Ninja isn't dark aspected, unless you want to say that Yugiri has something to do with the dark crystals?what if the next 4 job are all dark aspected as a reference to the dark crystals in crystal tower? ninja would fit as one. if the gunner class is like the first boss of pharos that fits as well. then you get dark knight as a no brainer. then what else? perhaps something branch off thm that focuses on dark magic? dark holy anyone? pain? giga/dark flare?
Ninjas use the vital energies of the land, air, and living beings...so it has more in common with MNK, and CNJ, than dark crystals...
Holy shit please tell me this is not a dream. I want to cry from happiness!Because Yoshi already said that Thief doesn't fall in line with the lore so they went with Rogue; They are ones who used to be thieves. This is from Yoshi P at E3. That is why.
Yep. He clearly stated that since it's a melee-dps that one should save their gear. Thus, monk is the only that makes since, especially given the ninja ct gear. Cant wait. Only 4 gear pieces away from full 110 myself.
Ninja is my main class in all MMOs and one thing it was painful to consider was to go through the same bs again and start from scratch...can't wait to be honest.
More jobs = more balance issue too
It's very difficult for each job to be competitive since you still follow such a few archetypes. FFXI was pretty bad with this, as each major update made several jobs shine and totally cripple others
One day groups would only accept RNG's are DPS for events, next day no one wanted them for anything. FFXI development team had such horrid balance that Puppetmaster was considered unplayable for people at end game till years after it's release. Samurai was meant to parry tank and Ninja be a DPS, but got it switched around and SE didn't even attempt to address it till a half-ass attempt later.
FFXIV has a much better backbone system in place in terms of balance. Yes it is still difficult to balance, but it uses much more simplistic systems to balance out jobs. FFXI's system was everywhere and same with 1.xx. One content BLM's were never wanted, then one where everyone who joined a party needed to be one. ARR has done well enough that people look at gear/experience more than just the job itself.
Thanks to Duty Finder, even if people feel a certain type of way about a job they can't prevent that job from joining the party. I'm pretty sure if people could they would only allow the Duty Finder to invite range DPS. Thankfully they will have to use party finder if they want to exclude people. So it doesn't matter what others dislike, it wont stop people from progressing on the job they want to play.
Thanks to Duty Finder, even if people feel a certain type of way about a job they can't prevent that job from joining the party. I'm pretty sure if people could they would only allow the Duty Finder to invite range DPS. Thankfully they will have to use party finder if they want to exclude people. So it doesn't matter what others dislike, it wont stop people from progressing on the job they want to play.
........ Yay they can hit 50 then wait... they can never raid.
This statement is like saying whm can dps if they want except in DF.
Indeed, but let's look at the current DPS jobs
DRG, high physical damage, low speed
MNK, low physical damage, high speed
BRD, low physical damage, constant speed because you can attack while dodging
BLM, high magical damage, fluctuating speed because of interruption
SMN, low magical damage, great stacking
Although there's not big of a difference between "high" and "low" damage, the mix of raw damage and speed gives them all slight the same damage ouput in the long run.
Adding two more DPS jobs (Ninja and Thief) means two new mix of raw damage and speed, so that they don't overlap with an existing concept while still retaining the same output.
DRG is more high damage, burst DPS. Slow animation.
MNK is Moderate damage, steady DPS, fast animation and needs to be at a certain position for max damage for the majority of there skills.
BRD is low damage, Crit galore, AOE and no moving penalties
BLM is high DPS, burst DPS, AOE king, penalize for moving to much.
SMN is Moderate DPS, burst DPS, pet management and steady damage
not sure about Ninja because it seems like they covered all
That's the way I see it though.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.