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  1. #451
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Tupsi View Post
    That's like saying The airship levels in Mario Bros 3 makes Mario a challenging game just because of 1 level while ignoring that the rest of the game(s) are generally easy beyond reason. Yes, coil has "difficulty", but its team jump rope difficulty..which realistically isn't difficulty at all.



    Your words - you've been taking shots at people this entire topic >.>
    Really, you think so? you're worse then i thought, But wrong. Unless you do not know the difference between opinions and silly comments like what you just did with obvious remarks.

    For me to take a "shot" at someone i have to dislike them for something they personally did to me, and since this is a forum with many opinions, there is no reason for me to do that. unlike people like you who do it simply because someone disagreed with you in the past. Try again.
    (0)
    Last edited by Volcano; 08-11-2014 at 02:45 AM.

  2. #452
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Volcano View Post
    unlike people like you who do it simply because someone disagreed with you in the past. Try again.
    ^ Taking a shot at someone. Disagreed with...what? You said "days of Blind FFXI"...when having to explore and find stuff on your own was a trait of MMOs and games prior to and after FFXI. Post WoW era though it's more common for games to play themselves for you.
    (5)

  3. #453
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Since everyone's biggest complaint seems to be the mechanics of the game, what ever happened to having to sleep, freeze, slow, etc. adds or mini boss additions to a fight? Other than T7 (Renaulds) I do not see any complexity of this sort. There are some tank swaps or stuns, with DR I might add, but what about all the other abilities that are pretty much ignored in dungeons?

    What I mainly see is kill a few trash mobs and end up in a small, circular, arena type theater where you dance to avoid instakill mechanics. Even the adds are simple dps checks while still dancing. What happened to jumping to different levels (ala SWTOR or Rift) to avoid damage. What happened to actual strategy and having to use all the skills that the game gave us?
    (3)
    I have no prayer for that...

  4. #454
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Um, OK, no offense intended, but I have to ask what in hell you are talking about? "face rolling Savage Coils"? Really? And how many players in all of Eorzea do you think have even cleared turn 5 in 'normal' mode yet? I'll hand you a clue, it's not a majority - not by a long chalk. "hard to find people who don't have the Savage titles now" - Look, I know you are on a legacy server, but that's simply not true. Perhaps in the circle you keep it's true, perhaps even in the locations you hang around in at the times you are there, but with a minority of players even having completed turn 5, there is no way in hell that it's "hard to find people" without the Savage titles. I'm not even going to comment about High Allagan weapons.

    Honestly your comment typifies something that I hear rumbling between the lines in a lot of posts in this thread. It's like there are two worlds in Eorzea, there is this one world populated by supermen who think that the entire game is just one big face roll, and that *everyone* has ilvl 110 with High Allagan and Soldierly gear in every slot. The other world - what I would call reality - has a wide spectrum of players including some who have cleared most of Coil 2, and regularly beat EX primals and Coil 2 turns, as well as many players (perhaps even the majority of the playerbase) who are working on getting their gear to ilvl 90 or so, haven't capped all their classes, found Titan HM annoyingly difficult, and are not looking forward to the frustration that is the difficulty spike going into turn 5.

    The difference between your view of the player population and reality is astonishing. Perhaps you should take off your sunglasses and look at reality. The majority of players have not completed Turn 5, don't have High Allagan anything, might have some soldierly or weathered items, and probably have mostly Myth gear and their Relic. This thread seems to have been completely dominated by people who think the game is going on the wrong direction, and I can't honestly agree with that at all. The game is not going in the direction preferred by the so-called 'hardcore' players, so i can see why players in that group would object to the direction. However those players absolutely do not make up the majority of players or paying customers in Eorzea, and they should stop acting as if they are in the majority, when they are demonstrably NOT.

    The game has so much to do that it's scarcely possible for me to keep up with it all, and I play almost every day for several hours, and have played since Beta 3. I could list all the different aspects, but people will just complain that they are part of the grind imposed on players, and then demand that somehow more engaging content be magicked up. The truth is that all the dailies, crafting, gathering and the like are optional activities for people to play with - if they want to. No one says that anyone has to farm Atma for 100s of hours, it's simply an option. No one says that ilvl 110 gear will be needed for 2.4, that's an opinion put forth by those who already have it.

    This notion that Myth gear and weathered gear is already rendered obsolete is complete stupidity in my view. Fiorst of all the majority of the game can be handled quite adequately in gear ranging from ilvl 80 to ivl 90, most can be done with ilvl 60 or less. It's only the hardest content that has much stricter ilvl requirements. The only context in which Myth or Weathered bear is obsolete, or no longer relevant is the top tier of end-game content.

    However Velhart has already made statements that demonstrate that top tier raiding content is in fact the only context he sees, otherwise he would not post such preposterous things such as face rolling savage coils and being unable to find anyone without a savage title.

    I hope to hell that Yoshi-P and the rest of the Devs ignore the voices of these hardcore players. The ultimate irony is that the Zodiark weapon 'quest' starting with the insane low RNG rate of Atma was added to give non-hardcore players a way to upgrade their weapon at a steady pace - over the long term. But to appease the hardcore players the drop rate on Atma was set very low to draw out the time. And yet the loudest voices whining about the grind fest of Atma, Animus and Novus are the hardcore players who consider it a pointless grind that requires no skill. Then again, that same group is the majority of the Hunting Horde I see running around in their High Allagan gear Zerging the crap out of hunt marks for easy seals - ultimately allowing them to upgrade their gear swiftly.

