Quote Originally Posted by L-D-Omlette View Post
They should make it so you get credit w/ each boss that dies while you have emnity on it. At the end, credit gets added up, and you get the reward.
In theory sounds great, in practise you will get DPS over agroing, healers over healing just to increase their enmity on the boss to get that credit, and would most likely make the party suffer
And on the flip side, a good healer and DPS wouldn't be that high in the threat list so tank would be rewarded more
Not shooting down your idea, but as good as it sounds, the toxic part of the community would find a way around it fast sadly