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  1. #11
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    Join Date
    Dec 2012
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    Limsa Lominsa
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    Quote Originally Posted by Ultimatecalibur View Post
    A couple things I'm reading here: people do not understand how level syncing works and several Paladins developed their tanking habits and rotations in post-40 dungeons instead of the Brayflox's Longstop, Sunken Temple of Qarn and Cutter's Cry.

    First, when equipment level syncs its stats drop to those of a NQ item of the synced ilevel. This means that both the High Allagan Blade (ilevel 115) and Flametongue(ilevel 35) will sync down to the level of a NQ Walnut Macuahuitl(ilevel 34) when you join Brayflox's Longstop NM. This can cause DPS in unsynced HQ/Aetherial/Scarce gear to be better geared than you, but this should not be much of a problem because their average ilevel should be lower due to gear availability.

    If you properly develop your ability to hold enmity in Brayflox, Qarn and Cutter's nothing should be able to give you any serious problems post 40 once you get Shield Oath. If you Duty Find into any of those 3 dungeons and have problems holding enmity then its your habits and rotations that need work not parts of the class.
    Go back and read the first post please.

    Many people keep getting off topic and completely having the purpose of this thread run right over their heads.

    Its not about "rotations" its that the skills given in the order they are require you to do the same skill over and over. I participated in the alpha and beta and in those forums people complained about jobs where skills needed to be spammed or were more proficient by being spammed. (Which is boring..)

    The jobs and skills were adjusted and the game is much more enjoyable because of it. Just because testing is over doesnt mean we cant suggest for things to be reconsidered especially if we are seeing an issue with number of players playing tanks......

    Like -flash- you can stand there and flash flash flash and riot and flash flash flash and you can hold all the threat all day long.

    The issue is:

    1. Clearly its not effective if you have to spam it (meaning a low number of flashes wont push you far enough to do other things.)
    2. The job is deemed boring post level 49 and if i am among the few who find it enjoyable at level 50 then sync down and find it much less enjoyable in so much that i choose to play warrior instead, who the hell is going to keep playing the job pre 50? When there is a shortage of tanks.....

    I cant keep saying it any other way i dont know when it will start to sink in that its not very fun to watch probably the worst looking and sounding animation go off over and over. (At least in Speed runs there are 8+mobs aoe'ing on the floor so i have to at least move around. Pre 50/sr's i just stand there.. flashing... thats it....and if i dont... thats when i start to get close to losing threat.. cause spamming flash is boring and i wanna do something else.)

    If i really wanted to make a suggestion that made more sense to mr coth I'd probably ask them to:

    1. Give flash a new animation and sound. (At the very least a new sound..)
    2. Allow flash to generate more threat to allow for other skill implementation pre shield oath. (Also for the threat generation calculator for flash be "strength" based so it can fight with level sync and echo buff more proficiently.)
    3. Give shield oath at 30 not 40.
    4. Make shield swipe to also generate more threat.
    5. Give Shield swipe before shield bash (as shield bash is endgame also. Shield swipe at lvl18.)
    6. Give Riot Blade another "additional effect" (maybe something like increased parry +10% for 6s, or 20% chance next magical cast cost 2/3 MP or something just to encourage its use except to generate MP to spam flash. Or 20% next cure spell is 100% more potent.)
    7. Lower the enmity generated by Rage of Halone, requiring players to incorporate Flash and shield swipe into a more complex rotation.
    8. Increase the range of cover and allow it to cover more attacks such as Levi's ultimate attack, Aetherial Profusion, etc etc.
    9. Change these levels of acquisition to this: Bulwark 34, Awareness 42, Tempered Will 46.
    10. Dont readjust content such as stunning Ifrit or flashing Titans mountain buster making Paladin even more useless in certain fights than it already is.

    But Coth wont stand for a simple swap in Shield Oath to make the job more enjoyable for what reason is beyond me, so we'll see how he reacts to this list i guess..

    If there is a demand for tanks, then make the tank jobs make sense, and be enjoyable.

    IndigoHawk made a good point.

    Quote Originally Posted by IndigoHawk View Post
    Also, low level tanking should not be more annoying than high level tanking. There's no need to weed people out of a role that needs more players.

    There's no reason to defend broken stuff. Smoothing out the low level experience for tanks (when tanks are in such demand) is useful. Who knows how many people are discouraged from tanking because progression (getting tank skills too late) and synced threat isn't quite right.



    TLDR:
    Make the job more enjoyable/proficient so more people might be interested in playing it.
    (0)
    Last edited by Daniolaut; 05-12-2014 at 12:28 AM.