Go back and read the first post please.
Many people keep getting off topic and completely having the purpose of this thread run right over their heads.
Its not about "rotations" its that the skills given in the order they are require you to do the same skill over and over. I participated in the alpha and beta and in those forums people complained about jobs where skills needed to be spammed or were more proficient by being spammed. (Which is boring..)
The jobs and skills were adjusted and the game is much more enjoyable because of it. Just because testing is over doesnt mean we cant suggest for things to be reconsidered especially if we are seeing an issue with number of players playing tanks......
Like -flash- you can stand there and flash flash flash and riot and flash flash flash and you can hold all the threat all day long.
The issue is:
1. Clearly its not effective if you have to spam it (meaning a low number of flashes wont push you far enough to do other things.)
2. The job is deemed boring post level 49 and if i am among the few who find it enjoyable at level 50 then sync down and find it much less enjoyable in so much that i choose to play warrior instead, who the hell is going to keep playing the job pre 50? When there is a shortage of tanks.....
I cant keep saying it any other way i dont know when it will start to sink in that its not very fun to watch probably the worst looking and sounding animation go off over and over. (At least in Speed runs there are 8+mobs aoe'ing on the floor so i have to at least move around. Pre 50/sr's i just stand there.. flashing... thats it....and if i dont... thats when i start to get close to losing threat.. cause spamming flash is boring and i wanna do something else.)
If i really wanted to make a suggestion that made more sense to mr coth I'd probably ask them to:
1. Give flash a new animation and sound. (At the very least a new sound..)
2. Allow flash to generate more threat to allow for other skill implementation pre shield oath. (Also for the threat generation calculator for flash be "strength" based so it can fight with level sync and echo buff more proficiently.)
3. Give shield oath at 30 not 40.
4. Make shield swipe to also generate more threat.
5. Give Shield swipe before shield bash (as shield bash is endgame also. Shield swipe at lvl18.)
6. Give Riot Blade another "additional effect" (maybe something like increased parry +10% for 6s, or 20% chance next magical cast cost 2/3 MP or something just to encourage its use except to generate MP to spam flash. Or 20% next cure spell is 100% more potent.)
7. Lower the enmity generated by Rage of Halone, requiring players to incorporate Flash and shield swipe into a more complex rotation.
8. Increase the range of cover and allow it to cover more attacks such as Levi's ultimate attack, Aetherial Profusion, etc etc.
9. Change these levels of acquisition to this: Bulwark 34, Awareness 42, Tempered Will 46.
10. Dont readjust content such as stunning Ifrit or flashing Titans mountain buster making Paladin even more useless in certain fights than it already is.
But Coth wont stand for a simple swap in Shield Oath to make the job more enjoyable for what reason is beyond me, so we'll see how he reacts to this list i guess..
If there is a demand for tanks, then make the tank jobs make sense, and be enjoyable.
IndigoHawk made a good point.
TLDR:
Make the job more enjoyable/proficient so more people might be interested in playing it.



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