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Thread: Death Penalty

  1. #141
    Player
    Chezen's Avatar
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    Character
    Chezen Lightbreak
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Dubont View Post
    We need it so that if we die, we lose exp. Granted, not as much as in XI, but exp loss would keep people from doing stupid crap...like..a GLD tanking in cloth armor with a gimp shield and never blocking....
    An image I find somewhat comical. That has more to do with other problems in game rather than death penelty.

    Edit: Actually come to think of it, I've fought as gladiator in my robes myself. But not for a while now.


    The issue is not and shouldn't be how it allows others to play, but rather how it affects your play.

    Quote Originally Posted by Reika View Post
    GLD is goldsmith, GLA is gladiator.
    I was kidding.
    (0)
    Last edited by Chezen; 06-30-2011 at 05:40 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  2. #142
    Player
    Galoot's Avatar
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    Gridania
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    Character
    Notorious Galoot
    World
    Hyperion
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    Thaumaturge Lv 50
    Quote Originally Posted by Lerris View Post
    Ummm... how does a healer develop healing skills without partying? Just wondering...
    Read up on it...Learn how to use abilities well...How does anyone know how to do their jobs well? Or take advice from other players while in party unlike some who would think of it as critism instead of them taking in knowledge and using it. The original argument was a rarity to begin with, I can remember only a few times where people were afraid to party with certain people. It just brings up the fact that the penalty made more and more people aware of the weakness of certain peoples skills.
    (0)

  3. #143
    Player
    Shyd's Avatar
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    Shyd Etine
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    Excalibur
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    Arcanist Lv 60
    *FACEPALM*
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  4. #144
    Player
    Physic's Avatar
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dubont View Post
    We need it so that if we die, we lose exp. Granted, not as much as in XI, but exp loss would keep people from doing stupid crap...like..a GLA tanking in cloth armor with a gimp shield and never blocking....
    if the gla can tank in cloth armor with a gimp shield never blocking and not die, it means the content doesnt care if he is a glad or not (though sometimes the evasion on certain monsters might help more than the defense) If him dying doesnt make things more difficult for your party, why is he there? when things get difficult the penalty for death will be, losing that players contribution. your tank dies, it should be that much harder to survive, your dps dies it should take you that much longer to kill, your healer dies, it should be that much harder to survive. buffer dies etc. when the content has a time reward element, and the monsters are higher level/more difficult dying will be its own penalty. When that stuff is irrelevant, ie when you are not doing anything difficult that matters, why should their be an outrageous penalty.

    If you are for example exploring, why should you lose some vast store of exp? when you are exploring the warp back to the last touched crystal is the penalty to your exploration.
    (2)

  5. #145
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    Limsa Lominsa
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    I personally think the death penalty as is is dead on.

    First, it's motivation not to die when soloing leves ( 10% of my time limit gone ).
    Second, as a casual, I'm not losing any permanent progress when I die, so it's not a terrible timesink. This is especially important on those rare occasions where I disconnect in combat and log on to view my corpse.

    Efficiently recovering from a party wipe is an important skill in FFXI and other games; in XIV it seems to be "respawn and run back" - which is a bit of a joke, especially now that we regenerate mp. It's fine for leves as solo content, but I sincerely do not want to see bind points inside the dungeons.
    (2)

  6. #146
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    3 minute weakness is not even a death penalty. It's a minor inconvenience.

    OP is trolling - with or without intention.
    (0)

  7. #147
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    Quote Originally Posted by NoctisUmbra View Post
    3 minute weakness is not even a death penalty. It's a minor inconvenience.
    Which is probably fair, since we don't actually die, we just get KO'd.
    (0)

  8. #148
    Player
    Chezen's Avatar
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    Character
    Chezen Lightbreak
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    3 minute weakness is not even a death penalty. It's a minor inconvenience.

    OP is trolling - with or without intention.
    If it's not intentional, it's not trolling.

    (wikipedia)A troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.

    Just because someone gets emotional at his post doesn't make it a troll post.

    He posted an opinion that was not off-topic, extraneous, or even flammatory in any way. Some people's responses to it were flammatory, which in turn made him defensive.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  9. #149
    Player
    Kailea_Nagisa's Avatar
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    Apr 2011
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    967
    Character
    Kailea Nagisa
    World
    Ragnarok
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    Gladiator Lv 90
    Quote Originally Posted by geniusprime View Post
    First don't ever talk about realism in a fantasy game or any game as a matter of fact. Its a game. Games are not real and the purpose of games are for fun not to simulate reality. When they begin to simulate reality they become a simulation and not a game.

    Secondly the death penalties you're referring to are archaic mechanisms. Probably I don't play those archaic games but I am not aware of any modern game that still gives the DP you mentioned except for FFXI. So referring to old ancient MMO or stating games in which its worse does not make the current DP in this games and other games justifiable.

    How does death penalty gives the player incentives to play better? Isn't it better to reward for playing better than to punish for not playing good? When you die you have been penalized by DEATH. Why add more?

    I also don't understand what you mean by "zombeing" your way through challenges. I have no problem with a gamer dying and returning to the last checkpoint. Thats fine, for it works out as a reset. However, all of the added penalties are unnecessary.

    When you die in this game you are sent back to the last crystal. Which is fine but then you are practically useless for three minutes because now its harder to play because of weakness. And this difficulty is not just because of health reduction but a reduction in everything else. Three minutes of doing more or less nothing. Yes I can browse the net, get a cup of coffee etc but the object of a game is to keep the gamer playing.
    you have to be trolling, I mean you have to be......

    oh 3 mins, for the love of god THREE MINUTES!

    archaic? really? WoW (game is one year younger then FFXI) has you run to your corpse. You are preaching a really REALLY old argument bud..... and it is long since ignored.
    (0)

  10. #150
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Yes, it is perfectly fair. You lose nothing but 3 minutes for failing. No xp loss, no gear loss, nothing really. The gear damage is negligible.

    It is essentially the fact that you died and probably had to warp back is the actual penalty already. The 3 minute weakness, in most cases, would wear off by the time you got back to where you were anyway.

    OP has only 1 battle class: a conjurer r14. What this tells me is the epitome of his battle experiences have been rank 20 leves. The picture I get in my mind is OP returning to the aetheryte after dying to Wights or Cactuars for the 2nd time raging at how he has to wait again.
    (1)

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