Quote Originally Posted by Mcshiggs View Post
Did they keep that up though? NO, Pharos Sirius was considered too difficult for XIV players, and Yoshi has admitted it, so all the dungeons getting released can't be too hard or the people will whine about it.
That's not entirely true. Haukke Manor HM was fairly challenging as well, as was Copperbell. The difference was, Haukke Manor was speedrunnable and well-designed, where the other two dungeons were a catastrophe of stupid, opaque mechanics that instantly killed you if you didn't have a guide even if you knew your job and the basic mechanics of the game well. "Too difficult" can mean a lot of things in game design that aren't so simple to explain in a public statement.

I agree that dungeon difficulty is too low right now and that's probably in part an overreaction to what happened in 2.1. But, I'd also implore you to look at the item level requirements and rewards of these dungeons, and the average item level of the max level player right now, and ask yourself if, possibly, there is a misunderstanding of how new players experience the item level curve rather than "HHH THEY RUINED IT CATERING FOR THE CASUALS HHHHhhh".