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Thread: The Monk Temple

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  1. #1
    Player
    Shayuki's Avatar
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    Oct 2013
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    Shayuki Kasumi
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    Arcanist Lv 60
    I actually like making Demolish the first Coeurl form skill that I use, the base damage still is 310 and the duration ticks out just after you gain your third greased lightning stack. Demolish(GL1) -> Snap(GL2) -> Snap(GL3) -> Demolish(fully ticked and buffed by GL3).

    I don't see any reason to ever use Snap Punch for the first Coeurl move due to this.

    Quote Originally Posted by buckler173 View Post
    Look the Impulse Drive is just a preference. You can put it away if you don't want it I'm not implying it to everyone to use it. For your information I can still do everything without missing any uptime and Fracture is for increase of DoT.
    You prefer dealing lower damage? I prefer dealing higher damage. I guess that's preference.

    The rest of your post makes no sense. That's not possible.

    Unless you confuse "missing no uptime" with clipping in which case you actually are wasting 2 ticks of the DoT every rotation.
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    Last edited by Shayuki; 02-04-2014 at 05:58 PM.

  2. #2
    Player
    Shirai's Avatar
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    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Shayuki View Post
    I actually like making Demolish the first Coeurl form skill that I use, the base damage still is 310 and the duration ticks out just after you gain your third greased lightning stack. Demolish(GL1) -> Snap(GL2) -> Snap(GL3) -> Demolish(fully ticked and buffed by GL3).

    I don't see any reason to ever use Snap Punch for the first Coeurl move due to this.
    Interesting.
    Aside from that, I may have missed the memo somewhere, but why is it bad to use Fracture?

    Quote Originally Posted by buckler173 View Post
    Look the Impulse Drive is just a preference. You can put it away if you don't want it I'm not implying it to everyone to use it. For your information I can still do everything without missing any uptime and Fracture is for increase of DoT.
    No it is not a preference, you are throwing away 70 TP on a skill that does less damage than one that costs 50 TP.
    Shayuki is not the only one saying your rotation is bad.
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    Last edited by Shirai; 02-04-2014 at 06:10 PM.
    Felis catus

  3. #3
    Player
    Shayuki's Avatar
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    Shayuki Kasumi
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    Arcanist Lv 60
    Quote Originally Posted by Shirai View Post
    Interesting.
    Aside from that, I may have missed the memo somewhere, but why is it bad to use Fracture?



    No it is not a preference, you are throwing away 70 TP on a skill that does less damage then one that costs 50 TP.
    Shayuki is not the only one saying your rotation is bad.
    Well, it's not that Fracture is bad to use period but it needs to be used at very specific times.

    If you do your normal rotation and you reapply Touch of Death, if you use Fracture as well during that rotation, you will miss one GCD of Dragon Kick and Twin Snakes, as said before(Unless you skip Bootshine and True Strike but that's a huge dps loss as well). It also costs 80 TP. It's situational.

    I guess that rotation isn't a gigantic DPS loss though, mostly it's extremely TP-inefficient but maybe a 6-8% loss?
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    Last edited by Shayuki; 02-04-2014 at 06:17 PM.

  4. #4
    Player
    Shirai's Avatar
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    Shirai N'yankoro
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    Sargatanas
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    Fisher Lv 60
    Quote Originally Posted by Shayuki View Post
    Well, it's not that Fracture is bad to use period but it needs to be used at very specific times.

    If you do your normal rotation and you reapply Touch of Death, if you use Fracture as well during that rotation, you will miss one GCD of Dragon Kick and Twin Snakes, as said before(Unless you skip Bootshine and True Strike but that's a huge dps loss as well). It also costs 80 TP. It's situational.
    Ah, I see what you mean.
    My rotations have been set up in such a way that I do not lose DK/TwS, apart from that, if TP becomes an issue I stop using it.

    I'll leave it out tonight and look at the parse results.

    Quote Originally Posted by Shayuki View Post
    I guess that rotation isn't a gigantic DPS loss though, mostly it's extremely TP-inefficient but maybe a 6-8% loss?
    Um... 6 to 8% DPS loss is something I do consider gigantic.
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    Last edited by Shirai; 02-04-2014 at 06:35 PM.
    Felis catus