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  1. #11
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    569
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by allecs View Post
    Lol you aren't hitting a nerve at all I just think it's ridiculous how people are like "This game is too easy" Or "Needs something or than dodge" And you're like "BUT COIL IS HARD!111" Like huh? Lol

    And interesting encounter to me is something actually hard, something with adds that actually do damage and takes awhile for to kill them. Bosses doing moves that you can't stun or silence. Having more than one rotation that consists of 3 buttons, 4 tops. Bosses that don't the exact same thing, at the exact same time, EVERY time.
    I await news of your t9 kill with bated breath in this, FFXIV ARR "An Easy Video Game"

    Quote Originally Posted by Luvbunny View Post
    In FFXI, endgame stuffs also includes the following: Boss has weakness depends on HP percentage, (example: 100% weak to piercing, 75% weak to slashing, 50% weak to blunt, etc...) Boss could also have elemental weakness (aura has to be removed by certain spells or it will have a very high PDT), Boss also will do crazy moves if it is not stunned, or it will do another crazy move if you don't stun it after it performs certain move, and it will happen random, so your stunner has to watch it. Boss also will perform deadly moves if you cannot enfeeble it (blind, silence, etc). They should add something like this to FF14, though it could be at the cost of certain jobs XYZ will be preferred over the others for certain boss encounter.
    I like the deadly attack idea, not so much the weakness because of the exclusion reason you mentioned.

    Nothing wrong with action mechanic. But we need more of Stone Vigil Hard mode boss - so people actually pay attention Less tank and spank but more teamwork effort. If you play DD and have tunnel vision you will die fast - need more of this mechanic to prevent zerg and please make it so that it is far far harder to play DPS effectively. Ninja seems like a step in the right direction. DPS jobs should be the hardest to play, period.
    I'll agree with this. In fact I believe I heard we'd be getting more stone vigil-esque bosses since it was recieved pretty well. I'm interested to see what they'll do with it because right now, it's kinda easy. Soloable even.

    Quote Originally Posted by Gardes View Post
    If taking 1.xx dungeons and putting it into ARR means that the dungeons was meant for ARR and 1.xx was an after thought, what does it say about the monsters in this game then? Pick a monster randomly from this game's monster list and you'll likely have picked a monster from FFXI. Does that mean FFXI was an afterthought and it was meant for ARR all along, planned for a decade? What about the monsters from other games like FFXII? Could have sworn the Zu from pharos was from FFX. Looks like it was intended for ARR all along! They just made those games in preparation for ARR. Who'd have thought?!
    This is just dumb.
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    Last edited by Velthice; 08-10-2014 at 02:54 PM.