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Thread: Death Penalty

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  1. #1
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Quote Originally Posted by Rentahamster View Post
    That's already going to happen.


    If you die, you take longer to complete. If you take longer to complete, you get less points.
    physic, this is why I brought up SMT and Lemmings. Failure meant redoing the level, or the large amount of time before fighting the boss because of getting the wrong random encounter. What is losing exp other than time investment that gradually builds?

    In case you wanted other examples, the Diablo series, Baldur's Gate, Descent, Minecraft, Guild Wars 1, and Oregon Trail.
    (0)
    Last edited by Kallera; 06-30-2011 at 08:32 PM.

  2. #2
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    Quote Originally Posted by Davorok View Post
    Yoshi said they are going to award Bonus SP at the successful completion of a Leve/Behest/Raid.

    So..just award Less SP if you die during the event and none obviously if you fail....Simple.
    Sounds good to me.
    (0)

  3. #3
    Player
    Griss's Avatar
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    Griss Stilgar
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    ah this thread is hilarious. keep going need something to entertain me.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
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  4. #4
    Player
    mmk's Avatar
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    Harper Nuhn
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    Ultros
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    Gladiator Lv 50
    i remember playing games where they took 10% of the total exp youve gained from you when you died and a 10% chance to loose each piece of equipment you were wearing along with 100% chance to loose everything in your inventory

    through level like 1-30 when you had only gained maybe 1 million exp it was ok, it would only take like 100k exp from you (which was maybe 3 hours to get) but when you got to the 90s and had 4 billion experience you would loose weeks, sometimes months of work

    level cap? what did you need that for? you were never getting past level 100 because of the amount of time you loose when you die

    i never even noticed the exp loss in ffxiv lol, its so small
    (0)
    Last edited by mmk; 06-30-2011 at 11:24 AM. Reason: oops?

  5. #5
    Player
    Frisque's Avatar
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    Frisque Isamidget
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    Quote Originally Posted by mmk View Post
    i never even noticed the exp loss in ffxiv lol, its so small
    It isn't small. it's nonexistant. (unless you meant to say XI)
    (0)


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  6. #6
    Player
    Carzilla's Avatar
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    Carzilla Dequinto
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    play FFXI then talk
    (0)

  7. #7
    Player
    thedevilsjester's Avatar
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    Maoilios Tavoularis
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    I am of the opinion that FFXIV does not penalise the player enough for dying, though I agree that the current death penalty is poorly designed.
    (3)

  8. #8
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    ... Death Penalty aka Weakness is designed so you can't just swarms things.. It's both reasonable and necessary. People being able to simply throw bodies at Boss Fights Ruins MMOs
    (2)

  9. #9
    Player
    Randis's Avatar
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    Randis Albion
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    Ridill
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    Gladiator Lv 50
    the dead animation/sfx is lame too:

    ...ehhh (drops)

    then you have to go to the menu (so annoying) to select return or watch out for a lil icon to pop up in case someone wants to revive you.
    There should be a window poping up, telling you if you wish to be revived or if you want to return.
    (1)
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  10. #10
    Player
    Galoot's Avatar
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    Notorious Galoot
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    Hyperion
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    Thaumaturge Lv 50
    As I said before, the current death penalty promotes bad game play and no strategy because there is no fear of death. If it was a bit more harsh with SP loss and longer weakness time, people would be more careful and prepare more before fights. And there wouldn't be this nonsense with people dying left and right because it's only a 3 minute weakness. No strategy, gung ho, let's throw everything that we have at a mob and see what happens type play arises. If the fear of SP loss was there, more people would prepare and setup the right jobs/action bars to take down a mob.
    (1)

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