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Thread: Death Penalty

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  1. #1
    Player
    Chezen's Avatar
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    Mar 2011
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    Character
    Chezen Lightbreak
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    Hyperion
    Main Class
    Gladiator Lv 50
    I was thinking like you for a while, but I realized there is an element of danger that is missing when there isn't a good death penelty, and I have to say I miss it. It's not about punishment, it's about pushing the thrill of the game. I personally think the death penalty should be a little stiffer.
    (23)


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  2. #2
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    Jun 2011
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    Quote Originally Posted by Chezen View Post
    I was thinking like you for a while, but I realized there is an element of danger that is missing when there isn't a good death penelty, and I have to say I miss it. It's not about punishment, it's about pushing the thrill of the game. I personally think the death penalty should be a little stiffer.

    I agree with you that there must be an element of danger however, I don't believe this is accomplished through death penalties. The "standard" penalty is that you die and you revert to the last safe point. Adding more to it does not increase the element of danger. No one wants to die in a game and most try their best not to die. Again I agree that the element of danger must be present.
    (1)

  3. #3
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    May 2011
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    Quote Originally Posted by Chezen View Post
    I was thinking like you for a while, but I realized there is an element of danger that is missing when there isn't a good death penelty, and I have to say I miss it. It's not about punishment, it's about pushing the thrill of the game. I personally think the death penalty should be a little stiffer.

    I agree, a stiffer death penalty would make the game much more exciting! I miss having a real death penalty [FFXI], the current system makes dying a minor inconvenience at most.

    I don't necessarily think XP loss is necessary (although it would be better than nothing), but something along the lines of anima reduction for a 'return' would be a big enough penalty to make me focus a bit more, and stop watching television shows during important fights. This penalty could be avoided by being 'raised'.

    Death used to carry some weight, please bring back the Not-dying reward.

    +1 for the post.
    (2)

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