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Thread: The Monk Temple

  1. #1041
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    ADS2 and Titan are both multi-part fights so FF14app may be accumulating the damage / DPS in unexpected ways.

    You may have to increase whatever "out of combat interval" to like 10-15 seconds to ensure that Titan and Titan's Heart don't split the fight or DPS windows up into separate fights.
    That's likely the case, hence why I think it may have fixed ever since I changed the duration and reset conditions.
    (0)

  2. #1042
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Don't know if these have been posted because I haven't read all 106 pages but I wanted to add monk macros that I use for combos:

    Snap Punch Combo

    /micon "Snap Punch"
    /ac "Snap Punch" <t>
    /ac "Snap Punch" <tt>
    /ac "True Strike" <t>
    /ac "True Strike" <tt>
    /ac "Bootshine" <t>
    /ac "Bootshine" <tt>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>
    /ac "Blood for Blood" <me>
    /ac "Internal Release" <me>

    Demolish:

    /micon "Demolish"
    /ac "Demolish" <t>
    /ac "Demolish" <tt>
    /ac "True Strike" <t>
    /ac "True Strike" <tt>
    /ac "Bootshine" <t>
    /ac "Bootshine" <tt>
    /ac "Blood for Blood" <me>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>
    /ac "Internal Release" <me>

    Twin Snakes (Use this when you need to buff):

    /micon "Twin Snakes"
    /ac "Twin Snakes" <t>
    /ac "Twin Snakes" <tt>
    /ac "Internal Release" <me>
    /ac "Blood for Blood" <me>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>

    AOE:

    /micon "Arm of the Destroyer"
    /ac "Rockbreaker" <t>
    /ac "Rockbreaker" <tt>
    /ac "Twin Snakes" <t>
    /ac "Twin Snakes" <tt>
    /ac "Arm of the Destroyer" <t>
    /ac "Arm of the Destroyer" <tt>
    /ac "Featherfoot" <me>
    /ac "Mercy Stroke" <t>
    /ac "Mercy Stroke" <tt>
    /ac "Blood for Blood" <me>
    /ac "Internal Release" <me>
    (0)
    Last edited by Nonlinear314; 11-22-2013 at 02:30 AM.

  3. #1043
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Is Devastate supposed to be Dragon Kick?

    EDIT: Nvm, that wouldn't make sense. So...what's devastate?
    (0)

  4. #1044
    Player
    Nonlinear314's Avatar
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    Sep 2013
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    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    supposed to be demolish not devastate i fixed it.
    (0)
    Last edited by Nonlinear314; 11-22-2013 at 02:30 AM.

  5. #1045
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
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    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    I'll keep Dragon kick and One Ilm Yalm by themselves like Twin Snakes so I can sub them.
    (0)

  6. #1046
    Player
    Arkista's Avatar
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    Aug 2013
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    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Why is MNK crits so inconsistent? My crits go from like 400-722.
    (1)

  7. #1047
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Arkista View Post
    Why is MNK crits so inconsistent? My crits go from like 400-722.
    For the same attack?
    (0)

  8. #1048
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Allyrion View Post
    For the same attack?
    Ya Snap Punch. Hell even all attacks.
    (1)

  9. #1049
    Player
    EasymodeX's Avatar
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    Sep 2013
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    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Monks have a total of 84% in variable damage buffs. Some can be considered pretty static (GL3, FoF, Twin Snakes, Dragon Kick), but some are obviously on/off (BFB).

    In addition, failed flanks will cause a 40/140 = 29% variance on Snap Punch if that's what you're looking at. In sum, it's not surprising to get a very wide range of damage on a Monk, although I'd only expect to see BFB and flanking variances in general. BFB and Flanking result in a damage range of: (1.2*180) / (1*140) - 1 = 54% variance.
    (1)

  10. #1050
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
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    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by EasymodeX View Post
    Monks have a total of 84% in variable damage buffs. Some can be considered pretty static (GL3, FoF, Twin Snakes, Dragon Kick), but some are obviously on/off (BFB).

    In addition, failed flanks will cause a 40/140 = 29% variance on Snap Punch if that's what you're looking at. In sum, it's not surprising to get a very wide range of damage on a Monk, although I'd only expect to see BFB and flanking variances in general. BFB and Flanking result in a damage range of: (1.2*180) / (1*140) - 1 = 54% variance.
    Without BFB/IR I get crazy Crits.
    (1)

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