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Thread: Death Penalty

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  1. #11
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by geniusprime View Post
    Let me make this clearer. I believe there are better methods than death penalty that would encourage gamers to want to be more successful at engaging enemies and that if there are DP, it should be done in a way that does not prevent or delay the gamer from playing.
    You're not prevented or delayed from playing. You have a "whopping" 3 minute weakened state, in which time you'll likely be spending getting back to where ever you were in the first place. You can even fight stuff while weakened, if you pick your fights carefully and don't make foolish or reckless decisions. But, again, I suspect that's the real issue at play here; that whole nagging "having to play carefully" thing.

    Seriously, you're making this huge deal about a 3 minute period of time that is already counting down by the time you come out of black-screen back at the crystal and are ready to run back out.

    You're trying to make a mountain into a mole-hill, trying to paint something as a "problem" that, clearly, not a whole lot of people seem to share your views on.

    Seriously... Just come out and say it already. Stop dancing and spinning yourself around the point you're really trying to make: You want death to be pointless so you can play however you want, die as much as you want and never be so much as even *slightly* inconvenienced for doing so.

    Just come out and say it already.
    (1)
    Last edited by Preypacer; 06-30-2011 at 07:28 AM.

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