get one feathers message, he goes to Regal Purple so then I give him 1 apple, get one feathers message, he skips to Dalamud Red. If I have to reset him and try again, it's going to be way to expensive.


    I said in the beginning that the way they have come up with for dyeing our Chocobos is just silly and frustrating. I'm all for taking steps to get things done but throw RNG into this system is just downright stupid. *sigh*
    (0)

  8. #678
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rorichan View Post
    I give him 1 berry, get one feathers message, he goes to Regal Purple so then I give him 1 apple, get one feathers message, he skips to Dalamud Red.
    I'm wondering if the fact that it took 18 berries to get there the first time messed with the other two values in a way that you'll skip over Rolanberry most times, if not every time. If you're open to a little gambling, I'd try starting at Regal Purple and using berries instead of apples, pushing you into something around Abyssal or Royal Blue-ish territory and breaking your loop. That way, you can use apples from there to push back into Rolanberry territory from a less volatile position. Berries from purple will inflate the blue value, but it'll drop again when you switch back to apples to bringing the red back up - and both steps will just plummet the green, which is theoretically what you want.

    Dalamud Red (113 22 22) +Berries
    Regal Purple (95 42 71) +Berries
    Royal Blue
    (34 42 96) +Apples
    Abyssal Blue (43 39 80) +Apples
    Rolanberry Red (84 19 35) Profit?

    Worst case scenario, you don't end up at Rolanberry, yet, but still end up well outside of your loop, yeah?
    (1)
    Last edited by Anonymoose; 09-01-2014 at 11:39 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  9. #679
    Player
    Oniguro's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Oniguro Nekomataya
    World
    Louisoix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Niota View Post
    It might be better to refer people to the newer chart, which you can find here.
    My own progress can be seen on this page (on the ChocoboDye tab).
    I'm linking to google docs so that I can just give the same link each time without having to convert my chart for the forum.
    (0)
    Last edited by Oniguro; 09-03-2014 at 01:01 AM.

  10. #680
    Player
    Rorichan's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Una Stardancer
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Anonymoose View Post
    Great suggestion here.
    I was thinking that the berries pushed him too far that time.. I may try your suggestion once my new fruit crop comes up and see if that doesn't get me where I want to go. Thank you though!
    (0)

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