    So the two items of content that were added for the mainstream audience have both been effectively hijacked by the whining ninnies among the hardcore crowd. The Atma/Animus/Novus grind was lengthened considerably to appease raiders complaints, and then the hunt system added to give mainstream players a way to catch up has been hijacked by the same group of hardcore players who are not using Hunts to gear up for Coil 2. Seems to me that the biggest flaws in the game center around the demands and behaviors of the hardcore gamers. At the end of the day, FFXIV is intended to be an accessible game that offers entertainment value, personally I think it succeeds in that. There are myriad hings I'd like to change to improve various aspects of the game, but the core of the game is solid. What people decry as simplicity, I could easily turn around and call pure. I see people complaining that the simplicity makes the game too easy. On the other hand I think that the purity of the system allows players to learn their jobs and the content and focus on using their job and their team mates to achieve results rather than focusing excessively on combos, special skills and the minutia of the system.

    I think that perhaps people would do well to stop and consider what Yoshi is doing with the patches. Each one has added more and more things to do - most of which are optional. Slowly Eorzea and FFXIV are being enriched and filled with things to do - if you wish to do them. As several people have said, if that is not your cup of tea, you should probably find another game because that is the direction of FFXIV. In the end, it is a game, and the direction being taken is that of a game.
    Wow this is gold. You do know I was 100% sarcastic in that post....right? Thanks for making my day.
    (1)

  5. #455
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Kaaylryn View Post
    Since everyone's biggest complaint seems to be the mechanics of the game, what ever happened to having to sleep, freeze, slow, etc. adds or mini boss additions to a fight? Other than T7 (Renaulds) I do not see any complexity of this sort. There are some tank swaps or stuns, with DR I might add, but what about all the other abilities that are pretty much ignored in dungeons?

    What I mainly see is kill a few trash mobs and end up in a small, circular, arena type theater where you dance to avoid instakill mechanics. Even the adds are simple dps checks while still dancing. What happened to jumping to different levels (ala SWTOR or Rift) to avoid damage. What happened to actual strategy and having to use all the skills that the game gave us?
    I really wish all those types of debuffs had a bigger role in endgame and in general, but if you want to be super technical about it most Final Fantasy bosses are immune to status effects, so in a way they're following "tradition". Which is also really just an excuse because they are set on the game not being too "complicated", it's why they took out the elemental wheel and additional stats too. It would make stuff more interesting coupled with more randomized enemy attacks, rather than just following the exact same dance patterns every time. Having arenas with multiple levels would be great too, it's one of the things that made Nael in 1.0 interesting, now almost all boss arenas are just a circular flat surface, even T5 got flattened.
    (0)

  6. #456
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    i do hope for the 2.4 to see dungeon that ask to have i100 to be beaten. we must stop to get dungeon that have no teeth! they are steeping stone and loose interest for most player right when they come out. why do we do them? because the gears inside the dungeon are often more class than what we did get in skin in ST and 2.2 token vendor.
    Won't happen.

    AT BEST we'll get iLevel90 dungeons, but they need the dungeons to be fight-able to the people who just jumped back into the game and missed the 6 monthS cycle (basically people who still use DL and i90)
    (0)

  7. #457
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Velhart View Post
    You do know I was 100% sarcastic in that post....right?
    Oh yeah. That vocal inflection, exaggerated sentence structure, and use of recognizable sarcastic colloquialisms sure conveyed your sarcastic intent alright. Really showed off how totally didn't mean what you said.
    (4)

  8. #458
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Tupsi View Post
    ^ Taking a shot at someone. Disagreed with...what? You said "days of Blind FFXI"...when having to explore and find stuff on your own was a trait of MMOs and games prior to and after FFXI. Post WoW era though it's more common for games to play themselves for you.
    Now i am convinced you simply do not understand things that you read, but still wrong. AS you also failed to read and understand that original post. as i said that from nostalgia from the days i had to do that same thing, as well past RPGs i'v played. where you find and explore stuff. it was not questioning it's existence, which is why your silly post was Taking a shot at something that you failed to read properly. Please try to read.
    (0)

  9. #459
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gramul View Post
    Oh yeah. That vocal inflection, exaggerated sentence structure, and use of recognizable sarcastic colloquialisms sure conveyed your sarcastic intent alright. Really showed off how totally didn't mean what you said.
    I....think anyone who has decent enough knowledge of this game is quite aware that almost no one has beaten any Savage turns, and I think maybe...one JP group just beat T9 Savage recently? Think I saw something like that somewhere. If you take that as anything but sarcasm, then I seriously need take my posts down to a level that people can understand. Just to note, this is said by someone who has beaten no Savage turns yet.
    (0)
    Last edited by Velhart; 08-11-2014 at 03:38 AM.

  10. #460
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Velhart View Post
    I....think anyone who has decent enough knowledge of this game is quite aware that almost no one has beaten any Savage turns, and I think maybe...one JP group just beat T9 Savage recently? Think I saw something like that somewhere. If you take that as anything but sarcasm, then I seriously need take my posts down to a level that people can understand. Just to note, this is said by someone who has beaten no Savage turns yet.
    A big part of this is the fact it shares the same lockout as the normal Coil and why do something people haven't practiced and done time and time again when you can do something you already know the dance 100% and clear T6-9 in an hour or two on reset?
    (0)

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