Not looking at the market was what doomed 1.0 in the first place.
Not looking at the market was what doomed 1.0 in the first place.
Actually, being an unfinished MMORPG on an engine not suited for MMORPGs then released by the head of your company to try to beat out WoW's Cataclysm was what doomed it. TERA for example was designed by only looking at what's standard in the market (WoW styled MMOs) but actually doing something different with it's battle system - you know, being a clone while actually trying to be unique at the same time?
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