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Thread: The Monk Temple

  1. #1541
    Player
    Ehayte's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    2.2 is supposed to drop in "March," so 6 weeks could be accurate.

    P.S. Between beginning my Coil career in PUGs, and running with a static, then building my own FC group, I've seen 34 Coil drops on my main character and have never received a single piece of Allagan loot. I feel that pain immensely.
    (0)

  2. #1542
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ehayte View Post
    2.2 is supposed to drop in "March," so 6 weeks could be accurate.

    P.S. Between beginning my Coil career in PUGs, and running with a static, then building my own FC group, I've seen 34 Coil drops on my main character and have never received a single piece of Allagan loot. I feel that pain immensely.
    Then there will come a night where you run coil and suddenly all turns drop MNK loot.










    This night will be the first night of farming Turns 1-5 once the lockout has been removed.
    (0)

  3. #1543
    Player
    Yoten's Avatar
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    Aug 2013
    Posts
    11
    Character
    Yoyoten Yoten
    World
    Balmung
    Main Class
    Pugilist Lv 70
    What do people think about the new stat weights put forward by EasymodeX in this post?

    http://forum.square-enix.com/ffxiv/t...=1#post1761108

    Following those, you'd end up with BiS being:

    (Pre-T5): http://ffxiv.ariyala.com/LQOP

    (Post-T5): http://ffxiv.ariyala.com/LMO7

    The weird part about this is that he values skill speed almost as highly as crit. EasymodeX, how did you arrive at those numbers?
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  4. #1544
    Player
    Shayuki's Avatar
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    Oct 2013
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    48
    Character
    Shayuki Kasumi
    World
    Spriggan
    Main Class
    Arcanist Lv 60
    How's that strange? For Monk I'd value skill speed higher than crit, actually. Crit has diminishing returns and Skill Speed has increased returns, so the more of both you have, the better skill speed is. Combine with Infernal Release and Bootshine lessening crit's effect even more and it should be an obvious conclusion. The softcap I'd place at 2.00 on 3 greased lightning stacks because when you go lower than that, you lose dps while using skills that are off GCD.


    Furthermore, I've noticed that with very low, minimal skill speed like in your sets, I actually cannot use 5 skills after Perfect Balance, at least while using non-GCD skills in between them. That's why in you post-T5 BiS list at least, I definitely would swap Hero's Necklace of Slaying with Allagan Choker of Striking and Allagan Tassets of Striking with Hero's Belt of Striking, giving you 32 more skill speed and 32 less crit. Probably can do similiar swaps all around, because I just don't see how crit could possibly be better than skill speed for monk. Bootshine takes approximately 1/6.666 of your GCDs so at least 15% of your crit for your skill damage is 100% wasted(or was it 1/6.333? Either way...).
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    Last edited by Shayuki; 02-04-2014 at 05:49 PM.

  5. #1545
    Player
    buckler173's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Here's my rotation so if anyone is interested on it.

    TOD (Touch of death) - Impulsive Drive(from DRG) - Bootshine - True strike - Demolish 1ST Rotation
    Fracture (from MRD) - Dragon Kick - Twin Snakes - Snap Punch 2ND Rotation
    Impusilve Drive - Bootshine - True Strike - Demolish 3RD Rotation
    Fracture (from MRD) - Dragon Kick - Twin Snakes - Snap Punch 4TH Rotation
    Then repeat all rotaion

    Here's the thing this works good especiialy when you have your GS3 already as you don't need to put up TOD as much as Fracture cause TOD has 30 sec effect on the enemy.
    Hopefully this helps other Btw on your GS1 and GS2 its up to you if you want to put up TOD. Btw I always use this rotation on Titan so I think its quite effective

    PS: You should move the moment you use Snap punch as the animation is quite long XD but it still works if you even if you watch it.
    (0)

