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Thread: Death Penalty

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  1. #1
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    Quote Originally Posted by Galoot View Post
    As I said before, the current death penalty promotes bad game play and no strategy because there is no fear of death. If it was a bit more harsh with SP loss and longer weakness time, people would be more careful and prepare more before fights. And there wouldn't be this nonsense with people dying left and right because it's only a 3 minute weakness. No strategy, gung ho, let's throw everything that we have at a mob and see what happens type play arises. If the fear of SP loss was there, more people would prepare and setup the right jobs/action bars to take down a mob.
    I don't know why you think that would make people who don't strategize start to strategize. Again you are falling back on the you not liking how others play and you think that everyone should be penalized for it. You clearly state that in your post. To me it does not make sense removing accomplishments because of current failure. Its like you place first in a race but because you lost the second race your success of the previous race is downgraded from first place to second place even though the second race has absolutely nothing to do with the first race. Thats basically what loss of EXP/SP equates to when you die.
    (0)

  2. #2
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by geniusprime View Post
    I don't know why you think that would make people who don't strategize start to strategize. Again you are falling back on the you not liking how others play and you think that everyone should be penalized for it. You clearly state that in your post. To me it does not make sense removing accomplishments because of current failure. Its like you place first in a race but because you lost the second race your success of the previous race is downgraded from first place to second place even though the second race has absolutely nothing to do with the first race. Thats basically what loss of EXP/SP equates to when you die.
    False analogy. The equivalent would be a change in your rankings after placing first in one race while crashng with a DNF in another. You get only points for the what you did achieve, but now your team must spend more time and resources fixing your car for the next race because of the crash. And Finally, your points in the standings will reflect your result, compared to those who got farther and those who finished.
    (0)
    Last edited by Kallera; 07-01-2011 at 02:28 AM.

  3. #3
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    Galoot's Avatar
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    Notorious Galoot
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    Hyperion
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    Thaumaturge Lv 50
    Quote Originally Posted by geniusprime View Post
    I don't know why you think that would make people who don't strategize start to strategize. Again you are falling back on the you not liking how others play and you think that everyone should be penalized for it. You clearly state that in your post. To me it does not make sense removing accomplishments because of current failure. Its like you place first in a race but because you lost the second race your success of the previous race is downgraded from first place to second place even though the second race has absolutely nothing to do with the first race. Thats basically what loss of EXP/SP equates to when you die.
    Let me put it this way:

    Player A: has played a game for 2 hours since the last save point in a game...and this player is about to fight a boss in which after he will be able to save. Odds are this player will look into what this boss has to offer and adapt their game play to suit the certain mob.

    Player B: just saved the game right before a boss fight and figures I'll just run in and see what happens, because there is no real loss if I die. The penalty brings another element to the game making it more of a challenge and making you think before you leap. Basically the game being much harder...I understand your point on where the accomplishment is to beat the boss, but where I'm getting at is to make it even more of a challenge makes it much much more of an accomplishment.

    100 Blind Trial and Errors Vs. 10 Strategic Trial and Errors (because of fear of loss of SP)
    (1)

  4. #4
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    Quote Originally Posted by Galoot View Post
    Let me put it this way:

    Player A: has played a game for 2 hours since the last save point in a game...and this player is about to fight a boss in which after he will be able to save. Odds are this player will look into what this boss has to offer and adapt their game play to suit the certain mob.

    Player B: just saved the game right before a boss fight and figures I'll just run in and see what happens, because there is no real loss if I die. The penalty brings another element to the game making it more of a challenge and making you think before you leap. Basically the game being much harder...I understand your point on where the accomplishment is to beat the boss, but where I'm getting at is to make it even more of a challenge makes it much much more of an accomplishment.

    100 Blind Trial and Errors Vs. 10 Strategic Trial and Errors (because of fear of loss of SP)
    I think we have to agree that we see things rather differently .
    (0)

  5. #5
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    Quote Originally Posted by Galoot View Post
    Let me put it this way:

    Player A: has played a game for 2 hours since the last save point in a game...and this player is about to fight a boss in which after he will be able to save. Odds are this player will look into what this boss has to offer and adapt their game play to suit the certain mob.

    Player B: just saved the game right before a boss fight and figures I'll just run in and see what happens, because there is no real loss if I die. The penalty brings another element to the game making it more of a challenge and making you think before you leap. Basically the game being much harder...I understand your point on where the accomplishment is to beat the boss, but where I'm getting at is to make it even more of a challenge makes it much much more of an accomplishment.

    100 Blind Trial and Errors Vs. 10 Strategic Trial and Errors (because of fear of loss of SP)
    Wow clearly you have never had Player A situation ever happen to you and clearly never finished a game with out a guide.
    A penalty in this case is not a challenge but a nuisance. how is ok to punish someone for not knowing what to do? why must someone go outside the game to learn how to play at a basic level? if you think about someone had to die to get the info that we all look at they accepted punish so you dont have to. Shouldn't we make it easier one those bold enough to go in first?
    (0)
    Last edited by akisato; 07-02-2011 at 03:06 PM.

  6. #6
    Player
    Moth's Avatar
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    Taiga Inktooth
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    Midgardsormr
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    Marauder Lv 50
    Um.. what?
    Honestly there should be even more of a death penalty. Not sure if srs, OP...
    Right now the death plenty is nothing but a tiny timesink. I don't know what other games you people have played, but when you die, there should be a consequence for it. I support the addition of exp loss as a death penalty as well as the death weakness.
    (2)

  7. #7
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    What are you guys talking about adding Death Penalty? Wait until this game got fixed first. We are losing new players everyday.
    (1)

  8. #8
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    Skeloton's Avatar
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    Torvidna Melanna
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    Zodiark
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    Quote Originally Posted by CoolBlitz View Post
    What are you guys talking about adding Death Penalty? Wait until this game got fixed first. We are losing new players everyday.
    this, just add the fatigue effect upon death if you wanna get really nasty...say 50% sp gained with 1x death penalty and 0% on 2x death penalty
    (0)
    'United we stand, Divided they fall'

  9. #9
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    Tempestmoon's Avatar
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    Mataya Tempestmoon
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    Hyperion
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    Gladiator Lv 70
    Victory or death!(penalty)

    I love Death Penalty's, I love the excitement, And The outright horror when I get killed. I don't want to be casually walking through a pit of daemons and not caring what happens. I am my Char, My char is me. There should be consequences for our actions, or lack of paying attention.

    That being said, I am not a fan of the weakened state. Make me run back to my corpse, take a penalty if gil or exp or stat. Just let me get back into the game right away and try to fight back for my dignity! lol
    (0)

  10. #10
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Quote Originally Posted by Tempestmoon View Post
    Victory or death!(penalty)

    I love Death Penalty's, I love the excitement, And The outright horror when I get killed. I don't want to be casually walking through a pit of daemons and not caring what happens. I am my Char, My char is me. There should be consequences for our actions, or lack of paying attention.

    That being said, I am not a fan of the weakened state. Make me run back to my corpse, take a penalty if gil or exp or stat. Just let me get back into the game right away and try to fight back for my dignity! lol
    weakening is actually functional, in that it puts you in penalty for a time so you cant be that useful/zombie. thats the part that makes sense. the exp/sp/etc is the part that doesnt
    (0)

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