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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zarzak View Post
    Because we already have more jobs than the game can even support.
    More jobs = more balance issue too

    It's very difficult for each job to be competitive since you still follow such a few archetypes. FFXI was pretty bad with this, as each major update made several jobs shine and totally cripple others
    (0)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    More jobs = more balance issue too

    It's very difficult for each job to be competitive since you still follow such a few archetypes. FFXI was pretty bad with this, as each major update made several jobs shine and totally cripple others
    One day groups would only accept RNG's are DPS for events, next day no one wanted them for anything. FFXI development team had such horrid balance that Puppetmaster was considered unplayable for people at end game till years after it's release. Samurai was meant to parry tank and Ninja be a DPS, but got it switched around and SE didn't even attempt to address it till a half-ass attempt later.

    FFXIV has a much better backbone system in place in terms of balance. Yes it is still difficult to balance, but it uses much more simplistic systems to balance out jobs. FFXI's system was everywhere and same with 1.xx. One content BLM's were never wanted, then one where everyone who joined a party needed to be one. ARR has done well enough that people look at gear/experience more than just the job itself.
    (5)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Velhart View Post
    FFXIV has a much better backbone system in place in terms of balance.
    Indeed, but let's look at the current DPS jobs

    DRG, high physical damage, low speed
    MNK, low physical damage, high speed
    BRD, low physical damage, constant speed because you can attack while dodging
    BLM, high magical damage, fluctuating speed because of interruption
    SMN, low magical damage, great stacking
    Although there's not big of a difference between "high" and "low" damage, the mix of raw damage and speed gives them all slight the same damage ouput in the long run.

    Adding two more DPS jobs (Ninja and Thief) means two new mix of raw damage and speed, so that they don't overlap with an existing concept while still retaining the same output.
    (0)

  4. #4
    Player
    Zarzak's Avatar
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    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Reynhart View Post
    Adding two more DPS jobs (Ninja and Thief) means two new mix of raw damage and speed, so that they don't overlap with an existing concept while still retaining the same output.
    It's only one job. Thief (Rogue) becomes Ninja
    (0)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zarzak View Post
    It's only one job. Thief (Rogue) becomes Ninja
    The question was "Why don't people want as many job as possible ?" regarding for a future "Thief" job
    (0)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    The question was "Why don't people want as many job as possible ?" regarding for a future "Thief" job
    Number of jobs would be irrelevant if we had more content for large groups. When you have more bodies in a raid, design the classes/jobs to not stack well and have enough varying mechanics in the instance, that encourages raids to bring balanced comps and as many different classes as they can.

    ---------------------------------

    This is an aside, but reading the blurb on rogues they pretty much went with my Robin Hood-esque approach but gave it to the base class (whywouldyoudothat?!.jpg). The only way I now see THF being implemented is if they went and called it Treasure Hunter or something along those lines (considering SE by proxy owns the Tomb Raider franchise, they could also call it that) and built the concept and story aspect on...treasure hunting. And before anyone asks, no, I do not want to see Lara Croft in Eorzea.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Duelle View Post
    This is an aside, but reading the blurb on rogues they pretty much went with my Robin Hood-esque approach but gave it to the base class (whywouldyoudothat?!.jpg). The only way I now see THF being implemented is if they went and called it Treasure Hunter or something along those lines (considering SE by proxy owns the Tomb Raider franchise, they could also call it that) and built the concept and story aspect on...treasure hunting. And before anyone asks, no, I do not want to see Lara Croft in Eorzea.
    Since it was brought up again...

    attempt #10000000


    Please for the love of god explain to me what you people think the difference between rogue and thief is. Cause the only contention seems to be that Yoshi didn't call it thief.
    (1)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    Number of jobs would be irrelevant if we had more content for large groups.
    A party is still eight people, and more content for large group would mean more problem to gather enough people.
    And I don't know how they could prevent us from stacking better jobs if some of them really get the upper hand
    Quote Originally Posted by Zarzak View Post
    Please for the love of god explain to me what you people think the difference between rogue and thief is.
    Their problem is that Thief (Let's suppose Rogue = Thief) is not a job, but a class. And people use semantics to explain how the two have nothing in common although Ninja will play A LOT like Thief (We're still assuming Rogue = Thief) since 3/4 of its skills come from the class.
    The best part is when they imply that Rogue won't have Thief's iconic skills without even knowing Rogue's skills
    (1)
    Last edited by Reynhart; 06-26-2014 at 06:34 AM.

  9. #9
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Duelle View Post
    And before anyone asks, no, I do not want to see Lara Croft in Eorzea.


    >_>
    (7)

  10. #10
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Reynhart View Post
    SNIP
    DRG is more high damage, burst DPS. Slow animation.
    MNK is Moderate damage, steady DPS, fast animation and needs to be at a certain position for max damage for the majority of there skills.
    BRD is low damage, Crit galore, AOE and no moving penalties
    BLM is high DPS, burst DPS, AOE king, penalize for moving to much.
    SMN is Moderate DPS, burst DPS, pet management and steady damage

    not sure about Ninja because it seems like they covered all
    That's the way I see it though.
    (0)

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