  6. #1546
    Player
    Shayuki's Avatar
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    Oct 2013
    Posts
    48
    Character
    Shayuki Kasumi
    World
    Spriggan
    Main Class
    Arcanist Lv 60
    This is a very bad rotation. The impulse drive makes absolutely no sense, wasting your TP and delaying your stack application. Furthermore, you randomly use True Strike before Twin Snakes in the first rotation - this makes no sense. You can just use Twin Snakes for a second time if you want to combine it with Dragon Kick, that still does more damage. Third, you use Fracture. Fourth, you apply Demolish and Fracture before they tick the full duration. Fifth, when you reapply Touch of Death with this rotation, you will miss one GCD worth of Dragon Kick and Twin Snakes uptime.
    (0)

  7. #1547
    Player
    Shirai's Avatar
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    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Generally you want to wait with dots until GL3 is up, although I tend to use Demolish for the GL2>3 transition.
    Aside from that with the True strike update in 2.1 Impulse drve has become quite useless as you're throwing away 70 TP for 180 potency against 190 Potency for only 50 TP.

    The rest is covered by Shayuki above me.
    (0)

  8. #1548
    Player
    buckler173's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Shayuki View Post
    This is a very bad rotation. The impulse drive makes absolutely no sense, wasting your TP and delaying your stack application. Furthermore, you randomly use True Strike before Twin Snakes in the first rotation - this makes no sense. You can just use Twin Snakes for a second time if you want to combine it with Dragon Kick, that still does more damage. Third, you use Fracture. Fourth, you apply Demolish and Fracture before they tick the full duration. Fifth, when you reapply Touch of Death with this rotation, you will miss one GCD worth of Dragon Kick and Twin Snakes uptime.
    Look the Impulse Drive is just a preference. You can put it away if you don't want it I'm not implying it to everyone to use it. For your information I can still do everything without missing any uptime and Fracture is for increase of DoT.
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  9. #1549
    Player
    Shayuki's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Shayuki Kasumi
    World
    Spriggan
    Main Class
    Arcanist Lv 60
    I actually like making Demolish the first Coeurl form skill that I use, the base damage still is 310 and the duration ticks out just after you gain your third greased lightning stack. Demolish(GL1) -> Snap(GL2) -> Snap(GL3) -> Demolish(fully ticked and buffed by GL3).

    I don't see any reason to ever use Snap Punch for the first Coeurl move due to this.

    Quote Originally Posted by buckler173 View Post
    Look the Impulse Drive is just a preference. You can put it away if you don't want it I'm not implying it to everyone to use it. For your information I can still do everything without missing any uptime and Fracture is for increase of DoT.
    You prefer dealing lower damage? I prefer dealing higher damage. I guess that's preference.

    The rest of your post makes no sense. That's not possible.

    Unless you confuse "missing no uptime" with clipping in which case you actually are wasting 2 ticks of the DoT every rotation.
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    Last edited by Shayuki; 02-04-2014 at 05:58 PM.

  10. #1550
    Player
    Shirai's Avatar
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    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Shayuki View Post
    I actually like making Demolish the first Coeurl form skill that I use, the base damage still is 310 and the duration ticks out just after you gain your third greased lightning stack. Demolish(GL1) -> Snap(GL2) -> Snap(GL3) -> Demolish(fully ticked and buffed by GL3).

    I don't see any reason to ever use Snap Punch for the first Coeurl move due to this.
    Interesting.
    Aside from that, I may have missed the memo somewhere, but why is it bad to use Fracture?

    Quote Originally Posted by buckler173 View Post
    Look the Impulse Drive is just a preference. You can put it away if you don't want it I'm not implying it to everyone to use it. For your information I can still do everything without missing any uptime and Fracture is for increase of DoT.
    No it is not a preference, you are throwing away 70 TP on a skill that does less damage than one that costs 50 TP.
    Shayuki is not the only one saying your rotation is bad.
    (0)
    Last edited by Shirai; 02-04-2014 at 06:10 PM.
    Felis catus

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