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  1. #621
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Zoeila View Post
    what if the next 4 job are all dark aspected as a reference to the dark crystals in crystal tower? ninja would fit as one. if the gunner class is like the first boss of pharos that fits as well. then you get dark knight as a no brainer. then what else? perhaps something branch off thm that focuses on dark magic? dark holy anyone? pain? giga/dark flare?
    Ninja isn't dark aspected, unless you want to say that Yugiri has something to do with the dark crystals?
    Ninjas use the vital energies of the land, air, and living beings...so it has more in common with MNK, and CNJ, than dark crystals...
    (0)

  2. #622
    Player
    Authority's Avatar
    Join Date
    Feb 2014
    Posts
    48
    Character
    Deathgod Hayabusa
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kuroyasha View Post
    Because Yoshi already said that Thief doesn't fall in line with the lore so they went with Rogue; They are ones who used to be thieves. This is from Yoshi P at E3. That is why.

    Yep. He clearly stated that since it's a melee-dps that one should save their gear. Thus, monk is the only that makes since, especially given the ninja ct gear. Cant wait. Only 4 gear pieces away from full 110 myself .
    Holy shit please tell me this is not a dream. I want to cry from happiness!

    Ninja is my main class in all MMOs and one thing it was painful to consider was to go through the same bs again and start from scratch...can't wait to be honest.
    (1)

  3. #623
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zarzak View Post
    Because we already have more jobs than the game can even support.
    More jobs = more balance issue too

    It's very difficult for each job to be competitive since you still follow such a few archetypes. FFXI was pretty bad with this, as each major update made several jobs shine and totally cripple others
    (0)

  4. #624
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    More jobs = more balance issue too

    It's very difficult for each job to be competitive since you still follow such a few archetypes. FFXI was pretty bad with this, as each major update made several jobs shine and totally cripple others
    One day groups would only accept RNG's are DPS for events, next day no one wanted them for anything. FFXI development team had such horrid balance that Puppetmaster was considered unplayable for people at end game till years after it's release. Samurai was meant to parry tank and Ninja be a DPS, but got it switched around and SE didn't even attempt to address it till a half-ass attempt later.

    FFXIV has a much better backbone system in place in terms of balance. Yes it is still difficult to balance, but it uses much more simplistic systems to balance out jobs. FFXI's system was everywhere and same with 1.xx. One content BLM's were never wanted, then one where everyone who joined a party needed to be one. ARR has done well enough that people look at gear/experience more than just the job itself.
    (5)

  5. #625
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Thanks to Duty Finder, even if people feel a certain type of way about a job they can't prevent that job from joining the party. I'm pretty sure if people could they would only allow the Duty Finder to invite range DPS. Thankfully they will have to use party finder if they want to exclude people. So it doesn't matter what others dislike, it wont stop people from progressing on the job they want to play.
    (0)

  6. #626
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by LoLo View Post
    Thanks to Duty Finder, even if people feel a certain type of way about a job they can't prevent that job from joining the party. I'm pretty sure if people could they would only allow the Duty Finder to invite range DPS. Thankfully they will have to use party finder if they want to exclude people. So it doesn't matter what others dislike, it wont stop people from progressing on the job they want to play.


    ........ Yay they can hit 50 then wait... they can never raid.

    This statement is like saying whm can dps if they want except in DF.
    (0)

  7. #627
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Velhart View Post
    FFXIV has a much better backbone system in place in terms of balance.
    Indeed, but let's look at the current DPS jobs

    DRG, high physical damage, low speed
    MNK, low physical damage, high speed
    BRD, low physical damage, constant speed because you can attack while dodging
    BLM, high magical damage, fluctuating speed because of interruption
    SMN, low magical damage, great stacking
    Although there's not big of a difference between "high" and "low" damage, the mix of raw damage and speed gives them all slight the same damage ouput in the long run.

    Adding two more DPS jobs (Ninja and Thief) means two new mix of raw damage and speed, so that they don't overlap with an existing concept while still retaining the same output.
    (0)

  8. #628
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Reynhart View Post
    Adding two more DPS jobs (Ninja and Thief) means two new mix of raw damage and speed, so that they don't overlap with an existing concept while still retaining the same output.
    It's only one job. Thief (Rogue) becomes Ninja
    (0)

  9. #629
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Reynhart View Post
    More jobs = more balance issue too
    Yeah but it's how it's handled, sadly every MMO resorts to "nerfs" for balance instead of "tweaking" and "buffing" those that are under performing or understanding the issue why they are "under performing".
    (0)

  10. #630
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Reynhart View Post
    SNIP
    DRG is more high damage, burst DPS. Slow animation.
    MNK is Moderate damage, steady DPS, fast animation and needs to be at a certain position for max damage for the majority of there skills.
    BRD is low damage, Crit galore, AOE and no moving penalties
    BLM is high DPS, burst DPS, AOE king, penalize for moving to much.
    SMN is Moderate DPS, burst DPS, pet management and steady damage

    not sure about Ninja because it seems like they covered all
    That's the way I see it though.
    (0)

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