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  1. #10
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Coth_X View Post
    If you are going to come on here asking that pld be changed just for 4 dungeons worth of low level dungeons and that the need for that change is that you are almost losing hate. Yeah, I'm gonna say something is wrong with your tanking or you aren't communicating with your dps.
    You are implying that there isn't a problem. There is. There is a huge problem, and if a fully geared guy is *almost* loosing threat in his parties when level synced - how well do you think it's going for those who AREN'T overgeared and AREN'T experienced as he is? I'll tell you: It's not pretty.

    There's a lot of comments in here about rotations and sequences and things but the problem is that the snap threat is too low to be effective. On trash, you have no ramp up time. So yes, you can do your little flash, then start your sequence to get to your third weaponskill that does a lot of threat - but that's a terrible design and it's why paladin tanks are struggling. AoE snap threat needs to be a lot better than it is on this content, and it's also why he isn't seeing the same level of issue on the end game content. There is more ramp-up time for him to use all his abilities.

    SE doesn't have to go full-on retard ez mode for low level tanking, but to argue that everything is 100% fine as it is... well that's disingenuous at best.


    BUT YOU ARE ASKING FOR A CHANGE THAT AFFECTS ONLY 4 DUNGEONS IN THE GAME.
    You know there's still a lot of people playing those dungeons, right? People leveling up as well as high levels in duty roulette? Why is this not worth fixing?
    (2)
    Last edited by Souljacker; 05-10-2014 at 05:24 AM.