Quote Originally Posted by Krr View Post
This is something that we could absolutely see more of in the game. Black mages have multiple forms of Heavy, SMN and BLM and I believe BRD all have Bind, BLM and WHM have sleep, multiple classes have Slows that totally go unused (Lethargy, Feint, yadda yadda,) BRDs even have an accuracy reducing ability.

Then there's stuff like Virus and e4e which are still useful but seem to be something you throw out blind or as part of a damage-mitigation rotation rather than in response to boss mechanics. That there's so many of these abilities on our bars as unique class features were things that I was honestly hoping we'd see more of. However, after the 1st coil and HM primal mechanics (Think Mountain Buster needing to be debuffed when you were in lower ilvl parties,) but it feels like we actually see less and less.
I agree, a lot of those abilities are really circumstantial and therefore underused, they're mostly just used for that one single mechanic that needs them, One Ilm Punch is useless outside of the rare Stoneskin using enemy. It's also a side effect of mixing PvP effects with PvE abilities, same thing with Storm's Path and Miasma healing debuff when only one or two mobs self heal.

Quote Originally Posted by Velthice View Post
Oh I read the whole thing post edit, I was being genuine.
Then I apologize for my own passive aggressiveness.