Quote Originally Posted by Preypacer View Post
Impressive. You manage to spin the situation *and* dodge the actual argument all in one statement.

Nonetheless, that's all you're doing, and that dog won't hunt.

It's not just a FFXIV thing, it's a MMO's in general thing.

Death is used for convenient travel in myriad other MMOs... all of them being of the "casual friendly" nature that SE is attempting with XIV. It's used as such because death has zero sting, zero meaningful consequence.

If the death penalty is so inconsequential that players find it to be a convenient mode of transportation - even when flight paths, teleports, warp scrolls and other various modes of travel are available, convenient and plentiful - there's a problem with the penalty for dying.. not with the travel system.
uhh i death warped in FFXI, i just had a class i didnt care about. And why should death matter when it doesnt matter. Dying in town by drinking a poison potion really should be the same as fighting some epic god?

death penalties dont even make sense, it ends up usually being a time sink by the end of the game, because any content worth being entertaining end game, should have a chance of killing you. So if your designing a game knowing that you will kill people (hello dynamis suicide pulls and NM with Death spells) then why are you going to turn around and tell them they have to go level up for 10% more of their tnl because they suck so bad that they played exactly as they were supposed to.