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Thread: Death Penalty

  1. #51
    Player
    Rubicon's Avatar
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    Gridania
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    Rubicon Vale
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    Excalibur
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    Summoner Lv 90
    You are in the minority OP. Like all alone.
    (2)

  2. #52
    Player

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    Ul'dah
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    really did the OP just go there.....REALLY! WTF!
    (3)

  3. #53
    Player
    Renshi's Avatar
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    Renshi Hyatsuki
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    Phoenix
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    Marauder Lv 70
    Heya!

    I can't say much about this, but one thing is for sure:
    You have to Fear the Death.

    You can't just simply go and die because "Hey let's zombie that great buffalo lol" or "Ok, time to lolteleport" or anything else. You get KO'd. You lost and you have to suffer for that. Like Yoshida said it's needed to create "a sense of nervousness regarding battles", which is needed for the purpose to have fun. I know that "Dying" and "Have fun" can't find a context together, but it adds more Adventuring, which is Fun.

    I'm in the side that says this game needs more harsh death penalties, so let it be or enhance it!

    See ya!
    (3)

  4. #54
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Did people really run out of things to whine about? FFXIV has a steep death penalty? lol....

    It can use more in my opinion but it's ok the way it is. Remove the weakness and then you have people zombie killing anything. OP is clearly not familiar with MMO essentials.

    This isn't a platformer where dying and being sent back to a checkpoint is enough punishment. In this MMO you can have a team of 8 attack an incredibly OP monster, and as people die the Mage just raises them and bam they're 100% again? Oh I'm sure that person's going to make sure he gives it his all to stay alive...

    On the flipside I really like Renta's idea. Incentive to stay alive through 100k sp worth of battles? Epic. Positive reinforcement always trumps negative. To bolster the penalty, using anima is also clever. All in all very good compromise.
    (1)

  5. #55
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by geniusprime View Post
    This is not the only game that does it so I am not just picking on this game however, this game's death penalty is bit steep. But what is the purpose of death penalty? You are already penalized by dying why add more penalties in addition to that? Just to create a timesink?

    This game in particular penalizes you in multiple ways when you die. The first being the reduction in health and the weakness status. Second the weakness status lasts for three minutes. Third your skills take longer to execute. Fourth you are teleported to the last Crystal. Finally after all of this, you have to wait for your health to regenerate after the weakness status wears off. Thats quite a lot of penalties for dying. Doing nothing for three minutes seems rather counter productive for a game. Again, this is not the only game that is guilty of this.
    i haven't read all the comments so im not sure if anyone mentioned everquest, were you loose 2 weeks worth of exp and have to walk back to your dead character to get all your gear off it before it disappears. yeaaa, FFXIV not so bad.

    I got an idea, stop dying.
    add:
    here, i took the time to find this list of 10 mmos and their insane death penalties, you may want to close the thread after reading it.
    http://www.notaddicted.com/forums/showthread.php?t=186
    (1)
    Last edited by syntaxlies; 06-30-2011 at 12:57 AM.

  6. #56
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    well since this has started to become a pro death penalty thread ill say, i think thepenalty we have now is fine. It will matter more in timed content, like dungeons, and soon, leves. so the DP lowers you sp gain, it used to lower it before the sp nerf, and once the game starts to get away from crystals, going back to the crystal will be a bigger problem. I rem back in the old days, in tam tara, dying meant you took a long time to get back, raise was needed, and back then mp wasnt free. so yea, increasing difficulty, and making not every SP getting thing be right next to a crystal and bam death is super annoying.
    (0)

  7. #57
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    Thainna's Avatar
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    Thainna Nightweave
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    Hyperion
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    Thaumaturge Lv 50
    People really are running out of things to complain about... this thread... really?

    If you seriously think the death penalty in XIV is steep, you need to play more MMOs. I would get pissed if I died in XI. Hell I would get REALLY pissed if I died in Guild Wars (and Guild Wars penalties STACK if you die again).
    Yes the death penalty in XIV is light... but I honestly think it doesn't really need anything more either. I guess it depends on how you play, but dying in general is penalty enough for me to rethink what I'm doing at that time. Being weakened for 3 minutes, HP is decreased, stamina regaining is much slower, takes longer to cast spells, yeah I think that's good enough. Hell if you die again, parts of those stack.
    If players actually do the 'zombie' death thing in XIV, that's the players fault, not the game. They are taking the strategy and fun out of it at their own accord since they are too lazy to think about it. Players like that... I avoid teaming up with.

    This is my opinion on the matter anyway... to each their own.

  8. #58
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Preypacer View Post
    Ahhh no. That is not true at all.

    Raid bosses, elite rare spawns, NMs, HNMs... all manner of enemies that are more difficult than the typical mob... and people camp/hunt/fight them regularly in MMOs.

    People *regularly* go after tougher mobs because of the concept that "tougher mobs = more xp per kill" (even though that's not always the case).

    And so on.

    In most cases that I've seen the only time people will fight easier mobs is if they're farming for something the mob drops and so they want the fight to be as quick and easy as possible.

    I've seen your argument made before... Like the argument that "dying is penalty enough for people to try to avoid it", sounds great in thoery. However, it just doesn't pan out in practice.
    why would fighting the really tough mobs to test yourself continue on a tougher death penalty? remember your sp is capped at 10 ranks above you so killing a level 60 mob at rank 50 grants you as much or more than killing a level 99. why would anyone try to kill the level 99 if there is no extra reward and more of a punishment? all a really tough penalty will do is cause people to go in a group to kill the r60 mobs in a party which you can solo anyways. people fight the hnms, elite spawns, bosses for the rewards.

    i never stated i wanted it removed completely or lessened. i said the one we have now is fine.
    (0)


    http://crystalknights.guildwork.com/

  9. #59
    Player
    Seif's Avatar
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    Seif Dincht
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    Balmung
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    Marauder Lv 72
    <Death penalty>
    <CAN I HAVE IT?>

    I don't even die constantly because I have some smart exploit I'm taking advantage of by zombie attacking little by little.
    I just keep dying because the game obviously doesn't care if I play it well or not. So that makes me not care too.

    Player's need tough love sometimes. Getting the cookie feels so much better if you're bit**-slapped every now and then when you're trying to take it without SE's permission.
    (1)

  10. #60
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    you're kidding right? nothing more than a 3 minutes time out is not steep. this games death penalty is a joke.
    (4)

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