
Originally Posted by
Kosmos992k
Um, OK, no offense intended, but I have to ask what in hell you are talking about? "face rolling Savage Coils"? Really? And how many players in all of Eorzea do you think have even cleared turn 5 in 'normal' mode yet? I'll hand you a clue, it's not a majority - not by a long chalk. "hard to find people who don't have the Savage titles now" - Look, I know you are on a legacy server, but that's simply not true. Perhaps in the circle you keep it's true, perhaps even in the locations you hang around in at the times you are there, but with a minority of players even having completed turn 5, there is no way in hell that it's "hard to find people" without the Savage titles. I'm not even going to comment about High Allagan weapons.
Honestly your comment typifies something that I hear rumbling between the lines in a lot of posts in this thread. It's like there are two worlds in Eorzea, there is this one world populated by supermen who think that the entire game is just one big face roll, and that *everyone* has ilvl 110 with High Allagan and Soldierly gear in every slot. The other world - what I would call reality - has a wide spectrum of players including some who have cleared most of Coil 2, and regularly beat EX primals and Coil 2 turns, as well as many players (perhaps even the majority of the playerbase) who are working on getting their gear to ilvl 90 or so, haven't capped all their classes, found Titan HM annoyingly difficult, and are not looking forward to the frustration that is the difficulty spike going into turn 5.
The difference between your view of the player population and reality is astonishing. Perhaps you should take off your sunglasses and look at reality. The majority of players have not completed Turn 5, don't have High Allagan anything, might have some soldierly or weathered items, and probably have mostly Myth gear and their Relic. This thread seems to have been completely dominated by people who think the game is going on the wrong direction, and I can't honestly agree with that at all. The game is not going in the direction preferred by the so-called 'hardcore' players, so i can see why players in that group would object to the direction. However those players absolutely do not make up the majority of players or paying customers in Eorzea, and they should stop acting as if they are in the majority, when they are demonstrably NOT.
The game has so much to do that it's scarcely possible for me to keep up with it all, and I play almost every day for several hours, and have played since Beta 3. I could list all the different aspects, but people will just complain that they are part of the grind imposed on players, and then demand that somehow more engaging content be magicked up. The truth is that all the dailies, crafting, gathering and the like are optional activities for people to play with - if they want to. No one says that anyone has to farm Atma for 100s of hours, it's simply an option. No one says that ilvl 110 gear will be needed for 2.4, that's an opinion put forth by those who already have it.
This notion that Myth gear and weathered gear is already rendered obsolete is complete stupidity in my view. Fiorst of all the majority of the game can be handled quite adequately in gear ranging from ilvl 80 to ivl 90, most can be done with ilvl 60 or less. It's only the hardest content that has much stricter ilvl requirements. The only context in which Myth or Weathered bear is obsolete, or no longer relevant is the top tier of end-game content.
However Velhart has already made statements that demonstrate that top tier raiding content is in fact the only context he sees, otherwise he would not post such preposterous things such as face rolling savage coils and being unable to find anyone without a savage title.
I hope to hell that Yoshi-P and the rest of the Devs ignore the voices of these hardcore players. The ultimate irony is that the Zodiark weapon 'quest' starting with the insane low RNG rate of Atma was added to give non-hardcore players a way to upgrade their weapon at a steady pace - over the long term. But to appease the hardcore players the drop rate on Atma was set very low to draw out the time. And yet the loudest voices whining about the grind fest of Atma, Animus and Novus are the hardcore players who consider it a pointless grind that requires no skill. Then again, that same group is the majority of the Hunting Horde I see running around in their High Allagan gear Zerging the crap out of hunt marks for easy seals - ultimately allowing them to upgrade their gear swiftly.
So the two items of content that were added for the mainstream audience have both been effectively hijacked by the whining ninnies among the hardcore crowd. The Atma/Animus/Novus grind was lengthened considerably to appease raiders complaints, and then the hunt system added to give mainstream players a way to catch up has been hijacked by the same group of hardcore players who are not using Hunts to gear up for Coil 2. Seems to me that the biggest flaws in the game center around the demands and behaviors of the hardcore gamers. At the end of the day, FFXIV is intended to be an accessible game that offers entertainment value, personally I think it succeeds in that. There are myriad hings I'd like to change to improve various aspects of the game, but the core of the game is solid. What people decry as simplicity, I could easily turn around and call pure. I see people complaining that the simplicity makes the game too easy. On the other hand I think that the purity of the system allows players to learn their jobs and the content and focus on using their job and their team mates to achieve results rather than focusing excessively on combos, special skills and the minutia of the system.
I think that perhaps people would do well to stop and consider what Yoshi is doing with the patches. Each one has added more and more things to do - most of which are optional. Slowly Eorzea and FFXIV are being enriched and filled with things to do - if you wish to do them. As several people have said, if that is not your cup of tea, you should probably find another game because that is the direction of FFXIV. In the end, it is a game, and the direction being taken is that of a game.