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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Whether someone is complaining that dodge mechanics are overused or scripted fights are easy, they are stating they are bored with the combat system. SE is trying to make an end game revolve around a combat system that had all its potential exhausted by competing products from the last decade. The problems with it are obvious by this point, the chief being that it is bland and uninspiring. It has no depth of strategy to hold long term player interest. It's one thing to start out with the holy trinity, but to not broaden things out considerably into late game is unacceptable. It's like believing someone can sell a monthly subscription to people by creating a game based on "Hungry, Hungry Hippos" by disguising it as something like a tabletop RPG.

    The only reason anyone on PC has a reason to stay is because Yoshida has stated that he is taking player feedback and developing stuff accordingly. If I didn't think Yoshida had the ability to turn things around or was uninterested in doing so, I'd be dropping my sub quite permanently.
    (2)
    Last edited by Fendred; 08-10-2014 at 10:37 PM.

  2. #2
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Fendred View Post
    The only reason anyone on PC has a reason to stay is because Yoshida has stated that he is taking player feedback and developing stuff accordingly.
    Maybe I stay because I enjoy the combat system, and the content they designed around it? I am sure I am not the only PC player to think that. Please don't try and state your opinion as fact.
    (1)

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lambadelta View Post
    Maybe I stay because I enjoy the combat system, and the content they designed around it? I am sure I am not the only PC player to think that. Please don't try and state your opinion as fact.
    And sometimes people take things too literally. Of course we're talking written communication, so nuances do not get translated well. I didn't mean that literally no one would like the combat system, but I can see how that can be misinterpreted, so I'll continue to try to be more objective next time.
    (0)

  4. #4
    Player
    SonRyo21's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Elios Edo
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    The direction of the game hmm...how can I put this in a context that is not obtuse or condescending? I feel like the game is not progressing but more stuck in a rut, the play feels as if your babied the whole way throughout and not allowed to freely explore the advantages of having all the classes and jobs on one character. The potential to allow people to be unique and different is there, but it locked up behind bars and the key seems to be lost to the developer that people don't mind if their are things that can be taking advantage of. That is what makes games enjoyable is the fact that I can feel a sense of enjoyment from being able to accomplish something that I dreamed of. In this game the forced nerf's of redoing old dungeons, the lack of dps potential because of perceived imbalance and feeling like your char hasn't truly become any stronger i.e. "pld still takes 4 attacks to kill a lvl 30 single enemy when their lvl 50 and fully geared" has left me waiting till my sub runs out to walk away from it. There are tons more issues, but the fact that I don't seem to see any progress with my char makes me feel that its just as useless as when I first started this game. All in all they need to make the game not feel so stuck in a one dimensional place. The world is vastly unexplorable, there is no swimming of any kind, it just feels really poorly implemented at this point. Were in freaking 2014 and MMO's feel more like crap now than they did in 2006.
    (3)
    Last edited by SonRyo21; 08-10-2014 at 11:48 PM.