
Originally Posted by
Spoekes
Don't get me wrong, i would like to see the oaths (is this the propper plural? ^^) swapped to.
But what would this do for
I just wonder what skills at the higher levels you get that make a PLD "less pointless and boring", apart from shieldoath, which, imo, is good, but not very entertaining?
Sword Oath is the skill i'm referring to that is pointless and boring when i level sync.
The other skills are fine and enjoyable when i sync, but are less effective without shield oath. If they switched them i would enjoy syncing more. Any other content post 40 is enjoyable. thank you.

Originally Posted by
Kitru
Honestly, the "but I suck when I level sync" argument doesn't really hold water since you can tank perfectly fine. It's not as if every DPS and healer suddenly has their enmity skyrocket when they get their job. Nor does the "but it's for off-tanking and there's no offtanking content" argument hold water because, if that were true, SwO would be your level 50 job ability. SwO is not an offtanking stance so much as a DPS stance. If you're actually *tanking* anything, you're going to have ShO on (which is what offtanking actually is; it's tanking stuff while not being the main tank, which is a far cry from DPSing because you don't need to tank anything atm).
The "real" argument is that PLD should get their tank stance at 30 before WARs get their tank stance at 30. The issue with this is that WARs get Defiance at 30 because every other job skill they get is contingent upon it. The devs likely intended for tanks to get their tank stances later than 30, but the design of WAR precludes that so they get to break the rules.
My guess as to why the devs provide SwO at 30 and ShO at 40 is that they expect that, if PLDs got Shield Oath right away, when they got SwO, they would never use it. Either that or they recognized that you're not liable to use or even acknowledge your damage stance on a tank job if you get your tank stance first. By giving you 10 levels where your only stance is SwO, you're basically forced to use it and at least see a bit of its functionality (which is, sadly enough, largely hidden because it only buffs your auto-attacks and doesn't actually increase those so much as add an extra hit to each of them).
No matter what the devs intended though, I really don't see much issue in the first place. There isn't a pressing need from an enmity standpoint to give PLDs ShO instantly because enmity problems basically vanish once you get RoH. From a survivability standpoint, it's not really problematic because PLD has a much stronger CD suite than WAR at that point which is more than enough to offset the benefits of Defiance. If anything, SwO is probably more useful to PLDs than ShO would be at 30 because it increases their damage, which speeds up kills, which gets you to level faster. ShO is there for survivability and enmity generation, neither of which should be anything approaching an issue when you're leveling.
Actually, from what i've learned and seen when i play healer or dps instead of tank is people are massively confused about how Sword Oath actually works.
First: If youre a tank please heed this information:
Tanks are tanks. They are not dps.
Sword Oath is given to paladins for only off tanking purposes. (Take note of that period.)
Warriors have an off tanking combo. When PLDs off tank they sword oath, cast stoneskin on the main tank and use the riot blade combo to restore MP. When Warriors off tank they Storms Eye and Storms Path.
All tanks roles are to hold threat and manage damage.
Warriors heal themselves.
Paladins mitigate damage.
If you are a good warrior and paladin and have strength gear sure you can push more dps than a vit pld or warrior, but you will never out dps a dps or healer unless that healer or dps is undergeared than you and or is just terrible.
For example:
This paladin in Brayflox Lonstop hard mode decided he would use str accessories and put on less parry focused gear for skillspeed/determination/crithit so he could 'push more dps' in sword oath against bosses.
When i heal Bfls HM boss fights i normally (with a good tank who is actually tanking and not trying to 'dps') use divine seal>regen>medica II then go clerics stance and dps the boss.
If the tank is actually tanking and not trying to "dps" while holding threat as a healer i push way more dps than a "str acc." "Tank" ever can. (gear balanced speaking.)
So when this tank decided to "dps" instead of "tank" i was rendered unable to deal basically any dps except pop an aero here and there on the boss while not in cleric cause i had to baby this "dps'ing paladin, thus causing the fight to last longer than normal.
So please dont try to tank and 'dps' at the same time. Its a joke, and you are only making the healers job needlessly harder.
That is an example of how some people think sword oath works in relation to shield oath. I have even had someone tell me that sword oath generated more threat than shield oath. Many Paladins who are even clearning turn 5 pre 2.2 believe sword oath is a skill you can use while tanking.
When i say off tanking i mean: Turn 5 during conflags, the warrior is tanking the paladin is in sword oath attacking the conflags and placing the Rage of Halone debuff on twintania, or other such styles of fighting. Turn 2: off tanking is when the other tank has pulled a node off you because you have stacks and its time to swap, so you use stoneskin on the current "main tank" and use riot blade to replenish MP.
If youre tanking something you really should be in shield oath not sword oath as shield oath is a tanking mechanic (it adds threat and adds a 20% damage reduction, this is what tanks do, hold threat and manage damage.)
(Let me go even further into why there is a tank shortage and why these skills are given backwards.)
In 1.0 Warriors could heal themselves really well and Paladins damage mitigation skills werent as effective. Thus more people played Warrior (including myself) in 1.0 in relation to Paladin.
Once 2.0 came along they nerfed warriors healing, and buffed paladins damage mitigation, and what do we see? more Paladins and less warriors. They had to patch warriors because they saw this trend, and for some reason instead of restoring their healing abilities similar to 1.0 again, they weirdly added damage mitigation abilities.
So, in closing, Tanks, when confused by backwards skill acquisition, think Sword Oath is a main tanking mechanic, and allows you to "push dps" causing healers to become frustrated, tanks to be confused, people not enjoying tanking, thus resulting in a lower interest in tanks.
When warrior was buffed people jumped to that class and i see many warriors now. So quickly are people jumping to play warrior in Leviathan extreme because its a fun job.
I am not certain when the "enmity" buff was added, but it was not needed. Players just need to understand tanking and the order at which you obtain skills should not be confusing. So again, simply give Paladins Shield Oath at level 30. They are tank and that is a tanking ability. Thank you.